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MeleeMadness
05-15-2009, 02:14 AM
Any possibility for some type of acrobatic type of movement as a new movement power?

Kind of like what Sabertooth does when he runs.

Zikar
05-15-2009, 02:18 AM
I can hear Castle weeping already...

wickeddream
05-15-2009, 02:46 AM
lol AWESOME!

RadDidIt
05-15-2009, 08:30 AM
[ QUOTE ]
I can hear Castle weeping already...

[/ QUOTE ]

Nah, he's laughing. Always hard to tell, though.

Lachlin
05-15-2009, 02:23 PM
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?

Kind of like what Sabertooth does when he runs.

[/ QUOTE ]

Now I have a vision of cat girls doing cartwheels throughout Atlas Park...thank you. :)

BackAlleyBrawler
05-15-2009, 05:29 PM
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?

Kind of like what Sabertooth does when he runs.

[/ QUOTE ]

Sabertooth is acrobatic?

TheFlick
05-15-2009, 06:21 PM
I wouldn've have thought so, either. Maybe the Beast...

Tenzhi
05-15-2009, 06:24 PM
[ QUOTE ]
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?

Kind of like what Sabertooth does when he runs.

[/ QUOTE ]

Sabertooth is acrobatic?

[/ QUOTE ]

I think he's looking for something more like a feral pouncy run like Sabretooth kept doing in that terrible Origins movie.

Toe_Tagger
05-15-2009, 06:43 PM
The old ones need some spicing up. Instead of leaping over massive amounts of area while remaining motionless, add some different movements. I mean lets face it these travels are getting pretty out dated, we need something fresh to drop our jaws. I highly doubt new ones will come anytime soon, but who knows I've been wrong before. I just hope it's something that can be made custom for each player, meaning a grappling hook that can be switched for different types...a small vehicle that can be selected...etc, etc.

RiOTWRAiTH
05-15-2009, 06:45 PM
I totally want this, too.we deserve the ability to get increasingly freaky- deaky.how would we set it up so its not a clone of super jump? i just want less >ugh ugh< and more >pizzoww! wazzup!<

Azrhiaz
05-15-2009, 06:46 PM
Some new (read NOT new powers using existing animations/sound effects) powers would be super, be they pools or sets!

Tyger42
05-15-2009, 07:56 PM
[ QUOTE ]
I totally want this, too.we deserve the ability to get increasingly freaky- deaky.how would we set it up so its not a clone of super jump? i just want less >ugh ugh< and more >pizzoww! wazzup!<

[/ QUOTE ]

Something that's kind of a cross between SS and SJ. I think DCU's version of acrobatic movement also includes clinging to and springing off of walls...

Captain_Wacky
05-15-2009, 08:30 PM
A Parkour/Free Running Travel Power would be as awesome as it is improbable. :(

Gremlen
05-15-2009, 09:19 PM
People have been demanding and not getting the ability to simply, walk. And now you're requesting new travel powers???

I think the big red ball and duel archery defense will come first.

NitroShortman
05-15-2009, 09:55 PM
[ QUOTE ]
People have been demanding and not getting the ability to simply, walk. And now you're requesting new travel powers???

I think the big red ball and duel archery defense will come first.

[/ QUOTE ]

BRB!!!!

Plasma
05-15-2009, 10:10 PM
[ QUOTE ]
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?

Kind of like what Sabertooth does when he runs.

[/ QUOTE ]

Sabertooth is acrobatic?

[/ QUOTE ]

amg, see the movie

CaptainMoodswing
05-15-2009, 10:30 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?

Kind of like what Sabertooth does when he runs.

[/ QUOTE ]

Sabertooth is acrobatic?

[/ QUOTE ]

amg, see the movie

[/ QUOTE ]

Or Classic X-Men number 10, part b, in which he is the focus of the story but is never seen. (Except for his hands.) Although I guess that's more "being sneaky" than acrobatic. :/

Raithnor_Mal
05-15-2009, 10:59 PM
At this point I'd be really happy if we could just Super Speed over water instead of through it.

Darkity
05-15-2009, 11:29 PM
[ QUOTE ]
At this point I'd be really happy if we could just Super Speed over water instead of through it.

[/ QUOTE ]

Or be able to superspeed up walls, for that matter.

MeleeMadness
05-16-2009, 01:51 AM
Well, I would design it similar to teleporting. You pick a spot, any spot, within 10 yards and you jump to that location automatically. You then have like 3 seconds to pick and move to a new spot. If not, then you fall down to ground level if you jumped to the side of a wall or the ceiling of a hallway.

