View Full Version : Blaster Dual Pistols/Blade Melee?
opprime28
05-08-2009, 01:40 PM
I've heard rumors of a Dual Pistols blaster, and was thinking how awesome it would be to have a Dual Pistols/Blade melee blaster.
The Blade Melee would need to be creatively done, complete with shurikens and a "handle butt" stun power since most blaster secondaries have a stun and/or an immobilize. It could also have a "throwing knives" additional ranged attack, a "sword swipe" PBAOE damage/knockback, a more original "sword shield" spinning sword +Def move, etc. The Redraw would suck, but no more so than on an AR/Devices.
You all gotta admit, having a bladed secondary for blasters would be bad arsed.
Da_Captain
05-08-2009, 01:49 PM
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Dual Pistols blaster
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I have been hearing this rumor for sometime now, think it is going on 2 years. Until I see a redname post it with time/date/issue of release, I am done getting my hopes up.
Next subject.
Rigel_Kent
05-08-2009, 02:12 PM
Fairly unfounded rumor, but I have to admit the post title made me drool a little.
Infatum
05-08-2009, 02:19 PM
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Fairly unfounded rumor, but I have to admit the post title made me drool a little.
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Now the rumors about Carp Melee on the other hand are totally legit.
Besserwisser
05-08-2009, 03:47 PM
They are. They even released a demo of two Carp Meleers PvPing.
http://www.youtube.com/watch?v=IhJQp-q1Y1s
RaikenX
05-09-2009, 12:05 PM
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They are. They even released a demo of two Carp Meleers PvPing.
http://www.youtube.com/watch?v=IhJQp-q1Y1s
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The proof is in the pudding:
He who has the bigger fish...wins!
Crime_of_Fashion
05-09-2009, 03:39 PM
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Fairly unfounded rumor, but I have to admit the post title made me drool a little.
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Rumor is not unfounded, positron mentioned it in a Q&A during the anniversary event. But did not give a timeline.
http://wiki.cohtitan.com/wiki/Issue_16
Grey Pilgrim
05-09-2009, 04:20 PM
Yeah, since a fair amount of people missed that, a summon demons powerset is in the works too. Probably just for MMs, but maybe they'll work it in with a Control set, hard to say.
Krytical
05-09-2009, 05:04 PM
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I've heard rumors of a Dual Pistols blaster, and was thinking how awesome it would be to have a Dual Pistols/Blade melee blaster.
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Can you say redraw hell?
Biostem
05-09-2009, 07:21 PM
Honestly, I'd like to see a single pistol blaster; I just see a character holding and properly bracing 1 pistol as a whole lot more dangerous and skilled than someone wildly firing 2 pistols.
I would treat that set a lot like the Malta Gunslingers; different ammo types that have different effects, and perhaps a silencer to give you a special attack that doesn't generate aggro.
Grey Pilgrim
05-09-2009, 07:37 PM
[ QUOTE ]
Honestly, I'd like to see a single pistol blaster; I just see a character holding and properly bracing 1 pistol as a whole lot more dangerous and skilled than someone wildly firing 2 pistols.
I would treat that set a lot like the Malta Gunslingers; different ammo types that have different effects, and perhaps a silencer to give you a special attack that doesn't generate aggro.
[/ QUOTE ]
Well, I'm not BaB and co., but my guess is that they will do something like this for some powers... it makes sense, it's already in the game, and it's in line with other Blaster powers (Blazing Arrow, etc.). Though the silencer idea will probably be more like the sniper power... I'm imagining a wind up like from Baz Luhrmann's Romeo and Juliet- John Leguizamo breaks out a sight for his pistol, sights, and fires. Hehe.
Biostem
05-09-2009, 07:41 PM
I just feel that dual pistols fits the thug concept better than a blaster. I'm not saying all blasters are like this, but a single pistol always felt more "professional" to me. Dual pistols has a wilder feel.
I was also thinking how you could have the user of the single pistol default to a rested stance w/ the gun in 1 hand, and make a sword of knife secondary that used the off hand - that would save w/ redraw and be a cool combination.
AncientSpirit_NA
05-09-2009, 07:51 PM
[ QUOTE ]
Honestly, I'd like to see a single pistol blaster; I just see a character holding and properly bracing 1 pistol as a whole lot more dangerous and skilled than someone wildly firing 2 pistols.
I would treat that set a lot like the Malta Gunslingers; different ammo types that have different effects, and perhaps a silencer to give you a special attack that doesn't generate aggro.
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I must admit that I really like your suggestion. So much so, that for one of my toons who is a secret agent (Martial Artist), I always make sure he has a temp revolver power, which actually sucks -- but looks quite cool.
