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Legend
Join Date: Apr 2004
Location: the Subtle Planes
Posts: 2,007
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Sandolphan's Revised MM Numpad Pet Controls
SANDOLPHAN'S MASTERMIND NUMERIC KEYPAD PET CONTROLS
In response to many requests, I'm presenting a revised version of my Numpad Guide that incorporates and organizes most of the additional information found in the original guide thread. Thanks to all who contributed! This Guide contains several sections:
The Text Files version is a bit more complicated. The other sections deal with specific additions to the system. The FAQ contains common problems and questions. Good luck!
The Mastermind Numeric Keypad Pet Controls system uses the numeric keypad to select a group of henchmen, choose a stance for them, and issue a command to the group. Stances and commands are issued separately, and can be combined in any way desired. Henchmen will retain their stance and command unless changed. KEYPAD LAYOUT: Group select: 0=All, 1=Minions, 2=Lieutenants, 3=Boss Stances: 4=Aggressive, 5=Defensive, 6=Passive Commands: 7=Attack, 8=Follow, 9=Goto (brings up target recticle) EXAMPLE OF USE: Select the group of henchmen you wish to command, then give that group a stance and command. For example: a. press numpad0 to select All henchmen. b. press numpad5 to set them to Defensive stance. c. press numpad8 to command them to Follow you. Shortly, you spot a target you want to attack, but you only want to send the Minions to attack. d. press numpad1 to select only the Minion henchmen. e. press numpad7 to command them to Attack your target. The Lieutenants/Boss will remain behind still Following you Defensively. After just a few minutes using the system, I think you’ll find it completely intuitive. If you don't like using the keypad, just edit the binds to map onto different blocks of keys (ZXCV ASD QWE for example). Personal Note: I can't emphasize enough how important the GOTO command is, especially for melee pets...please learn it and use it constantly! TWO VERSIONS OF THE SYSTEM: There are two versions of the system in this post. The first system (borrowing an idea by Samuel-Tow in which the binds create other binds...a neat trick!) consists of a set of /bind commands to be typed directly into the game from the command prompt (chat box). The binds are rather long and must be done exactly, so I would recommend opening them as a text file in Notepad, and copying and pasting them into the game one at a time. This only needs to be done once per character and you’re set; unless you want to alter the /binds, in which case you’d need to copy/paste them into the game again. Binds cannot exceed 256 characters in length, and some of these are already very near max! The second version of the system (with key help from Dying_Breath) consists of a series of small text files, which get loaded dynamically as the system is used. It’s a little more complicated, but it is also much more flexible. You can make changes and add a lot of functions to this version very easily (such as complicated emotes, dialogues, situationals, etc.), simply by altering or expanding the contents of the text files. Changes made in the files are implemented automatically any time the system gets used. This system is very useful for Masterminds who want to really get the most out of their class. I would recommend trying the first version if you are not comfortable with making text files. Either system works fine, and should make your Mastermind career far easier and more fun!
