View Full Version : A side benefit to Going Rogue
Monkey_King
05-14-2009, 02:07 PM
So, heroes and villains will get to change sides in the new expansion.
Villains are going to need some ancillary power pools for when they turn good.
Helios_Carnage
05-14-2009, 02:14 PM
What makes you think that swapping side will give access to different powers?
Not saying no, just saying thats a lot of balancing work that is essentially unneeded.
Bill Z Bubba
05-14-2009, 02:22 PM
OP has a point. If I'm a good brute at level 40, why would I go back to the rogue isles to work for one of the patrons to unlock the PPPs?
The cheap and dirty solution of course would just be to auto-unlock all the patron pools when you hit 40 blueside. In other words, just pretend they are APPs. Not a solution that respects "concept" but then again neither is allowing people to switch back and forth multiple times, yet apparently that's going to be allowed nonetheless.
Socorro
05-14-2009, 02:27 PM
I've wondered this too. CoHGO will certainly involve some APP/PPP tweaking
Bill Z Bubba
05-14-2009, 02:28 PM
[ QUOTE ]
CoHGO
[/ QUOTE ]
CHVR is easier
Infatum
05-14-2009, 02:28 PM
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OP has a point. If I'm a good brute at level 40, why would I go back to the rogue isles to work for one of the patrons to unlock the PPPs?
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That's my thinking on the matter.
Depending on how far they take the whole "shades of gray" and what not, this may become inescapable regardless.
I certainly hope they DO go to the trouble of giving redeemed villains access to the existing hero APPs and vice-versa fallen Heroes, simply because it's more interesting that way. Potential balance issues? Sure, but probably not that many. Case-by-case tweaks could be made.
In fact, I'd go as far as to have existing Patron/APPs on side-switchers done away with by forced respec upon crossing over. You wanna go Rogue? You pick a Patron, just like any other Villain.
Silas
05-14-2009, 03:57 PM
My preferred solution would be to just add APPs for villains and some patrons for heroes, but I really don't see that happening.
Virtual_Fighter
05-14-2009, 04:19 PM
My preferred solution would be to just ditch the Patron Pools completely and just give both sides Mastery pools.
Of course I doubt that is going to be what happens, and there would be a lot more that would have to be done.
But I'd love to see about ten different masteries for each AT, so that every set within the AT had a simple concept matching Mastery Pool. Balancing could be a pain, but setting them up shouldn't be so hard considering most of the powers are just grabbed from other sets right?
Yes, I hate the whole "gaining powers from your Patron" concept, I'm biased. :p
"Nice job, I grant you [Shark Skin]!"
Gobbledygook
05-14-2009, 10:27 PM
Patron for heroes?
Does Statesman grant you Zeus Lightning?
Soulcapacitor
05-14-2009, 10:35 PM
Copied from the other Thread. This is how I think it will go down as a whole.
'The logical way this would be done is as follows;
This is a paid expainsion, the Devs have never brought out anything that you have to pay to get that you cant access from level 1, or at least level 5. Ao it stands to reason this will essentially be a new starting contact, endgame contact and anything in between for thoses that buy it.
As it is a paid expansion there will be a limitation to those that didnt pay for it, therefore will not be able to access it. Think the VIP section of Pocket D, now make it probably about 3+ City Zones big (at various stages of Morality) with Good and Evil on either side.
There is no reasonable reason any swapped toon would keep their previous faction's Accolades, badges, infamy, Title or Inf. Point of Fact, it would just make the Badgers go crazy.
Seeing as you CAN always swap back I would imagine any of these things 'Lost' in the swap would be active when you return. Meaning you would only have acess to Villain stuff as a Villain and Hero stuff as a Hero, but nothing will be lost.
With the swap over I would sumise that you would start as level 1, like you just swapped to your second build, and have to retrain to your present level. Which would give you access to 2 builds Hero side and 2 Builds Villain side. As there there is no easy way to merge the economys I caution a guess that this would be the way to go.
This also would mean reformed Villains would lost Patron Powers and have Epic Pool selections instead and Heroes lose Epic Pools and will have Access to Patron Pools (and have to go through their arch to get them heh).
So I would guess this would be a Co-Op'ish area, they might add a PvP Zone to seperate the 2 sides of the fence. But I would Doubt they would make it mandatory for a side swap. They would probably have a Neutral Zone where there is an uneasy truce and where the actual transition from one side to the other would occur.
I'd say Dual Pistols and Demon Summoning would be avialable for everyone though, no reason to limit it to the people who buy the expansion, Id guess they will proliferate Thermal Secondary to MMs for Demon Summoning, a more team focused version of Devices for Fenders maybe and probably proliferate a few more just to make things more enticing to try all sorts of ATs while Side Swapping.
Thats how I'd do it, given the constraints of the game. Who knows maybe they have been secretly working on this for quite some time and done a rebuild of the FX Engine so Power Customisation is possible. This sort of thing would blow CO out of the water.
Yes I aim high, its usually the quickest way to kill things. '
Virtual_Fighter
05-14-2009, 10:51 PM
[ QUOTE ]
Yes I aim high, its usually the quickest way to kill things. '
[/ QUOTE ]
Aim small, miss small.