The movement would be click intensive but TP is like that now....but this would probably be even more intensive but much cooler!!

I recommend this way as it is already coded ingame with TP. They just have to shorten the distance and add the jumping and clinging animations....should be easy enough....I think.

Umbral
05-16-2009, 02:34 AM
[ QUOTE ]
Well, I would design it similar to teleporting. You pick a spot, any spot, within 10 yards and you jump to that location automatically. You then have like 3 seconds to pick and move to a new spot. If not, then you fall down to ground level if you jumped to the side of a wall or the ceiling of a hallway.

The movement would be click intensive but TP is like that now....but this would probably be even more intensive but much cooler!!

I recommend this way as it is already coded ingame with TP. They just have to shorten the distance and add the jumping and clinging animations....should be easy enough....I think.

[/ QUOTE ]

And, to bring up one of Positron's arguments concerning new transport powers, how would it differ markedly from Teleport or Leaping as they already exist in game? You could easily just take Teleport if you want a movement style like this, and it wouldn't require a vast load of new animations to go along with it.

One of the big reasons that Teleport is so unpopular is that it is very high maintenance for a travel power. You'd be making a travel power that is simply slower and just as high maintenance. The only "advantage" is that it would look slightly fancier, but I doubt that will keep people interested for long, especially if it can't compete mathematically and functionally with the existing transport powers.

Duck Dim Sum
05-16-2009, 03:16 AM
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?

Kind of like what Sabertooth does when he runs.

[/ QUOTE ]

Not everything you see in every new movie is a good idea to implement in-game.

DrFeelgoode
05-16-2009, 04:32 AM
Yanno, it would be pretty awesome to just make the flyposes selectable. So I could fly anywhere all Supes style withut having to type the emote or make a macro.

Spade
05-16-2009, 05:10 AM
[ QUOTE ]
Yanno, it would be pretty awesome to just make the flyposes selectable. So I could fly anywhere all Supes style withut having to type the emote or make a macro.

[/ QUOTE ]

This. Then SS over water and up walls. Then maybe think about adding new travel powers.

Shred_Monkey
05-16-2009, 06:39 AM
This is more related to the subject then the OP, but I've always felt like superjump and combat jumping should do a front flip at the peak of thier leap.

Wolvorine
05-16-2009, 07:41 AM
I'd settle for having a version of SuperSpeed with animation of mounting a moderately-customizable Hero-Cycle. Sure it's functionally the same, but it'd be really cool to tool around Paragon City on your Hero Cycle.

Luerim12
05-16-2009, 07:44 AM
[ QUOTE ]
People have been demanding and not getting the ability to simply, walk. And now you're requesting new travel powers???

I think the big red ball and duel archery defense will come first.

[/ QUOTE ]

I'm still trying to understand, other than RP and in-game movies, why would you want to walk when you can run?

I don't think there's a significant monetary/business advantage for Paragon Studios to devote that much time to producing something that would be utilized by a disgustingly small minority given the cost to produce it.

Would it be nice? Sure, if they did it right and didn't slapdash it together like Blizzard did in WoW. The Matrix Online has superior walking and turning animations, they're like the animation kings. Sad the rest of their little MMO fell apart in the content department.

From a business standpoint, this is where CoX is going to win out. It's got tons of content, but you don't have to experience that if you don't want to. That choice, between the power-levelers and the story lovers, that balance, is what steps CoX apart. You have more choice, in a friendlier format, than just about anything else out there.

For the last four years, I kept coming back because I like PUGing and the surprising combination of skillsets. Watching a good leader pull together the weirdest mix you could think of, and having it create devastation for your enemies.

I'm going to keep coming back, because unlike a lot of other MMOs I've played, CoX keeps getting better. Star Wars Galaxies got worse, MxO stalled like a glider dipped in lead and gilded with uranium, and WoW is fun for about 6-12 months.

Why did this happen? My opinion was that CoX had its eye on being the best it could, like "The Little Tanker That Could". It's still not the best performing MMO in the league, but I'm certain it's consistent.

That opinion changed when I heard the back story of the MA set up. I14 is so ground-breaking, it makes my head hurt. Somewhere in this mess of what is/was/will be a someone managed to answer a request to develop a user friendly mission setup. Something insanely easy to use. It was so good somebody else said, "Why don't we let the players play with it?"

And they let us play with it. CoX is running full tilt, and I don't really see it slowing down much over the next few months. Will Champions Online and DC Online impact the player base? I'm sure it will. After about 3 months there'll be a swarm of newbies who want something on going and not just a 40 hour marathon if grinding for 10 hours of what they thought they wanted..