This setup uses a series of long /bind commands manually entered into the game at the command prompt (chat box). It is an easier system to get working, but must be entirely re-issued if any changes wish to be done later. I. HOW TO USE: 1. Select a pet group using the numeric keypad: 0=All, 1=Minions, 2=Lts., 3=Boss 2. Choose a stance for that group: 4=aggressive, 5=defensive, 6=passive 3. Give a command to that group: 7=attack, 8=follow, 9=goto The current group you select will remain active, as will the command and stance given that group, until you change it. The Goto command will bring up the target recticle. Choose individual pets by name with /, *, - for the three minions and +, <enter> for the two lieutenants. II. SETUP INSTRUCTIONS: 1. Make and save a text file from the /binds listed below in Part III for your type of Mastermind. You need the ALL PETS /bind, plus a set of the three GROUP /binds for your Mastermind type (Robot, Merc, Necro, or Ninja). The BY NAME /binds are optional, but if you use them be sure to edit in the names of your pets. Saving a text file of these /binds will make it easier should you wish to make changes. 2. Open your text file in notepad and run the game. Once you have your character loaded in the game, switch back to Notepad (press ALT+TAB). Copy each /bind command one at a time and paste it into the game at the command prompt. 3. When all /binds are entered (the ALL PETS, a MINION, a LIEUTENANT, a BOSS, and optionally the BY NAMES /binds if desired), the system is ready to use as described in HOW TO USE above. Note: /bind commands cannot exceed 255 characters in length. Some of these are very near the limit! III. COMPLETE FILE SETS OF MASTERMIND BINDS: Listed here are the complete sets of /binds for all Masterminds. For any one type of Mastermind, you will need: the ALL PETS, MINION, LIEUTENANT, and BOSS /bind for your Mastermind type (plus the five BY NAME /binds if using them). Each of the /binds must be one continuous line typed exactly as shown to work, especially the quote marks!. The periods in the listing are just spacers for readability. Optional: If you are using them, remember to edit the BY NAMES /binds to use your own pet names (try to use just four or five unique letters of the pet name, as the binds might exceed their length limit). ALL PETS: Quote:
DEMONS (MINION, LIEUTENANT, BOSS): Quote:
MERC (MINION, LIEUTENANT, BOSS): Quote:
NECRO (MINION, LIEUTENANT, BOSS): Quote:
NINJA (MINION, LIEUTENANT, BOSS): Quote:
ROBOT (MINION, LIEUTENANT, BOSS): Quote:
THUGS (MINION, LIEUTENANT, BOSS): Quote:
INDIVIDUAL BY NAME (note: change MinionA, MinionB, MinionC, LieutenantA, LieutenantB to your names): Note:Keep pet names under six characters long in the /bind (you can use any unique portion of the name) Quote:
This setup uses a set of text files dynamically loaded whenever a group of henchmen are selected. Essentially, every time you select a group, the command keys are re-mapped to that group. Editing the commands in this version is easier than the bind chain setup of version 1, since once the file system is in place, any changes you make to the files are updated automatically simply by using the system. It is quite easy to add additional commands for a group (including emotes, dialogue, etc.), or alter the keys used to different keysets as the user prefers. Also, consider using key modifiers to increase the commands available on the keypad (control, shift, alt with the numpad to do additional commands). You can see I did this with the Dismiss command in the files. I. HOW TO USE: 1. Select a pet group using the numeric keypad: 0=All, 1=Minions, 2=Lts., 3=Boss 2. Choose a stance for that group: 4=Aggressive, 5=Defensive, 6=Passive 3. Give a command to that group: 7=Attack, 8=Follow, 9=Goto The current group you select will remain active, as will the command and stance given that group, until you change it. The Goto command will bring up the target recticle. Note: Added a Dismiss command to the files. Press left control+numpad decimal to dismiss the CURRENT group. II. SETUP INSTRUCTIONS: 1. Make and save each of the textfiles for your type of Mastermind, and put them into a new directory called c:\covbinds (files are listed in Part III). You need the ALL PETS File, and a set of the four GROUP Files for your Mastermind type (Robot, Merc, Necro, Ninja, or Thug). If you prefer a different directory, just edit the files accordingly. 