Soulcapacitor
05-14-2009, 11:21 PM
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Yes I aim high, its usually the quickest way to kill things. '
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Aim small, miss small.
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If you have to shoot it more then four times, your already dead. I'd be happy with almost anything they bring out, just think this would deliver on the expectation of a paid expansion.
warden_de_dios
05-15-2009, 12:32 AM
[ QUOTE ]
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CoHGO
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CHVR is easier
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What does CHVR stand for?
Soulcapacitor
05-15-2009, 12:45 AM
[ QUOTE ]
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CoHGO
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CHVR is easier
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What does CHVR stand for?
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Id caution a guess as 'City of Heroes, Villains and Rouges'
Bill Z Bubba
05-15-2009, 05:43 AM
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CoHGO
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CHVR is easier
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What does CHVR stand for?
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Id caution a guess as 'City of Heroes, Villains and Rouges'
[/ QUOTE ]
A winner is you!
Sermon
05-15-2009, 05:49 AM
I think that in GRogue former villains will either have to do a patron arc via Ouro, or something like that, or patron pools will just be severed from the patron entirely and villains, like heroes, will be able to choose a pool upon hitting 41.
It don't think they are going to muddy the waters with a new ancillary/patron system.
Grae Knight
05-15-2009, 05:54 AM
I would just assume a villain going rogue would just not have any Patron Powers. A drawback to switching sides.
UberGuy
05-15-2009, 06:54 AM
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Copied from the other Thread. This is how I think it will go down as a whole.
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There's an moderate sidez thread on this in the Market forum. In summary of what's there, switching making you level one is a deal breaker. I would not buy that expansion unless praetorea was really impressive on it's own.
Why?
Because becoming level 1 again is not switching. It's starting a new character. Stripping me of my IOs, money and badges is this even more clearly.
So this version of "switching" is effectively deleting my character and starting over.
Why would I want to do that? Why would I want to do that with an AT/powerset I already played on a server I'm already on? That's not worth "switching" sides on. I would just create a new character, and I can do that now.
So this expansion would come down to Pratorean content and the ability to create ATs on the "wrong" side. But I already play the game on both sides. While it'd be nice, I am in no way desperate to create ATs on the other side.
What I want out of the expansion is the ability to switch existing characters and play around with the "alignment" stuff they're adding. If that stuff involves effectively deleting long-standing characters, they can shove it, and I do not believe I'd be alone in that perspective. As such, I think that would be an attrocious design approach.
UberGuy
05-15-2009, 06:56 AM
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So, heroes and villains will get to change sides in the new expansion.
Villains are going to need some ancillary power pools for when they turn good.
[/ QUOTE ]
Way, way back, when side switching was first discussed in earnest (when they added names for the same badges on both sides), Statesman, who was still in charge, suggested that you'd lose EPP/PPPs and have ro respec into PPP/EPPs.
That was ages ago now, so who knows, but that makes sense to me.
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I would just assume a villain going rogue would just not have any Patron Powers. A drawback to switching sides.
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Well I guess that would prove once and for all the devs really DO hate villains. :)
In all seriousness though, heh, no way would they do this. I don't care what kind of RP sense it makes for villains to lose their Patrons while Heroes keep their APPs when switching side... ain't gonna happen. Not without villains getting something in exchange, like access to hero APPs when they are redeemed.
Socorro
05-15-2009, 07:12 AM
[ QUOTE ]
[ QUOTE ]
So, heroes and villains will get to change sides in the new expansion.
Villains are going to need some ancillary power pools for when they turn good.
[/ QUOTE ]
Way, way back, when side switching was first discussed in earnest (when they added names for the same badges on both sides), Statesman, who was still in charge, suggested that you'd lose EPP/PPPs and have ro respec into PPP/EPPs.
That was ages ago now, so who knows, but that makes sense to me.
[/ QUOTE ]
I've only leveled one Villain past 40, and I skipped the Patrons (that Villain served No One!), so I don't know the backstory behind the PPPs...
How are the Patron Powers granted? I assumed that the Patrons more or less just taught you how to use the powers and how to access their source (like a master wizard teaching an apprentice). I never really thought the Patrons were the source of the Powers themselves (as if they were mini-Gods or something)
If the Patrons are the font from which the Powers flow, then I can see losing them if a Villain switches (like a D&D Paladin losing powers if he switches from Lawful Good). However, if the Patrons just taught you the powers, then I don't see keeping them as a problem if you switch. Like Desdomona doesn't lose her Demon Summoning upon switching...
So which is it?
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This is a paid expainsion, the Devs have never brought out anything that you have to pay to get that you cant access from level 1, or at least level 5. Ao it stands to reason this will essentially be a new starting contact, endgame contact and anything in between for thoses that buy it.
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Not if buying CoH:GR gives you access to the whole game. You'd start as normal in Paragon or Rogue Isles and then, like everybody else, be able to visit the expansion areas.