CoX has a solid plan for the future, plans for stuff that makes me giddy, and it's not the particulars that make me giddy, it's the direction of the effort.

CoX is running at hyper-speed. Why should we start walking now?

Chris_Zuercher
05-16-2009, 08:18 AM
Honestly, I'd like a travel power set that'd actually make sense for natural characters. Perhaps some sort of mini-vehicle power: pneumatic jump, gyrocopter pack, motorcycle.

Plyxx
05-16-2009, 08:26 AM
[ QUOTE ]
Honestly, I'd like a travel power set that'd actually make sense for natural characters. Perhaps some sort of mini-vehicle power: pneumatic jump, gyrocopter pack, motorcycle.

[/ QUOTE ]

Pogo Stick power activate!

Schismatrix
05-16-2009, 08:29 AM
[ QUOTE ]
[ QUOTE ]
Honestly, I'd like a travel power set that'd actually make sense for natural characters. Perhaps some sort of mini-vehicle power: pneumatic jump, gyrocopter pack, motorcycle.

[/ QUOTE ]

Pogo Stick power activate!

[/ QUOTE ]

Just make a pogo stick alternate animation for Superjump.

Steampunkette
05-16-2009, 08:35 AM
How about this.

Adrenal Boost: Click power on a Long timer. Short Duration +Runspeed +jump +recharge. Similar to the increase in speed of toggling Sprint with a +15% recharge to all powers. Backloaded end cost to give it a micro-crash.

Quickfoot: Toggle power, very low end cost. +Runspeed +res Slow +Def (same as combat jumping)

Acrobatics: Toggle power +Run Speed +Jump Speed +Jump Height +Def. Roughly equivalent to 3 slotted Swift and Hurdle as it's base, with a decent +Def mod. Higher than that of Flight or Superspeed, for example, since you're moving more slowly than Flight -and- you're still vertically limited.

Rush: Click power with a -long- recharge. +Run Speed +Jump Speed +Jump Height +Recharge +Def. The defense would be in the range of 3-7% (Based on AT) with a massive run speed and jump speed increase. These parts of the power would last for 1 minute with a crash at the end (not a full crash, but backloaded end cost) however the +Recharge would be somewhere on the scale of +1000% recharge for 5 seconds.

I think it'd be a fun pool to have, and I know I'd take it on at least 3 of my characters (All 4 powers)

-Rachel-

*Edit* Actually... Gonna start this thread up in Suggestion and Ideas, since it's a suggested powerset.

Chris_Zuercher
05-16-2009, 09:14 AM
[ QUOTE ]
Pogo Stick power activate!

[/ QUOTE ]

A perfect compliment to a "toy summoning" power set. :)

RaikenX
05-16-2009, 09:21 AM
[ QUOTE ]
[ QUOTE ]
Pogo Stick power activate!

[/ QUOTE ]

A perfect compliment to a "toy summoning" power set. :)

[/ QUOTE ]

Minions: GI Joe (random Joes a la Thugs MM)
LT's: Transformers Optimus Prime and Megatron (the CLASSIC ones)
Boss: HE-MAN!!!!

Attack my toys of doom!! <boing boing boing>

Dementor_NA
05-16-2009, 11:30 AM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?

Kind of like what Sabertooth does when he runs.

[/ QUOTE ]

Sabertooth is acrobatic?

[/ QUOTE ]

I think he's looking for something more like a feral pouncy run like Sabretooth kept doing in that terrible Origins movie.

[/ QUOTE ]

So it would look like some kind of weird hover-swimming then, just like it did in the film. No thanks.

Xyzyx
05-16-2009, 11:34 AM
If they name the power Weird Hover-Swimming, I'm in favor.

Gremlen
05-16-2009, 03:26 PM
[ QUOTE ]
[ QUOTE ]
People have been demanding and not getting the ability to simply, walk. And now you're requesting new travel powers???

I think the big red ball and duel archery defense will come first.

[/ QUOTE ]

I'm still trying to understand, other than RP and in-game movies, why would you want to walk when you can run?


[/ QUOTE ]

Silly me, I thought CoH was a mmoRPg ... my mistake.

Ozmosis
05-16-2009, 03:44 PM
[ QUOTE ]
[ QUOTE ]
Honestly, I'd like a travel power set that'd actually make sense for natural characters. Perhaps some sort of mini-vehicle power: pneumatic jump, gyrocopter pack, motorcycle.