2. In the game, activate the system one time by manually issuing ONE of the following commands to load the root file: (For DEMONS) /bindloadfile c:\covbinds\DemonSumm.txt3. Once the root file is activated by Step 2, the system is ready to use as described in HOW TO USE above. III. FILES TO BE SAVED IN DIRECTORY C:\covbinds: These are the files to be created and saved. Filenames are in italics, actual file contents follow after in the quote box. A full set of GROUP files for a Mastermind type consists of the ROOT, MINION, LIEUTENANT and BOSS files (plus the ALL PETS file). Standard ROOT files are four lines long, the others are seven lines long. You can customize the setup by adding to or editing commands in these files. Optional: If you wish to add the ability to control each separate henchman BY NAME, see the special changes needed in Part IV at the end. ALL PETS: -------- c:\covbinds\All.txt Quote:
GROUP FILES FOR DEMONS: -------------------------- ROOT FILE DEMONS: c:\covbinds\DemonSumm.txt Quote:
c:\covbinds\Demonlings.txt Quote:
c:\covbinds\Demons.txt Quote:
c:\covbinds\Prince.txt Quote:
GROUP FILES FOR MERC: -------------------------- ROOT FILE MERC: c:\covbinds\Merc.txt Quote:
c:\covbinds\Soldier.txt Quote:
c:\covbinds\Spec.txt Quote:
c:\covbinds\Commando.txt Quote:
GROUP FILES FOR NECRO: -------------------------- ROOT FILE NECRO: c:\covbinds\Necro.txt Quote:
c:\covbinds\Zombie.txt Quote:
c:\covbinds\Grave.txt Quote:
c:\covbinds\Lich.txt Quote:
GROUP FILES FOR NINJA: -------------------------- ROOT FILE NINJA: c:\covbinds\Ninja.txt Quote:
c:\covbinds\Genin.txt Quote:
c:\covbinds\Jounin.txt Quote:
c:\covbinds\Oni.txt Quote:
GROUP FILES FOR ROBOT: -------------------------- ROOT FILE ROBOT: c:\covbinds\Robot.txt Quote:
c:\covbinds\Battle.txt Quote:
c:\covbinds\Protector.txt Quote:
c:\covbinds\Assault.txt Quote:
GROUP FILES FOR THUGS: -------------------------- ROOT FILE THUGS: c:\covbinds\THUGROOT.txt Quote:
c:\covbinds\Thugs.txt Quote:
c:\covbinds\Enforcer.txt Quote:
c:\covbinds\Bruiser.txt Quote:
IV. OPTIONAL: CONTROLLING SINGLE PETS BY NAME Let me state there is no need to implement the ideas that follow...the basic system already shown above will cover probably 99% of your entire MM career. To command individual henchmen, I have assigned the keypad divide (/), multiply (*), subtract (-) keys to each minion, and the keypad add (+), <enter> keys to each lieutenant. Make sure when you edit the files to substitute your henchmen names for MINIONA, MINIONB, MINIONC, LIEUTENANTA, LIEUTENANTB. Note: The boss is already controlled using the basic system. The changes needed to make to the files are: 1. Alter the your Mastermind's ROOT file to include five more lines, one for each of the three minions and two lieutenants. Here is my sample root file for Robot.txt (note the added five lines): SAMPLE ALTERED ROOT FILE ROBOT: c:\covbinds\Robot.txt Quote:
2. Now create five new text files, one for each of the named minions and lieutenants. The contents of these files mimic the Group files, except use petcom_name <name>. Here is the example of a minion file MINIONA.txt: SAMPLE MINIONA FILE: c:\covbinds\miniona.txt Quote:
I hope you see the pattern here. Wherever you see 'MINION' or 'LIEUTENANT' you should substitute your own pets' names. V. OPTIONAL: TARGETING SINGLE PETS BY NAME This will add an additional function to allow you to select (target) the specific pet by name. It is helpful when targeting pets for buffing or other needs, since targeting and petcom selection are independent. Again, this section is completely optional. To use the new command, press left alt and the numpad pet select key you wish (/ * - + enter or numpad3) to make that pet your target. To add the function, alter the your Mastermind's ROOT file (Robot.txt, Merc.txt, Necro.txt, Ninja.txt) to include six more lines, one for each of the three minions, two lieutenants, and the boss. Here is my sample root file for Robot.txt (note the six lines added at the bottom): SAMPLE ALTERED ROOT FILE ROBOT: c:\covbinds\Robot.txt Quote:
I've found this makes buffing very easy. Others have told me they use the six keys above the arrows (Insert, Home PageUp, Delete, End, Pagedown) for pet targeting. Note: While I could have moved the commands into the specific pet name files, it would have then required two commands to use (activating the pet file, and issuing the command). Due to the nature of this command, I wanted it as a simple one-key press. Thus its inclusion in the Root file. When adding other commands, I would recommend not cluttering the Root file any more than necessary, and put commands in the specific selectable pet group/name files.