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Seeing as you CAN always swap back I would imagine any of these things 'Lost' in the swap would be active when you return. Meaning you would only have acess to Villain stuff as a Villain and Hero stuff as a Hero, but nothing will be lost.
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Making it easy to flip flop back and forth at whim? Yeah, I can see the devs wanting that.
...
Not. My bet is you lose that stuff for good. They may not be willing to make side-switching a one-way trip, but I bet they will want to discourage it somehow. Not that anyone would really "lose" anything that is tradeable. They'd just give it to their alts that are staying put on that side.
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With the swap over I would sumise that you would start as level 1, like you just swapped to your second build, and have to retrain to your present level. Which would give you access to 2 builds Hero side and 2 Builds Villain side. As there there is no easy way to merge the economys I caution a guess that this would be the way to go.
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I suppose they could do that, but again it makes it really easy to return to your original side and just have all your enhancements back as before.
Replacing an entire build's worth of enhancements without being able to carry over any inf would certainly qualify as a way to discourage rampant side-switching, but it might be a little TOO harsh. If you're not already loaded with inf on both sides of the game, how do you start over at a high level with no money and no enhancements? Day trading at Wentworths? :)
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So I would guess this would be a Co-Op'ish area, they might add a PvP Zone to seperate the 2 sides of the fence. But I would Doubt they would make it mandatory for a side swap. They would probably have a Neutral Zone where there is an uneasy truce and where the actual transition from one side to the other would occur.
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There are already PvP zones that connect both sides, but it stands to reason the actual switch might occur in Pratoria. No expansion? No side-switching. Pay up! :)
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I'd say Dual Pistols and Demon Summoning would be avialable for everyone though, no reason to limit it to the people who buy the expansion
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Debatable. Any feature of Going Rogue is an incentive to buy Going Rogue. I think you may be right, but I could see it going either way.
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Id guess they will proliferate Thermal Secondary to MMs for Demon Summoning, a more team focused version of Devices for Fenders maybe and probably proliferate a few more just to make things more enticing to try all sorts of ATs while Side Swapping.
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I expect Pistols will go to all ranged ATs. After Blades and Shields, the ranged folks are due. So Blasters, Corruptors, and Defenders get Dual Pistols. MMs get Demon Summoning. Proliferations are anyone's guess.
UberGuy
05-15-2009, 07:30 AM
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How are the Patron Powers granted? I assumed that the Patrons more or less just taught you how to use the powers and how to access their source (like a master wizard teaching an apprentice). I never really thought the Patrons were the source of the Powers themselves (as if they were mini-Gods or something)
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They never explain it.
Some of the villain ones make thematic sense for you to have to give up in a swap. Ghost Widow's are you calling up the souls of defeated foes. That doesn't sound terribly heroic, even in a world where heroes tote around assault rifles with underslung dry bars or weild the power of the netherworld.
[ QUOTE ]
How are the Patron Powers granted? I assumed that the Patrons more or less just taught you how to use the powers and how to access their source (like a master wizard teaching an apprentice).
[/ QUOTE ]
I don't know that this is actually explained but it makes sense.
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However, if the Patrons just taught you the powers, then I don't see keeping them as a problem if you switch.
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Keeping them isn't the problem. Getting new ones is. What if you're not 40 yet when you switch? Tough luck? While that would make RP sense, it wouldn't exactly be fair. I can see the devs not wanting it to be too easy to switch sides, but not actually discouraging you from ever trying it. The Patron/APPs aren't a game breaker if you don't have them, but they can also be quite an advantage.
UberGuy
05-15-2009, 07:37 AM
I believe the most likely "barrier" to switching is going to be content, not penalties. To swtich you have to do something, like rack up enough "evil" points to be accepted in the Rogue Isles.
Based on the survey last fall, I actually expect people with a sufficiently grey/neutral rating to be able to switch back and forth with some degree of ease. Maybe not just walk up to the portal and click it ease, but certainly not dramatic undoing of your character.
Another_Fan
05-15-2009, 07:43 AM
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I would just assume a villain going rogue would just not have any Patron Powers. A drawback to switching sides.
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I wonder if you can't get patron powers did they create new APP power pools for each one of the archetypes and new Patron powers for all the hero archetypes ?
I feel sorry for Castle if they laid that kind of work on him.
Torroes_Prime
05-15-2009, 07:45 AM
[ QUOTE ]
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Copied from the other Thread. This is how I think it will go down as a whole.
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There's an moderate sidez thread on this in the Market forum. In summary of what's there, switching making you level one is a deal breaker. I would not buy that expansion unless praetorea was really impressive on it's own.
Why?
Because becoming level 1 again is not switching. It's starting a new character. Stripping me of my IOs, money and badges is this even more clearly.
So this version of "switching" is effectively deleting my character and starting over.
Why would I want to do that? Why would I want to do that with an AT/powerset I already played on a server I'm already on? That's not worth "switching" sides on. I would just create a new character, and I can do that now.
So this expansion would come down to Pratorean content and the ability to create ATs on the "wrong" side. But I already play the game on both sides. While it'd be nice, I am in no way desperate to create ATs on the other side.