[/ QUOTE ]

Pogo Stick power activate!

[/ QUOTE ]

they made jump/jet boots havent they?

Ozmosis
05-16-2009, 03:47 PM
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?


[/ QUOTE ]

Why not ask for hyper-digging while your at it...

Squeakersman
05-16-2009, 03:51 PM
[ QUOTE ]
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?


[/ QUOTE ]

Why not ask for hyper-digging while your at it...

[/ QUOTE ]

that would be like teleport wouldnt it lol :)

Ashlocke
05-16-2009, 03:59 PM
[ QUOTE ]
The old ones need some spicing up. Instead of leaping over massive amounts of area while remaining motionless, add some different movements. I mean lets face it these travels are getting pretty out dated, we need something fresh to drop our jaws. I highly doubt new ones will come anytime soon, but who knows I've been wrong before. I just hope it's something that can be made custom for each player, meaning a grappling hook that can be switched for different types...a small vehicle that can be selected...etc, etc.

[/ QUOTE ]

At the very least, can you please have the Super Speed effects attatched to the character's feet (much like how hasten is attatched to the character's hands) instead of to some invisible area 3 feet below the character. Flying around (and to some extent jumping) with this blob of light hanging 3 feet under you just looks really goofy.

Sinan
05-16-2009, 04:08 PM
I wouldn't mind being able to fly like the character from Greatest American Hero, unsteady, wobbling and flailing all over the place...

Cherokee
05-16-2009, 05:20 PM
[ QUOTE ]
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?

Kind of like what Sabertooth does when he runs.

[/ QUOTE ]

Sabertooth is acrobatic?

[/ QUOTE ]

Run around like an ape like Beast?

I'll tell ya what though, we could use some sort of new travel power. Even if it's riding a 20 inch bike.

Irresponsible
05-16-2009, 08:02 PM
What kills me is that they already have an extremely cool travel power in the game that most people haven't seen, meaning the power slide which you can only get from ordering the collector's edition or having pre-ordered the game when it first came out 5 years ago. Slap some extra speed on that baby or at least an endurance reduction so people will have a reason to chose it and it'd be sure to be a crowd pleaser.

Biostem
05-16-2009, 08:40 PM
[ QUOTE ]
What kills me is that they already have an extremely cool travel power in the game that most people haven't seen, meaning the power slide which you can only get from ordering the collector's edition or having pre-ordered the game when it first came out 5 years ago. Slap some extra speed on that baby or at least an endurance reduction so people will have a reason to chose it and it'd be sure to be a crowd pleaser.

[/ QUOTE ]

As what? It's sprint w/ a different animation. You can stack it w/ SS, SJ, CJ, swift, hurdle, etc. What would a slide powerset bring to the table?

Cherokee
05-16-2009, 08:40 PM
[ QUOTE ]
What kills me is that they already have an extremely cool travel power in the game that most people haven't seen, meaning the power slide which you can only get from ordering the collector's edition or having pre-ordered the game when it first came out 5 years ago. Slap some extra speed on that baby or at least an endurance reduction so people will have a reason to chose it and it'd be sure to be a crowd pleaser.

[/ QUOTE ]

Have them, dont really like them..I like the power rush one, thats about it.

Irresponsible
05-17-2009, 12:31 AM
Not talking about the Prestige Sprints which I think also should, be faster than Sprint at least a little, by the way. A boosted (faster/and or less endurance costing) Power Slide wouldn't have to be anymore like Sprint than Super Speed is. I imagine it being something like how you can slide on the ice during the
BNY events and jump higher while sliding too it seems like which is always such a riot. Speaking of which it could also maybe make you go really really fast if already on another slippery surface like the ski slopes! It would just be another awesome looking and fun way to move around and maybe give Champions Online and DCU a run for their money what with their new funky fresh movement powers. Don't hide your light under a bushel, CoX! Let it shine!

Starfox_NA
05-17-2009, 12:49 AM
[ QUOTE ]
Honestly, I'd like a travel power set that'd actually make sense for natural characters. Perhaps some sort of mini-vehicle power: pneumatic jump, gyrocopter pack, motorcycle.

[/ QUOTE ]

This is why I love the day job jetpack.

Dalantia
05-17-2009, 05:03 AM
The slide you refer to is a paid-for prestige sprint and not a selectable. You would need an entire new power pool to shove it into if you wanted it as a "real" travel power available to everyone, and it would essentially be Super Speed reskinned.

If that's what you're proposing, I apologize, but you were immensely unclear.