SUBSETS PART 1 Back in beta, I had a post showing the various combos you could use to command different pairs of pet groups. This works using the command parser's 'best fit' rules for choosing which pets receive instructions. The ability to control some groups and leave others out is especially important for powersets like Thugs, Ninja and Necro, where you want some of the pets moved into melee, and others to remain back at range or on Bodyguard duty. It's also important to use this method instead of a series of Goto commands, as you cannot place more than one Goto recticle per command bind. Use the command /petcom_pow <letter> <command>, where the <letter> is unique to the groups you wish to issue a <command>. Here is a chart showing the pair combinations of pet groups and associated unique letters you can use: (chart format) Mastermind Type: Pet groups 1 and 2: unique letter(s) for command Pet groups 2 and 3: unique letter(s) for command Pet groups 1 and 3: unique letter(s) for command Quote:
/petcom_pow e goto This would send only those two groups to the targeted location. Single letters work fine. As per the chart above, some combinations are not possible; the Robot tiers 2 and 3 have to use some combination of the word 'bots' consisting of more than one letter. If you wanted to append these functions onto the numpad system, you could assign a modifier key (alt, ctrl, shift) to the numpad1-3 and make text files or bind chains to select groups 1+2, 2+3, 1+3 for commands. Something like this (using bind chains and left-control in the example): SAMPLE MERC SUBSETS USING BIND CHAINS (Minion+Lieutenant, Lieutenant+Boss, Minion+Boss): Quote:
SUBSETS PART 2 For commanding tier pairs that have no unique common letters in the powername, you will have to use the /petcom_name <letter> <command>, which requires carefully naming your pets with letter sharing in mind. For example, Thugs tiers 1 and 2 have no unique common letters that the tier 3 does not also have. Thus you need to name each pet such that the tier 1 and 2 pet names all share a letter, but the tier 3 name does not contain it. Just as an example: Quote:
Quote:
This binds the J'names to the Decimal key, and uses the same layout for commands as the basic numpad guide (ie 456 for stance, 789 for command). This bindset can be added to the basic setup and it won't alter the rest of the basic numpad setup if you're already using it. Use any names you like, just follow the rule though of sharing letters between the pets you want, but excluding the pets you don't want.
To build on the pet-pair-command idea, I thought having a fast hotkey to activate Bodyguard mode for a specific subset of pets that also sets up command over the non-bodyguard groups might be handy. Which pets should be chosen will probably vary alot among the MM sets, so you will have to edit and select as you see fit. This example will show a Robot Mastermind with the Protector bots as the bodyguard, and the Battle and Assault bots as the active attackers being commanded. The hotkey to select the Bodyguard mode is the numpad decimal. HOW TO USE: Pressing the numpad decimal key will put a chosen subset of pets into Bodyguard mode (Follow Defensive). It will also change the command and stance keys (numpad4-9) to control all pets other than the bodyguard. SETUP INSTRUCTIONS: 1. Add a line to the ROOT file of your Mastermind's binds, creating a Bodyguard mode hotkey. Here is an example of the added line for Robots: SAMPLE ADDITION TO ROOT FILE ROBOT: c:\covbinds\ROBOT.txt Quote:
2. Create the file to command the non-bodyguard pets. Here is an example of a Guard file for Robots that sends orders just to the Battle and Assault bots. SAMPLE BODYGUARD FILE ROBOT: c:\covbinds\RobotGuard.txt Quote:
If instead you'd like to command certain pets to be bodyguards and others attackers by their names, you'll need to find letters in common among the desired pet names, and use the petcom_name <letters> command (again, refer back to that section). Also, if there are no combinations from the power chart above for what you want, you will have to use the common name letters method. 3. Don't forget to re-initialize the system by loading the new ROOT file: /bindloadfile c:\covbinds\Robot.txt
Here's a bind-chain for controlling Heavies in RV; the first one is for Heroes (Freedom Corps Cataphract) and the second one is for Villains (Arachnos Heavy Blaster): Quote:
I have them both set up to use the left alt key with numpad3 (they're like alternate boss pets ). Change the activation key to whatever you like. Make sure "free" or "arac" are not part of one of your pet's names...otherwise you'll need to select something else unique from the Heavies' names as I listed them above. I'm not really sure you need to bother with a text file version, since customizing the Heavies is lacking. Those who are using the text files I'm sure can easily figure out what to add to their MM root file and make a text file to control the Heavy. Have fun!