What I want out of the expansion is the ability to switch existing characters and play around with the "alignment" stuff they're adding. If that stuff involves effectively deleting long-standing characters, they can shove it, and I do not believe I'd be alone in that perspective. As such, I think that would be an attrocious design approach.
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Okay, where are they getting that info from? If they're assuming they're getting themselves worked up over nothing more then their own paranoia. If they're actually read an announcement that tells them what, please link the announcement.
The other thing: Keeping your APP and PPP power if you switch. personally, I think it'll depend on 2 things. 1) When you switch and 2) How fully you switch.
They've said this new expansion will explore the shades of grey between Hero and Villian. So this leads me to beleive they will be implimenting the "Morality compass" that had been talked about some time back. I'll try and find the info on it, but it was more then 2 years ago so no promise. But basically, you didn't just switch. Your hero didn't wake up morning and say "Hey I'm gonna be a villian today" The original talk was about a long process where by action you're percieved morality changed, but it wasn't a constant thing. It was something like demenshining returns. If you needed 100 morality points to change sides, the first recorded act gave you ten, while the second gave you 9 and the third gave you 8 and so on and so forth. If you did something that was against your previous direction in morality you lost points.
What's all this babbling got to do with PPPs and APPs? Simply: If you swap in your mid-tweenties you don't access to your original side Epic pool. If you switch post 40 and have already taken an Epic pool power you don't loose it, but do not get access to the rest of the powers.
If you're 50 and try to change sides, it'll be very hard (hey, if you're a high level criminal who's gone a few rounds with the Vindicators and the Phalanx, do you really think the Heroes of Paragon and gonna say "Hey come on over, I'll grab ya a beer" and Like wise if you're high level Hero do you think the folks of Rogue Isles aren't going to have a few axes to grind on your face?)
UberGuy
05-15-2009, 07:50 AM
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Okay, where are they getting that info from? If they're assuming they're getting themselves worked up over nothing more then their own paranoia. If they're actually read an announcement that tells them what, please link the announcement.
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No one's getting that info. It's a response to people who suggest that the most fair way to enable side switching is to strip your existing characters of levels/enancements/inventory/inf/badges (take your pick).
Socorro
05-15-2009, 09:04 AM
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How are the Patron Powers granted? I assumed that the Patrons more or less just taught you how to use the powers and how to access their source (like a master wizard teaching an apprentice).
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I don't know that this is actually explained but it makes sense.
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However, if the Patrons just taught you the powers, then I don't see keeping them as a problem if you switch.
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Keeping them isn't the problem. Getting new ones is. What if you're not 40 yet when you switch? Tough luck? While that would make RP sense, it wouldn't exactly be fair. I can see the devs not wanting it to be too easy to switch sides, but not actually discouraging you from ever trying it. The Patron/APPs aren't a game breaker if you don't have them, but they can also be quite an advantage.
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Ya, I can see you not losing any Patron Powers you have if switching to Blue, but not being able to gain anymore. If you're pre-40, tough, you don't get any unless you switch back to Red later in your career.
I also don't think switching will be very easy (I think I'll wear Red today...), but not so hard or character stat changing that it's not tempting to do so.
My bet is that some sort of EPPs will be introduced Redside, and PPPs (Statesman, Sis Psyche,...) will be introduced Blueside and you'll be able to choose from more options. I don't think they'll modify any of the existing PPs
gameboy1234
05-15-2009, 09:20 AM
[ QUOTE ]
[ QUOTE ]
CoHGO
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CHVR is easier
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I've seen "CoR" used also.
AquaJAWS
05-15-2009, 10:10 AM
The simplest way would be to just say hero ATs keep the same APPs. Villain ATs keep the same PPPs. No one loses anything. No one gains anything. Still leaves the question on how to unlock the PPPs.
To get them, I could see them just saying to hell with the patron arc to unlock access and make the PPPs work just like the APPs, just for the now-villainous ATs. Leave the arcs still available through the contacts, but there isn't the completion requirement to unlock the PPPs.
Or they could just say the Villain ATs have to go back to the red-side to unlock their PPPs. This depends on how perminant and what all is involved with switching sides, which we don't know any details on yet.
Or they could add some praetorian counterparts (or something along those lines) that if they are on the good side of the line, they take the place of the current patrons and then they provide the good patron missions to unlock identical PPPs with the same powers. Everything else could be identical to unlocking them even except for the contact you go though would look different and the door could be in a different place.
With those options available and, at least to me, seeming very fair to the players, I don't see why they would take the effort to try and have the ATs switch from using different sets of APPs and PPPs because of what side of the line they are on. That just sounds like a needless way to introduct more bugs for not really that big of a gain.
PPPs can still work thematically for heroes since now it sounds like there will be less emphasis on whether its hero vs villain and more just what AT you are. With side switching, no longer is an AT tied exclusively to a morality.
Spiritchaser
05-15-2009, 10:13 AM
[ QUOTE ]
So, heroes and villains will get to change sides in the new expansion.
Villains are going to need some ancillary power pools for when they turn good.