Starflier
05-09-2009, 07:55 PM
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They are. They even released a demo of two Carp Meleers PvPing.
http://www.youtube.com/watch?v=IhJQp-q1Y1s
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For a little more powerful attack, you shapechange into a bear (http://www.youtube.com/watch?v=Hrg7bRS4A4g) and deliver a stunning blow.
Besserwisser
05-09-2009, 08:30 PM
Yeah, BaB really outdid himself on that one.
Duck Dim Sum
05-10-2009, 01:22 AM
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Yeah, since a fair amount of people missed that, a summon demons powerset is in the works too. Probably just for MMs, but maybe they'll work it in with a Control set, hard to say.
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Honestly, I would love it if summoned demons could be customizable pets for Fire Control. If I could swap out those ridiculous flaming Rikti Monkeys for demons, I would take a serious look at playing a Fire Controller or Dominator.
apple_eater
05-10-2009, 05:53 AM
There will be dual pistols and demon summonning, but no blades.
Miyabi
05-10-2009, 07:21 PM
QR
Demon Summoning
1) Flares (lol you know it)
2) Summon Imps (Yes, THOSE Imps, only in controllable form)
3) Fire Blast
4) Hex (Basic Upgrade)
5) Fireball
6) Summon Succubi (Damage+Control, also first female MM pets)
7) Forge (Same as Corrupter Thermal, this set is about damage)
8) Summon Blade Prince (I guess, they're kinda cool, that or a Hellfrost...)
9) Ritual (Improved Upgrade)
Tossed that together in ten minutes. For lulz.
opprime28
05-10-2009, 07:43 PM
[ QUOTE ]
[ QUOTE ]
I've heard rumors of a Dual Pistols blaster, and was thinking how awesome it would be to have a Dual Pistols/Blade melee blaster.
[/ QUOTE ]
Can you say redraw hell?
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It would be no less redraw/time consuming than AR/Any other set. Have you played an AR/Devices?
AquaJAWS
05-12-2009, 10:04 AM
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There will be dual pistols and demon summonning, but no blades.
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Judging from the latest press release:
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Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game's lore: Maelstrom, a pistol-wielding hero gone rogue, and Desdemona, a demon-summoning villain who has been redeemed.
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I'd say dual pistols and demon summoning are a very safe bet.
DarkMaster
05-12-2009, 12:05 PM
[ QUOTE ]
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There will be dual pistols and demon summonning, but no blades.
[/ QUOTE ]
Judging from the latest press release:
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Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game's lore: Maelstrom, a pistol-wielding hero gone rogue, and Desdemona, a demon-summoning villain who has been redeemed.
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I'd say dual pistols and demon summoning are a very safe bet.
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I was JUST about to snip those exact things lol.
But yea, I'd say that Dual Pistols (maybe single pistol), and even Demon Summoning IS DEFINATELY in the VERY near future for us now ;) Heck, they have the pistol popper dude in the Trailer (as is the Demon summoner) for the Rogue haha, and he looks pretty darn cool ;)
I can't WAIT! The only question now is...which AT's? Blasters? Corruptors? Or the long favored Scrappers/Brutes? That is what we "don't" know right now. But we'll almost definately be getting Pistols with Rogue, that much I'm almost sure of.
Weird_Science
05-12-2009, 09:31 PM
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Honestly, I'd like to see a single pistol blaster; I just see a character holding and properly bracing 1 pistol as a whole lot more dangerous and skilled than someone wildly firing 2 pistols.
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I have to agree there. Since they're evidently working up a new game engine, perhaps it will include variant animation/effect sets? Call it a customization option; it would be welcome.
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I would treat that set a lot like the Malta Gunslingers; different ammo types that have different effects, and perhaps a silencer to give you a special attack that doesn't generate aggro.
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An attack or two that crit out of stealth would be interesting, if by this shop's standards possibly hard to implement.
People would start playing /Devices again, if nothing else.
Biostem
05-13-2009, 06:59 PM
It seems to be that "hidden" is a flag that can be added to different power check. The devs then add a conditional flag that says "if hidden, then apply additional damage X". That, to me, seems to be how Night Widows/Forts can have a power that doesn't crit out of stealth/grant invis, but does out of mask presence...
electric_emu
05-13-2009, 07:53 PM
With the introduction of Maelstorm and Desdemona, I think we'll see Dual Pistols (he had two holsters) and Demon Summoning (as she's described) in the future. Blade Melee... I don't know...
opprime28
05-14-2009, 03:55 AM
You have to admit though, blade melee makes sense for a blaster's secondary. I mean, you could have a couple of PBAoE attacks, a couple single target melee attacks, a stun and a knockback attack. All very similar to what you have in EM, or Electric melee, etc.