Q: How do I paste the bind chains into the game? A: Here is one simple way: 1. Run Notepad and open your text file with the binds. 2. Run CoV and load up your character. 3. Alt-Tab out to the Notepad (can also press the 'windows key'). 4. Highlight and Copy one of the binds (ctrl-c is copy). 5. Go back into CoV. 6. Put your cursor in the chat box line and hit ctrl-v to Paste the bind in. 7. Press Enter to enter the command. 8. Repeat steps 3-7 for each bind you want to enter. It's really not at all as complicated as the eight (!) steps above. Some people don't know key commands though, so it helps to go step by step. Q: I put my \covbinds directory in c:\City of Heroes, and it's not working. A: The problem is the directory c:\City of Heroes contains spaces. You'll either need to put the full command containing the path in quotes (ex: /bindloadfile "c:\City of Heroes\covbinds\Robot.txt"), or move \covbinds to another location without spaces (like the root directory c:\). Q: Everything seems to be typed in and setup correctly but still isn't working. A: Wow, well that could be a lot of things. However, here are the two most common problems: 1. Don't use fancy quotes. If you typed the text files in notepad you're probably ok. If you used MS Word or an advanced word processor, the program likely 'helped' you by using the open- and close- quotes (the kind that lean or have little bulbs on them). City of Villains doesn't recognize the fancy ones properly. Open the text file in notepad, and change all the quotes to normal text ones (straight up and down kind) and try them again. 2. Windows likes to append a filetype onto the name you give. If you typed .txt in the name yourself, it likely has a hidden double filetype in the name like so: Battle.txt.txt. It's best if you don't supply the .txt part yourself when saving the files, and again use Notepad for straight text saving. Q: How do I add spoken phrases or emotes to the pet commands? [color="orange"]A: You simply add the phrase or emote to the command binds in the appropriate text files, according to which keys you want feedback for, like so: Robot.txt Quote:
Quote:
Important: Make sure you enclose the entire set of commands in quotes (which weren't needed when only one thing was being done). Q: I don't like taking my hand off the mouse to use the binds. Any suggestions? A: I make mention briefly in the Overview of customizing the key layout to suit the user's taste. The control system is an underlying structure of binds, not a specific key-interface layout. There is no reason why the binds must be associated with the numpad. However, since the numpad layout was a natural fit to pet group selection and commands, and it was probably under-utilized by most players, it seemed the best example to use for the bind system. Just for fun, I have tried binding the controls to lalt+ ZXCV ASD QWE and found this to be an equally intuitive setup. Anyone who is concerned about the 'hand off the mouse' issue I would urge to try this setup or one of your own choosing. Taking the hand off the mouse to me is not really that big of a deal; probably because I chat constantly, even in the heat of battle, and obviously this involves both hands at the keys. Q: Are you the original author Khaiba from Beta? A: Yes, I'm the original author. Sandolphan is my CoH handle. Khaiba was my CoV Beta handle. Perhaps it sounded like I was taking credit for someone else's beta-post when I posted this version to the Live boards, but I'm one and the same person (most days). I originally named it Khaiba's on the forums so that the beta-people could all quickly locate it and know what it was when CoV went live. -Sandolphan (aka CoVBeta Khaiba)
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"When heroes fail, the Angels will save you." MASTERMIND NUMERIC KEYPAD PET CONTROLS HAMIDON RAID GUIDE HERO and VILLAIN Last edited by Sandolphan; 07-17-2010 at 04:06 AM. |
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#2 |
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Cohort
Join Date: Jul 2004
Posts: 652
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Re: Sandolphan's Revised MM Numpad Pet Controls
thank you so much for posting this. have used the original numpad guide since it came out, but was doing a lot of searching around to add in things like the more recent body guard function. having it all in one place now is fantastic !!