[/ QUOTE ]
Perhaps one of my brutes will become good, and never again assist his old patron Ghost Widow... For all that she was powerful she now holds no sway over him, and he regrets every moment in her service.
He will, however, aid her Praetorian counterpart to the very best of his ability, fighting beside her in the battle against Tyrant and his oppressors... I really hope she still has gloom...
Ok, it might not be like this, but why not?
AquaJAWS
05-15-2009, 10:17 AM
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CoHGO
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CHVR is easier
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I've seen "CoR" used also.
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Still sticking with CoX or CoH. X covers them all and it seems marketing is merging CoV and CoH into just CoH lately. CoR doesn't make much sense to me as its been described. CoV was distinctive because while it was the same engine, client, servers, and very closely linked to CoH, it was separate for a while with no cross over. Now its merging. The Going Rogue expansion (GRE?) sounds more to be an addition of features to the existing game(s), merging them together more, and less a new game with even the small separation that CoV had when it was released.
Monkey_King
05-15-2009, 02:24 PM
They could always make things equitable by cloning the PPPs, and have them handed out by signature heroes. Different FX, since it's Manticore and Positron teaching you neat tricks now, but functionally the same as Mako and Black Scorpion.
It means a lot more animations will need to be made, but I think it's okay to suggest things that are a lot of work for a retail expansion.
Alexandria2000
05-16-2009, 05:58 AM
Only thing I'd have issue with is how they'll explain (in-game) the Villain PP pets if your character went blue. I suppose they could saw the light along with you and followed as your devoted servant...
DarkMaster
05-16-2009, 11:26 AM
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I believe the most likely "barrier" to switching is going to be content, not penalties. .
Based on the survey last fall, I actually expect people with a sufficiently grey/neutral rating to be able to switch back and forth with some degree of ease. Maybe not just walk up to the portal and click it ease, but certainly not dramatic undoing of your character.
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This.
Uberguy has pretty much hit the nail on the head. The dev's aren't going to want to "extremely penalize" paying customers for even considering swapping factions. This would not only severely discourage anyone from ever buying their new expansion in the first place, but place more problems on themselves down the road through complaints and lack of profit.
The Morality Compass, which was discussed a very long while back, is the most likely scenario with side-switching. As discussed in the intros for CoH:GR (http://us.ncsoft.com/en/news/press-releases/going-rogue.html), Heroes and Villains will be able to explore the "grey lines" between "good and evil." Combine that with the Morality Compass, and we can assume that we will not simply wake-up one morning and declare ourselves a "new faction" without having FIRST built up enough either "good" or "bad" points (to put it simply) to declare it. We can even assume that by this statement in the press release:
"Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero's or villain's moral compass, which could eventually change the hero's or villain's alignment"
Basically, we'll most likely be forced to run a hefty number of "clearly marked missions" in order to gain enough "Morality Points" for us to side switch. The exact number of missions and deeds that we must do are what we don't know. I'm betting that we're looking at a pretty decent amount of time investment required to be able to swap sides though. I'm SURE the dev's don't want people being able to swap sides on an hourly or "at whim" basis.
It might not be several "days" worth of mission hours, but most likely it will be more than just a "couple" quick missions. My guess would be about [u]2-3 Strike Forces worth in time investment[u] for comparison, since it is clearly stated as with enough missions you could "eventually" change your alliance. Eventually in the MMO world can mean a decent amount of time investment in many cases.
I do doubt, however, that you will lose your badges, money, levels, enhancements, etc. There's a chance that we may lose stored "loot" such as salvage/recipes, but even that may not happen as that in and of itself would be quite a severe penalty for any player.
[u]As far as Ancillary and Patron Pools are concerned, my bet is one of two[u]:
A.) We'll either simply "keep" our Ancillary or Patron Pools normally, as it was a time investment the dev's didn't care to apply right now.
B.) Or we will simply be allowed to respec into the new faction's Ancillary or Patron Pools upon side swap. This will either be handled as a "free respec" such as Villains gain when they complete their Patron Arc for the first time (meaning that each time you switch factions, you'll gain a "free faction respec"), or you will simply attain a chance to "respec" your lvl 40+ Ancillary/Patron powers upon side switch, in order to just choose new ones (heroes "may" have to run villain patron arcs).
The Dev's might even make it a "mission" which you'll have to complete in order to recieve your new factions Ancillary or Patron Pools, make it sort of a "Prove yourself to your NEW faction and gain access to a new Ancillary/Patron Pool!" type thing. However, I'm truely betting that upon faction switch, you WILL be granted a free-respec, in similar fashion to how the Villains are currently granted a free-respec upon completion of their Patron Arcs. Afterall, you will be putting in PLENTY of time (more than a regular respec missions worth) to make it a justifiable reward.
Also, I think that our "faction builds" will come into play with the recent ability they granted us to have "2" builds. [u]I don't think, however, that we will be given a total of 4 changeable builds.[u] I think that they dev's granted us the recent ability to have "2 builds" with CoH:GR in mind, and with full intent and preparation for faction swapping. Now, you can have a "Hero build" and a "Villain build" if you swap. It's that simple.