Cyclone_Jack
05-14-2009, 09:32 AM
While the concept is indeed cool, and I'd probably roll one up in a heartbeat, the redraw animation would almost be a deal-breaker for me. However, if there was a way to set a flag on the sets that says if Primary = Dual Pistols and Secondary = Blade Melee then use animation sets B over animation sets A. This could allow for 1 pistol (left hand) and 1 blade (right hand) and eliminate redraw as both weapons could be out at the same time. Granted, insert standard code rant here as I have no idea how difficult a change like that would be, nor can I say if having 2 different sets of animations for 2 powersets would be worth the time invested. I think it would look better and flow better, but I don't know the resources required.
Thunderwolf
05-14-2009, 11:16 AM
I would be happy with blade melee, but I would rather get Martial arts as a secondary for blasters, kinda in the same vein as energy manipulation, lots of self buffs and melee attacks.
It could be something like crane kick, dragon's tail and eagles claw for melee, focused accuracy, conserve power, no build up, maybe against all odds from shield defense
BayBlast
05-15-2009, 12:59 AM
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Honestly, I'd like to see a single pistol blaster; I just see a character holding and properly bracing 1 pistol as a whole lot more dangerous and skilled than someone wildly firing 2 pistols.
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I'm guessing you haven't played Left 4 Dead then. :p
Biostem
05-15-2009, 02:42 PM
[ QUOTE ]
[ QUOTE ]
Honestly, I'd like to see a single pistol blaster; I just see a character holding and properly bracing 1 pistol as a whole lot more dangerous and skilled than someone wildly firing 2 pistols.
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I'm guessing you haven't played Left 4 Dead then. :p
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Oh I have. I still wouldn't say it's "skill" use of pistols, though. One thing they did do well is the ability to pistol whip and rifle butt w/ your weapons.
Wildhart
05-16-2009, 03:39 AM
[ QUOTE ]
I've heard rumors of a Dual Pistols blaster, and was thinking how awesome it would be to have a Dual Pistols/Blade melee blaster.
The Blade Melee would need to be creatively done, complete with shurikens and a "handle butt" stun power since most blaster secondaries have a stun and/or an immobilize. It could also have a "throwing knives" additional ranged attack, a "sword swipe" PBAOE damage/knockback, a more original "sword shield" spinning sword +Def move, etc. The Redraw would suck, but no more so than on an AR/Devices.
You all gotta admit, having a bladed secondary for blasters would be bad arsed.
[/ QUOTE ]
Someone fell in love with the deadpool character in X-Men Origins I see lol. It might be fun at first but I agree with most on here that are saying it'll be redraw hell. Somethings are better left in movies and comics
Helios_Carnage
05-16-2009, 03:57 AM
Although a blades secondary for blasters would be cool.
Infact something like that for dominator controls. You know, chains and junk.
opprime28
05-16-2009, 06:25 AM
[ QUOTE ]
[ QUOTE ]
I've heard rumors of a Dual Pistols blaster, and was thinking how awesome it would be to have a Dual Pistols/Blade melee blaster.
The Blade Melee would need to be creatively done, complete with shurikens and a "handle butt" stun power since most blaster secondaries have a stun and/or an immobilize. It could also have a "throwing knives" additional ranged attack, a "sword swipe" PBAOE damage/knockback, a more original "sword shield" spinning sword +Def move, etc. The Redraw would suck, but no more so than on an AR/Devices.
You all gotta admit, having a bladed secondary for blasters would be bad arsed.
[/ QUOTE ]
Someone fell in love with the deadpool character in X-Men Origins I see lol. It might be fun at first but I agree with most on here that are saying it'll be redraw hell. Somethings are better left in movies and comics
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Yeah, except that #1, blade fights existed LONG before "deadpool" in Xmen, and even still, he's much more of a scrapper and
#2: That's the equivalent of saying to those who consistently request illusion be moved to dominators that they're just "fell in love with mesmero."
The bottom line is that there are several reasons why this. or a powerset similar to it, are a good idea, the primary one being conceptual. It makes little sense to try and make a blaster who ISN'T "super-powered" because, unless you want traps as your secondary, every other one is based around super powers.
As for the "redraw hell" issue...what you're essentially saying is that there's no feasible way to make traps work, or really, assault rifle, since the use of either require redraw. I think there there's quite a bit of evidence that you're wrong. A fire/blades blaster wouldn't require any more redraw than an AR/energy manip or a fire/traps, buth of which Ive seen used very successfully.
Helios_Carnage
05-17-2009, 01:42 AM
/Blades isn't a redraw issue. Pistols/Blades is a redraw issue.