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#3 |
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Mentor
Join Date: Nov 2005
Location: Southern California
Posts: 1,333
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Re: Sandolphan's Revised MM Numpad Pet Controls
The best in the Biz, Sandolphan. Looks better and better everytime I see it. Keep up the excellent work.
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Ninus Lvl 50 Bots/Dark/SM Mastermind @Ninus on Global Put an Ebil MasterMind in the Obal Office: It wont be the first time ![]() Campaigning for Global Global Ignore Champion since 2009! |
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#4 | |||
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Trainee
Join Date: Dec 2006
Posts: 125
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I could use some help.
Hello! First of all, I'd like to thank you for taking your time to write this excellent guide. It has helped me a great deal in improving my gameplay as a mastermind.
Alright, now... I'm a roleplayer and wanting to perhaps add some spice to my Necromancy/Dark Miasma villainess, decided to add some personality to her minions, via both the occasional dialogues through use of /petsay_name, but also some random quips from the henchmen in question. I've written a set of hundreds (yep, hundreds) of files, to be loaded dynamically as choices are made, cycling through a number of scripted or blank responses to commands. Much to my dismay, they not only aren't working, but have locked up my game twice. The first time, I was able to unfreeze it just long enough for a gargantuan error list (several dozen lines of error in my chat box) to catch an initial display of the generic sounding: "No Match for Henchman" or something along those lines. As far as I can tell, all my /petcom_pow and /petsay_name commands are matching my henchmen, but I'll post example pieces from my bind folders to perhaps help diagnose the problem. Necromancy (01).txt Quote:
All (01).txt Quote:
Horde (01).txt Quote:
Thanks beforehand! |
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#5 |
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Trainee
Join Date: Aug 2004
Location: Yonkers, NY
Posts: 189
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Re: Sandolphan's Revised MM Numpad Pet Controls
Howdy. I'm curious to know if anyone has been able to use the layout presented here, but with macros instead of binds. I've been trying, because I like the layout a lot, but I also like to see the buttons I'm pressing and know visually what I'm selecting.
Thus far, I've not been able to figure out a way to select a group of minions and then issue a command to them. It seems that selecting a group and issuing a command must be done together, with the petcom variants. However, this doesn't allow me to select a group of pets and then issue a command. What I'm looking to create are: 1. individual buttons to select minions of each tier, or to select all 2. another set of buttons to set the selected pets' stance 3. a last set to cause them to attack, follow, stay or go to a location. Is there a command to simply select a minion group (make it active) so that we can issue a command to only that group, or are we stuck with having to select a group and issue a command simultaneously?
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Level 50 at last: Stonefall (Grav/Kin/Psy) Earthwave (Earth/Rad/Fire) Nae'bliss (Invul/Fire) Paradox Black Omega (Kat/Reg/Weap) VICTORY SERVER |
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#6 |
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Citizen
Join Date: Feb 2007
Posts: 1
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Re: Sandolphan's Revised MM Numpad Pet Controls
I know this is an old thread but hopefully someone can help me out with a prob.