Irresponsible
05-17-2009, 10:59 AM
It's actually an extremely simply idea that you are over thinking perhaps. Just take the existing power with its animations that are already made and increase the speed so that it will be slightly faster than Sprint, but nowhere near Super Speed, and/or reduce the endurance cost to give people an incentive to take it besides the cool look and feel of it (that is not at all like Super Speed if it's anything like skating on the ice during winter events) and make it a vet reward like the Prestige Sprints or something you can purchase in the next pack and you are done. No need for an extra power pool or nothing. Heck you could probably just make it available for everyone by sticking it into one of the existing pools or make it a purchasable temp power.

I've seen some of the cool new movement options available for DCU and just thought that it's a pity that CoX doesn't make more of what it's got if it's going to be competing with them. Even if it were exactly like Super Speed (which I don't think it would be) but the color and animation and accompanying sound was different you'd have people lining up to take it just cause of the minor yet empowering variations.

Rodion
05-17-2009, 12:27 PM
You know how the Red Cap Rascals run? A "silly running" travel power could combine a number of animations, like backflips, cartwheels, jumping, bouncing off walls, etc.

And the best thing is the title of the developer who designs it: The Minister of Silly Walks.

RedEric
05-20-2009, 11:53 AM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Any possibility for some type of acrobatic type of movement as a new movement power?


[/ QUOTE ]

Why not ask for hyper-digging while your at it...

[/ QUOTE ]

that would be like teleport wouldnt it lol :)

[/ QUOTE ]

It wouldn't have to be. It could be slower, it could use less endurance, and/or it could use the map for designating your destination.

RedEric
05-20-2009, 12:03 PM
[ QUOTE ]
[ QUOTE ]
Well, I would design it similar to teleporting. You pick a spot, any spot, within 10 yards and you jump to that location automatically. You then have like 3 seconds to pick and move to a new spot. If not, then you fall down to ground level if you jumped to the side of a wall or the ceiling of a hallway.

The movement would be click intensive but TP is like that now....but this would probably be even more intensive but much cooler!!

I recommend this way as it is already coded ingame with TP. They just have to shorten the distance and add the jumping and clinging animations....should be easy enough....I think.

[/ QUOTE ]

And, to bring up one of Positron's arguments concerning new transport powers, how would it differ markedly from Teleport or Leaping as they already exist in game? You could easily just take Teleport if you want a movement style like this, and it wouldn't require a vast load of new animations to go along with it.

One of the big reasons that Teleport is so unpopular is that it is very high maintenance for a travel power. You'd be making a travel power that is simply slower and just as high maintenance. The only "advantage" is that it would look slightly fancier, but I doubt that will keep people interested for long, especially if it can't compete mathematically and functionally with the existing transport powers.

[/ QUOTE ]

It's true it would be high maintenance, but it would undoubtedly cost less endurance and would not have the hazard of plummeting or suddenly appearing in the middle of a bunch of badguys that were too far away to be drawn by your computer.

Clave_Dark_5
05-23-2009, 08:45 AM
[ QUOTE ]

One of the big reasons that Teleport is so unpopular is that it is very high maintenance for a travel power.

[/ QUOTE ]

I finally took TP on a toon and ended up respeccing out of it for build reasons. Within five minutes I swear I was so glad, I was getting really sick of the point-and-click method of travel and didn't know it. I even had it on a /macro to make it faster and it was still too annoying. Maybe a keybind would have been better, but I kind of doubt it.

Now changing it's range to ten yards? No wai!

Thistletoe
05-23-2009, 10:33 AM
[ QUOTE ]
I don't think there's a significant monetary/business advantage for Paragon Studios to devote that much time to producing something that would be utilized by a disgustingly small minority given the cost to produce it.

[/ QUOTE ]

I think you have grossly underestimated how many people would appreciate and use a walk feature while simultaneously overestimating how much actual time and money it would take to implement the request. It's a walk animation for three skeletons/models. It's really not that hard. Modders do these sorts of things for fun.

Cherokee
05-23-2009, 02:45 PM
[ QUOTE ]
[ QUOTE ]
I don't think there's a significant monetary/business advantage for Paragon Studios to devote that much time to producing something that would be utilized by a disgustingly small minority given the cost to produce it.

[/ QUOTE ]

I think you have grossly underestimated how many people would appreciate and use a walk feature while simultaneously overestimating how much actual time and money it would take to implement the request. It's a walk animation for three skeletons/models. It's really not that hard. Modders do these sorts of things for fun.

[/ QUOTE ]

It's already in game. The peds do it. Now they just need to make it so PCs do it.