Anyways, those are my "predictions" on the table. Just a head's up, my logic is pretty sound on this ;)
Cuppa_Tea
05-16-2009, 12:20 PM
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They could always make things equitable by cloning the PPPs, and have them handed out by signature heroes. Different FX, since it's Manticore and Positron teaching you neat tricks now, but functionally the same as Mako and Black Scorpion.
It means a lot more animations will need to be made, but I think it's okay to suggest things that are a lot of work for a retail expansion.
[/ QUOTE ]
Or they could just make Praetorian counterparts of the patrons.......are there versions? I don't know much of the Praetorian world.
StratoNexus
05-16-2009, 02:50 PM
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CoHGO
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CHVR is easier
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Why not just CoR, for City of Rogues ?
Bill Z Bubba
05-16-2009, 04:32 PM
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CoHGO
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CHVR is easier
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Why not just CoR, for City of Rogues ?
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Because there will still be some heroes and villains that don't go rogue?
UnicyclePeon
05-16-2009, 04:42 PM
I think to retain balance (whether you agree with whether its balanced or not) they should just unlock all patron powers at level 40 as if you were simply getting epic masteries. I mean for villains on blue side. That way the dev balance of the power selections remains the same, but you can just pick whichever you want with no quest.
Lewis
Dispari
05-16-2009, 06:17 PM
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CoHGO
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CHVR is easier
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Why not just CoR, for City of Rogues ?
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Because there will still be some heroes and villains that don't go rogue?
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How about just CoX? It's worked so far hasn't it?
Bill Z Bubba
05-16-2009, 06:59 PM
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CoHGO
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CHVR is easier
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Why not just CoR, for City of Rogues ?
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Because there will still be some heroes and villains that don't go rogue?
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How about just CoX? It's worked so far hasn't it?
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True, but it's dirty and my pristine morality can't tolerate such low brow humor.
Demobot
05-16-2009, 11:16 PM
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CoHGO
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CHVR is easier
[/ QUOTE ]
Why not just CoR, for City of Rogues ?
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Because there will still be some heroes and villains that don't go rogue?
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How about just CoX? It's worked so far hasn't it?
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True, but it's dirty and my pristine morality can't tolerate such low brow humor.
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Co* then?
Thirty-Seven
05-16-2009, 11:48 PM
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CoHGO
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CHVR is easier
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Why not just CoR, for City of Rogues ?
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I will use: CoH/V:GR. I know it is excessive, I know it is detail oriented... but I like colons and I like to be inclusive. And, I don't mind typing either.
Hugginator
05-16-2009, 11:56 PM
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I certainly hope they DO go to the trouble of giving redeemed villains access to the existing hero APPs and vice-versa fallen Heroes, simply because it's more interesting that way. Potential balance issues? Sure, but probably not that many. Case-by-case tweaks could be made.
In fact, I'd go as far as to have existing Patron/APPs on side-switchers done away with by forced respec upon crossing over. You wanna go Rogue? You pick a Patron, just like any other Villain.
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The most logical solution is to disallow any rogue from either patron or epic pools because they are untrustworthy.
ChaosExMachina
05-17-2009, 12:06 AM
Those who think there need to be huge restrictions against using an expansion that is heavily hyped make my brain hurt.
Everybody gets a ton of epics, patron or otherwise, there you go. What is so hard to conceive of?
To let heroes access the pools just add a spy who has stolen knowledge and can teach you how to use it.
Schismatrix
05-17-2009, 02:43 PM
Some people like colons, some like CoX, and some don't like either. We'll see what settles out once Going Rogue has been live for a few months. Even now there's hardly a consensus.
joshdex
05-17-2009, 03:56 PM
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Some people like colons, some like CoX, and some don't like either. We'll see what settles out once Going Rogue has been live for a few months. Even now there's hardly a consensus.
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I just refer to the game as.. City.
I'm thinking of using City/ Rogues when talking about both.. and just continuing to use City when not referring to anything Going Rogue related.. :)
J
Starsman
05-17-2009, 10:31 PM
What about Paragon Universe Online? :eek:
Bill Z Bubba
05-18-2009, 05:44 AM
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What about Paragon Universe Online? :eek:
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PUO
Sounds like POO.
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Those who think there need to be huge restrictions against using an expansion that is heavily hyped make my brain hurt.
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I certainly don't believe in penalizing side-switchers by disallowing access to epics. That's just silly. But continuing to allow ONLY the Patrons/APPs that have always been available on each side seems to me the most interesting choice. It makes rogue ATs slightly different than those who remain on their original side of the fence. Some will argue better/worse. Quite frankly, I think if I switched my AR/Dark corr and lost Black Scorpion's pool, it'd be for the worse. Still... I'd support the idea, just because it adds something new.
Give everybody access to everything or just leave them all with their current epics, even if they change sides and... you have a recipe for *boring* when you had an opportunity to mix things up.
DarkMaster
05-18-2009, 08:03 AM
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I believe the most likely "barrier" to switching is going to be content, not penalties. .