I currently use a macro keyboard and would like to keep my power trays available for mouse use. How would I go about setting up the commands for my keyboard? My keyboard uses keystrokes for its macro so one might look like this "CTRL - 2 - 2 - CTRL" which just means I hold down ctrl and click 2 then let go of ctrl. I tested out a little bit in game b4 it went down for maint. but I dont know what all I would need to type out to get the control like your binds :/ Any help would be appreciated. |
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#7 |
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Legend
Join Date: Feb 2005
Location: Houston
Posts: 2,558
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Re: Sandolphan's Revised MM Numpad Pet Controls
AWESOME POST!
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Founder of the Tribal Alliance |
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#8 |
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Legend
Join Date: Jan 2005
Location: X-Syndicate - NY, NY
Posts: 2,740
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Re: Sandolphan's Revised MM Numpad Pet Controls
Not a MM here but wondering, can these binds be used to control a Heavy in RV?
numpad4 petcom_name MINIONA Aggressive numpad5 petcom_name MINIONA Defensive numpad6 petcom_name MINIONA Passive numpad7 petcom_name MINIONA Attack numpad8 petcom_name MINIONA Follow numpad9 petcom_name MINIONA Goto Instead of MinionA would I use Heavy? Or perhaps more simply: numpad4 petcom_all Aggressive I rarely have another 'commandable' pet, being a hero and all...
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X-Syndicate is now recruiting! Freedom Server Visit us at www.x-syndicate.com "Reading should come before ranting." -- LoveLife |
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#9 |
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Trainee
Join Date: Dec 2005
Posts: 164
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Re: Sandolphan's Revised MM Numpad Pet Controls
Awesome guide! I've been looking for the pet_select_name command for weeks. Thanks!
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#10 |
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Trainee
Join Date: Dec 2005
Posts: 164
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Re: Sandolphan's Revised MM Numpad Pet Controls
Has something changed since you posted the pet_select_name command? I can't get it to work. I tried this to select my pet Penny and heal him but it doesn't select him. Anyone see wha'ts wrong with the bind?
/bind lcontrol+numpad7 "pet_select_name Penny$$powexecname Alkaloid" |
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#11 |
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Legend
Join Date: Apr 2004
Location: the Subtle Planes
Posts: 2,007
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Re: Sandolphan's Revised MM Numpad Pet Controls
Just tried it and it worked fine. Here is the bind (slightly modified for better performance):
/bind KEY "+ $$petselectname NAME$$powexecname POWERNAME" Obviously change KEY, NAME and POWERNAME to what you need. Good luck! ![]() -Sandolphan
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"When heroes fail, the Angels will save you." MASTERMIND NUMERIC KEYPAD PET CONTROLS HAMIDON RAID GUIDE HERO and VILLAIN |
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#12 |
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Super-Powered
Join Date: Sep 2004
Location: Sunny SoCal
Posts: 1,152
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Re: Sandolphan's Revised MM Numpad Pet Controls
So is there a way to use that bind and modify it somehow to do 2 powers? Say I want to put both bubbles on my pet, ie Insulation and Deflection shields?
