Dev Digest http://www.cityofheroes.com Dev Digest Thu, 17 May 2012 0:34:20 GMT -8 http://www.rssboard.org/rss-specification
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-14-2012, 03:07 PM
Replies: 239
Views: 8,971
Posted By Positron
Re: Summer Event Preview Live!!1

Sorry, it's only on the power you slot it into.
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-14-2012, 03:04 PM
Replies: 239
Views: 8,971
Posted By Positron
Re: Summer Event Preview Live!!1

Yes, they are tradable
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-14-2012, 03:04 PM
Replies: 239
Views: 8,971
Posted By Positron
Re: Summer Event Preview Live!!1

The conversion (Knockback to Knockdown) happens 100% of the time; if the power you slot this in does not have Knockback in it then it adds a proc to do Knockdown.
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-14-2012, 03:00 PM
Replies: 239
Views: 8,971
Posted By Positron
Re: Summer Event Preview Live!!1

Sorry this wasn't clearer: Both movies are combined into ONE event. You must play through both to get credit for completing the event. Which one you start off with is random, however. You do not...
Forum: ALL ACCESS: Suggestions and Ideas 05-11-2012, 07:22 PM
Replies: 49
Views: 1,221
Posted By Arbiter Warrant
Re: Vanity Travel powers need to remember toggles

Lucky666 -

When you say "Dragon's Tail" are you referring to the leg sweep animation?

It appears when you have your "Staff out"? Meaning you have the Staff Fighting powerset, and it only...
Forum: The Global Training Room (Test Server) 05-07-2012, 10:48 AM
Replies: 3
Views: 307
Posted By Alpha Wolf
Re: Store not working on test?

The Paragon Market on the Training Room is back online.
Forum: Multi-Media Fan Creations 05-04-2012, 03:47 PM
Replies: 10,033
Views: 1,300,032
Posted By Dink
Re: Post your best costume designs here!

iPwn_: Your toons are amazing! you have great design sense ^_^

I still lurk this thread everyday for inspiration!
Forum: Mission Architect 05-04-2012, 03:04 PM
Replies: 11
Views: 609
Posted By Dr. Aeon
New Dev Choice - Grim Riddles - 1396

Grim Riddles – 1396


An enigmatic villain has chosen you to play a little game. Can you solve this maniac’s riddles in time to save some of Paragon City’s finest?

I’m a fan of riddles,...
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-04-2012, 02:31 PM
Replies: 316
Views: 8,966
Posted By Dink
Re: All Things Character Art

Thank you for all the input and responses ^_^ I have made a list thus far. Please let me know if you have any questions regarding it.

Please keep this to character related ie: Costume parts and...
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-03-2012, 07:22 PM
Replies: 51
Views: 1,991
Posted By Arbiter Warrant
Re: CoX everywhere

Everyday when I come to work I see Arbiter Oates and Alpha Wolf and Positron and Synapse...
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-03-2012, 03:36 PM
Replies: 316
Views: 8,966
Posted By Dink
Re: All Things Character Art

Is this better :)

Sorry bout that...lol I will post under from now on ^_^
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-03-2012, 03:29 PM
Replies: 316
Views: 8,966
Posted By Dink
Re: All Things Character Art

The body (Tights) and some faces (Clockwork). Anything that is it's own Geo may or may not be symmetrical depending on the UV layout. We can make asymmetrical pieces ie: belts but again, anything...
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-03-2012, 11:25 AM
Replies: 316
Views: 8,966
Posted By Dink
Re: All Things Character Art

Just remember that the body is mirrored so whatever is one one side will be on the other ^_^
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-03-2012, 11:12 AM
Replies: 316
Views: 8,966
Posted By Dink
Re: All Things Character Art

Sure will, was going to do that anyways so everyone will know ^_^
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-03-2012, 10:23 AM
Replies: 316
Views: 8,966
Posted By Dink
Re: All Things Character Art

Wow, there are some great ideas here! I will have to go through this thread and make a list of stuff that is feasible. Some of the requests in this thread are not feasible due to technical...
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 05-02-2012, 12:55 PM
Replies: 316
Views: 8,966
Posted By Dink
All Things Character Art

Hello everybody! Welcome to the "All Things Art" thread, Dink Style! ;) in this thread we will discuss anything Character/Costume related wether it be an idea for an upcoming pack or maybe just a...
Forum: ALL ACCESS: Gameplay / Technical Issues & Bugs 05-01-2012, 03:26 PM
Replies: 12
Views: 391
Posted By Black Pebble
Forum: News, Events & Announcement Discussion 05-01-2012, 08:14 AM
Replies: 17
Views: 1,516
Posted By Alpha Wolf
Re: Paragon Market New Publish Time

The only good thing is that I can work from home. ;)

I will start training my Yorkie to do the Paragon Market publish. :p
Forum: News, Events & Announcement Discussion 05-01-2012, 07:37 AM
Replies: 17
Views: 1,516
Posted By Alpha Wolf
Re: Paragon Market New Publish Time

Actually, I am the one that is doing the Paragon Market publish every Tuesday. Half of the publish is automated while the other half has to be done manually.
Forum: ALL ACCESS: City Life - CoH & CoV General Discussions 04-30-2012, 03:11 PM
Replies: 52
Views: 2,216
Posted By Clockwork O1
Re: So what happened to the pulp/Golden Age costumes?

I'd have followed George C. Scott into hell after that scene, not to mention Patton. The *ivory* handled revolver is what really sells it, after all, we know what type of people use pearl handled...
Forum: News, Events & Announcement Discussion 04-30-2012, 01:55 PM
Replies: 17
Views: 1,516
Posted By Alpha Wolf
Paragon Market New Publish Time

Starting tomorrow (5/1), we will be moving Paragon Market publish from midnight Pacific to 6:00 AM Pacific/9:00 AM Eastern/2:00 PM British (GMT).

-Alpha Wolf
Forum: Developers' Corner 04-27-2012, 03:04 PM
Replies: 730
Views: 29,037
Posted By Synapse
Re: Enhancement Proc Changes

This was the feedback that I received repeatedly from you all during this thread. Which is why we've decided to only use recharge on a power from enhancement sources and alpha slots. Global...
Forum: Developers' Corner 04-27-2012, 01:34 PM
Replies: 730
Views: 29,037
Posted By Synapse
Re: Enhancement Proc Changes

I'll have to take you up on that. ;)
Forum: Developers' Corner 04-27-2012, 01:17 PM
Replies: 730
Views: 29,037
Posted By Synapse
Re: Enhancement Proc Changes

*sigh* Okay, I suppose I will be as vague and cryptic as possible then. That surely will do the trick...right? Right?

I may or may not look at things...

In all seriousness though Grey Pilgrim...
Forum: Developers' Corner 04-27-2012, 10:40 AM
Replies: 730
Views: 29,037
Posted By Synapse
Re: Enhancement Proc Changes

Allow me to explain it in a way that cannot be picked apart or misinterpreted: if these procs under-perform after the switch over I will buff them.

Synapse