Based on the survey last fall, I actually expect people with a sufficiently grey/neutral rating to be able to switch back and forth with some degree of ease. Maybe not just walk up to the portal and click it ease, but certainly not dramatic undoing of your character.
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Again, lol, this.
Uberguy has pretty much hit the nail on the head. The dev's aren't going to want to "extremely penalize" paying customers for even considering swapping factions. This would not only severely discourage anyone from ever buying their new expansion in the first place, but place more problems on themselves down the road through complaints and lack of profit.
The Morality Compass, which was discussed a very long while back, is the most likely scenario with side-switching. As discussed in the intros for CoH:GR (http://us.ncsoft.com/en/news/press-releases/going-rogue.html), Heroes and Villains will be able to explore the "grey lines" between "good and evil." Combine that with the Morality Compass, and we can assume that we will not simply wake-up one morning and declare ourselves a "new faction" without having FIRST built up enough either "good" or "bad" points (to put it simply) to declare it. We can even assume that by this statement in the press release:
"Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero's or villain's moral compass, which could eventually change the hero's or villain's alignment"
Basically, we'll most likely be forced to run a hefty number of "clearly marked missions" in order to gain enough "Morality Points" for us to side switch. The exact number of missions and deeds that we must do are what we don't know. I'm betting that we're looking at a pretty decent amount of time investment required to be able to swap sides though. I'm SURE the dev's don't want people being able to swap sides on an hourly or "at whim" basis.
It might not be several "days" worth of mission hours, but most likely it will be more than just a "couple" quick missions. My guess would be about [u]2-3 Strike Forces worth in time investment[u] for comparison, since it is clearly stated as with enough missions you could "eventually" change your alliance. Eventually in the MMO world can mean a decent amount of time investment in many cases.
I do doubt, however, that you will lose your badges, money, levels, enhancements, etc. There's a chance that we may lose stored "loot" such as salvage/recipes, but even that may not happen as that in and of itself would be quite a severe penalty for any player.
[u]As far as Ancillary and Patron Pools are concerned, my bet is one of two[u]:
A.) We'll either simply "keep" our Ancillary or Patron Pools normally, as it was a time investment the dev's didn't care to apply right now.
B.) Or we will simply be allowed to respec into the new faction's Ancillary or Patron Pools upon side swap. This will either be handled as a "free respec" such as Villains gain when they complete their Patron Arc for the first time (meaning that each time you switch factions, you'll gain a "free faction respec"), or you will simply attain a chance to "respec" your lvl 40+ Ancillary/Patron powers upon side switch, in order to just choose new ones (heroes "may" have to run villain patron arcs).
The Dev's might even make it a "mission" which you'll have to complete in order to recieve your new factions Ancillary or Patron Pools, make it sort of a "Prove yourself to your NEW faction and gain access to a new Ancillary/Patron Pool!" type thing. However, I'm truely betting that upon faction switch, you WILL be granted a free-respec, in similar fashion to how the Villains are currently granted a free-respec upon completion of their Patron Arcs. Afterall, you will be putting in PLENTY of time (more than a regular respec missions worth) to make it a justifiable reward.
Also, I think that our "faction builds" will come into play with the recent ability they granted us to have "2" builds. [u]I don't think, however, that we will be given a total of 4 changeable builds.[u] I think that they dev's granted us the recent ability to have "2 builds" with CoH:GR in mind, and with full intent and preparation for faction swapping. Now, you can have a "Hero build" and a "Villain build" if you swap. It's that simple.
Anyways, those are my "predictions" on the table. Just a head's up, my logic is pretty sound on this ;)
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Anyways, those are my "predictions" on the table. Just a head's up, my logic is pretty sound on this ;)
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It's the logic the devs use that I'd be concerned about. At times they seem to stand on principle about things that concern RP-integrity and concept and at other times look the other way. Anybody's guess which this will be.
That's not a knock, exactly, by the way. They have to strike a balance between the two. After all, it's a business.
Aura_Familia
05-18-2009, 11:20 AM
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So, heroes and villains will get to change sides in the new expansion.
Villains are going to need some ancillary power pools for when they turn good.
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Way, way back, when side switching was first discussed in earnest (when they added names for the same badges on both sides), Statesman, who was still in charge, suggested that you'd lose EPP/PPPs and have ro respec into PPP/EPPs.
That was ages ago now, so who knows, but that makes sense to me.
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Easiest, best solution to me. Also having to be lvl 1 all over again would DEFINITELY be a deal breaker for many.
On the other hand starting at lvl 30 or 35 is a different story.
Aura_Familia
05-18-2009, 11:36 AM
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I believe the most likely "barrier" to switching is going to be content, not penalties. .
Based on the survey last fall, I actually expect people with a sufficiently grey/neutral rating to be able to switch back and forth with some degree of ease. Maybe not just walk up to the portal and click it ease, but certainly not dramatic undoing of your character.
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This.
Uberguy has pretty much hit the nail on the head. The dev's aren't going to want to "extremely penalize" paying customers for even considering swapping factions. This would not only severely discourage anyone from ever buying their new expansion in the first place, but place more problems on themselves down the road through complaints and lack of profit.