....just wonderin
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"..players ruin it for everyone else by acting like primates." -Name Withheld "Heck if a nuclear bomb kills us all I'll worry about it then!" |
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#13 | |
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Cohort
Join Date: Jun 2005
Location: USA
Posts: 458
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Re: Sandolphan's Revised MM Numpad Pet Controls
Quote:
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"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..." |
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#14 | ||
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Legend
Join Date: Apr 2004
Location: the Subtle Planes
Posts: 2,007
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Re: Sandolphan's Revised MM Numpad Pet Controls
Use a toggle bind setup, where two rotating text files load each other and activate one of the powers on the press and release of the key. Like so:
petbuff1.txt Quote:
Quote:
1. I used the six-key arrangement above the arrows for the binds; change to whatever keys you like. 2. Change POWER1 and POWER2 to the buffs you want to apply. 3. Use your pet names in place of MINION1, MINION2, etc. 4. Change d:\PATH to wherever you put the two text files on your computer. Good luck! -Sandolphan
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"When heroes fail, the Angels will save you." MASTERMIND NUMERIC KEYPAD PET CONTROLS HAMIDON RAID GUIDE HERO and VILLAIN |
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#15 | |
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Trainee
Join Date: Dec 2005
Posts: 164
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Re: Sandolphan's Revised MM Numpad Pet Controls
Quote:
/bind lshift+numpad7 "petselectname Penny$$powexecname Alkaloid" /bind lshift+numpad8 "petselectname Wandala$$powexecname Alkaloid" /bind lshift+numpad9 "petselectname Hafdala$$powexecname Alkaloid" /bind lshift+numpad4 "petselectname Quata$$powexecname Alkaloid" /bind lshift+numpad5 "petselectname Dyme$$powexecname Alkaloid" /bind lshift+numpad6 "petselectname Nicko$$powexecname Alkaloid" My MM's name is Fifty Cents so these names make sense to him ![]() I'll probably remove the Heal from the bind and just have the select so I can use another bind for heal or upgrade. Definitely need a bit more setup and practice before I can confidently play with minimal mouse usage. Feel handicapped without it. Great post. Added to my Favorites so I won't have to keep on hunting for it
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#16 |
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Legend
Join Date: Apr 2004
Location: the Subtle Planes
Posts: 2,007
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Re: Sandolphan's Revised MM Numpad Pet Controls
I forgot they changed the "+ $$" command...have to use "+down$$-down$$" now.
-Sandolphan
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"When heroes fail, the Angels will save you." MASTERMIND NUMERIC KEYPAD PET CONTROLS HAMIDON RAID GUIDE HERO and VILLAIN |
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#17 |
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Super-Powered
Join Date: Sep 2004
Location: Sunny SoCal
Posts: 1,152
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Re: Sandolphan's Revised MM Numpad Pet Controls
Hehe, we're having this same convo over in the unofficial guide to bind thread. The +down$$-down$$ bit doesn't work either, it simply activates the second <first from right> command twice.
I tried /bind <key> "+down$$-down$$powexecname deflection shield$$powexecname insulation shield" and even tried moving the +down -down part around, it still only activates the insulation shield twice. Aside from the bindloadfile way I don't see any other way of this working.
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"..players ruin it for everyone else by acting like primates." -Name Withheld "Heck if a nuclear bomb kills us all I'll worry about it then!" |
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#18 | ||
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Super-Powered
Join Date: Aug 2004
Location: San Diego, CA
Posts: 730
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Re: Sandolphan's Revised MM Numpad Pet Controls
Quote:
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Visit Starhammer on MySpace - If brute force isn't working, you aren't using enough. |
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#19 |
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Renowned
Join Date: Apr 2004
Location: Space Baby orbital space station
Posts: 7,365
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Re: Sandolphan's Revised MM Numpad Pet Controls
Great stuff, added to my favorites list in place of the old guide. Thanks, Sandolphan.
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@Warp Factor |
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#20 |
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Cohort
Join Date: Nov 2006
Location: Fort Sill, OK
Posts: 643
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Re: Sandolphan's Revised MM Numpad Pet Controls
which MM pets are the melee type?
it seems like a little much having to keep up with all that plus using your secondary powers. this is a great guide. as a new MM player, I will say running a team effeciently takes ALOT of work. Imagine what it is like for folks who dont read these forums at all?
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Time Bomb sucks, pure and simple. You are locked into a 9s Activation time. And 8 of those seconds are interruptable. And it CANNOT be slotted for -Int. It will blow up after 15s. It doesn't care if you've brought anything to it in that time. After those 15s are up, it'll blow up no matter what. If you haven't brought anything to it in that time, congrats, you've completely wasted the power. In a word: garbage. |
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