The Morality Compass, which was discussed a very long while back, is the most likely scenario with side-switching. As discussed in the intros for CoH:GR (http://us.ncsoft.com/en/news/press-releases/going-rogue.html), Heroes and Villains will be able to explore the "grey lines" between "good and evil." Combine that with the Morality Compass, and we can assume that we will not simply wake-up one morning and declare ourselves a "new faction" without having FIRST built up enough either "good" or "bad" points (to put it simply) to declare it. We can even assume that by this statement in the press release:
"Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero's or villain's moral compass, which could eventually change the hero's or villain's alignment"
Basically, we'll most likely be forced to run a hefty number of "clearly marked missions" in order to gain enough "Morality Points" for us to side switch. The exact number of missions and deeds that we must do are what we don't know. I'm betting that we're looking at a pretty decent amount of time investment required to be able to swap sides though. I'm SURE the dev's don't want people being able to swap sides on an hourly or "at whim" basis.
It might not be several "days" worth of mission hours, but most likely it will be more than just a "couple" quick missions. My guess would be about [u]2-3 Strike Forces worth in time investment[u] for comparison, since it is clearly stated as with enough missions you could "eventually" change your alliance. Eventually in the MMO world can mean a decent amount of time investment in many cases.
I do doubt, however, that you will lose your badges, money, levels, enhancements, etc. There's a chance that we may lose stored "loot" such as salvage/recipes, but even that may not happen as that in and of itself would be quite a severe penalty for any player.
[u]As far as Ancillary and Patron Pools are concerned, my bet is one of two[u]:
A.) We'll either simply "keep" our Ancillary or Patron Pools normally, as it was a time investment the dev's didn't care to apply right now.
B.) Or we will simply be allowed to respec into the new faction's Ancillary or Patron Pools upon side swap. This will either be handled as a "free respec" such as Villains gain when they complete their Patron Arc for the first time (meaning that each time you switch factions, you'll gain a "free faction respec"), or you will simply attain a chance to "respec" your lvl 40+ Ancillary/Patron powers upon side switch, in order to just choose new ones (heroes "may" have to run villain patron arcs).
The Dev's might even make it a "mission" which you'll have to complete in order to recieve your new factions Ancillary or Patron Pools, make it sort of a "Prove yourself to your NEW faction and gain access to a new Ancillary/Patron Pool!" type thing. However, I'm truely betting that upon faction switch, you WILL be granted a free-respec, in similar fashion to how the Villains are currently granted a free-respec upon completion of their Patron Arcs. Afterall, you will be putting in PLENTY of time (more than a regular respec missions worth) to make it a justifiable reward.
Also, I think that our "faction builds" will come into play with the recent ability they granted us to have "2" builds. [u]I don't think, however, that we will be given a total of 4 changeable builds.[u] I think that they dev's granted us the recent ability to have "2 builds" with CoH:GR in mind, and with full intent and preparation for faction swapping. Now, you can have a "Hero build" and a "Villain build" if you swap. It's that simple.
Anyways, those are my "predictions" on the table. Just a head's up, my logic is pretty sound on this ;)
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What if the MA missions counted for this?
For instance the more you run villanous MA and dev countent the more you go dark, the more you run heroic MA and dev content the more you go white. The could have the MA content count 2-3 times as much as the dev content.
Ofcourse this doesn't say what "neutral" would count for. :p
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What if the MA missions counted for this?
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/broadcast Morality farm LFM! PST!
DarkMaster
05-18-2009, 12:16 PM
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What if the MA missions counted for this?
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/broadcast Morality farm LFM! PST!
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LOL, I wouldn't put it past them, and yes, I could see that broadcast happening if it did end up working that way. However, I wouldn't place any bets on it. That may make it "too easy" for us to change our morality's in their eyes. Heck, we already farm AE missions for all they're worth as it is :p
But yes, it's a possibility.
Brawlnstein
05-19-2009, 01:30 AM
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The cheap and dirty solution of course would just be to auto-unlock all the patron pools when you hit 40 blueside. In other words, just pretend they are APPs. Not a solution that respects "concept" but then again neither is allowing people to switch back and forth multiple times, yet apparently that's going to be allowed nonetheless.
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You are correct, no character in any story has ever changed sides more than one time.
DarkMaster
05-19-2009, 02:28 AM
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The cheap and dirty solution of course would just be to auto-unlock all the patron pools when you hit 40 blueside. In other words, just pretend they are APPs. Not a solution that respects "concept" but then again neither is allowing people to switch back and forth multiple times, yet apparently that's going to be allowed nonetheless.
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You are correct, no character in any story has ever changed sides more than one time.
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lol, your comment oozes with sarcasm haha ;)
Hyperstrike
05-19-2009, 05:40 AM
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OP has a point. If I'm a good brute at level 40, why would I go back to the rogue isles to work for one of the patrons to unlock the PPPs?
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To quote Godfather Part III.
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Just when I thought I was out, they drag me back in!
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