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View Full Version : GVE Jumpjet.. bleh, esp. for lowbies


Dreadman
10-05-2006, 04:40 PM
I would not recommend upgrading to the GVE goodies if you are inclined to think the Jump Jet Prestige power will be useful for a lowbie.. or in general.

The power is designed to augment travel powers and give them a little more speed while adding vertical ability. I wish I'd known just how "little more" it would add beforehand.

It's useless for lowbies (less than 14) unless you consider travelling at the speed of 3 slotted Hover for 30 seconds as useful.

I'm less than impressed using at higher levels too. I had anticipated more umph and less "is this thing on?" when using it. Lesson learned.

Salvatore
10-05-2006, 04:42 PM
[ QUOTE ]
I would not recommend upgrading to the GVE goodies if you are inclined to think the Jump Jet Prestige power will be useful for a lowbie.. or in general.

The power is designed to augment travel powers and give them a little more speed while adding vertical ability. I wish I'd known just how "little more" it would add beforehand.

It's useless for lowbies (less than 14) unless you consider travelling at the speed of 3 slotted Hover for 30 seconds as useful.

I'm less than impressed using at higher levels too. I had anticipated more umph and less "is this thing on?" when using it. Lesson learned.

[/ QUOTE ]

Says you.. i love this thing.. its fantastic for PvP

Azrhiaz
10-05-2006, 04:45 PM
i briefly tried it and too thought it was a bit unweildy. Would've much prefered the jump pack from villains. But this seems to be tailored for superspeeders and SJers in Grandville and not new heroes.

I was also a bit disappointed in the costume extras. Didn't seem to be that many that I found. Justice/Sinister shoulder, boot, glove option and a new pattern on bottoms. Did I miss anything else?

Hopefully the tiki lounge will make this purchase a little more worthwhile.

Nel_Neph
10-05-2006, 04:46 PM
Are you crazy? It boosts my 3 slotted hover to flight speeds! :eek:

Not to mention that it's free vertical sj and horizontal hover + midair jumps at level 1 :D

Dreadman
10-05-2006, 04:50 PM
[ QUOTE ]
Are you crazy? It boosts my 3 slotted hover to flight speeds! :eek:

Not to mention that it's free vertical sj and horizontal hover + midair jumps at level 1 :D

[/ QUOTE ]

To what?... a single slotted Fly for 30 secs? :-)

I most certainly would not call it a vertical Superjump, considering how slow it is by itself. It is similair to Superjump in the way it works, except it's a fraction of Superjmp's speed. If one has Superjump already, it definitely makes a difference ...if you think that's worth the extra $....

Grav_Force
10-05-2006, 04:56 PM
[ QUOTE ]

I was also a bit disappointed in the costume extras. Didn't seem to be that many that I found. Justice/Sinister shoulder, boot, glove option and a new pattern on bottoms. Did I miss anything else?
.

[/ QUOTE ]

The two Chest pieces as well, Justice and Sinister.

bekkar
10-05-2006, 04:56 PM
You weren't whining, so don't take this as a personal criticism, but it does make sense for it to give very little advantage. That's been what they've done with previous purchasable bonus things.

Covnam
10-05-2006, 04:57 PM
How powerful did you think they would make a prestige power? *shrug*

LivingHellfire
10-05-2006, 05:00 PM
[ QUOTE ]
[ QUOTE ]
Are you crazy? It boosts my 3 slotted hover to flight speeds! :eek:

Not to mention that it's free vertical sj and horizontal hover + midair jumps at level 1 :D

[/ QUOTE ]

To what?... a single slotted Fly for 30 secs? :-)

I most certainly would not call it a vertical Superjump, considering how slow it is by itself. It is similair to Superjump in the way it works, except it's a fraction of Superjmp's speed. If one has Superjump already, it definitely makes a difference ...if you think that's worth the extra $....

[/ QUOTE ]

If you bought it only for the jump jet then of course you're disappointed.

I bought it for everything and at 10 bucks I feel I got my money's worth.

Stupid_Fanboy
10-05-2006, 05:38 PM
at least you CAN buy it.


friggin mastercard

BellaStrega
10-05-2006, 05:40 PM
The jump jet seems fine to me.

Quasadu
10-05-2006, 05:44 PM
<3 the jumpjet

Markus
10-05-2006, 05:49 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Are you crazy? It boosts my 3 slotted hover to flight speeds! :eek:

Not to mention that it's free vertical sj and horizontal hover + midair jumps at level 1 :D

[/ QUOTE ]

To what?... a single slotted Fly for 30 secs? :-)

I most certainly would not call it a vertical Superjump, considering how slow it is by itself. It is similair to Superjump in the way it works, except it's a fraction of Superjmp's speed. If one has Superjump already, it definitely makes a difference ...if you think that's worth the extra $....

[/ QUOTE ]

If you bought it only for the jump jet then of course you're disappointed.

I bought it for everything and at 10 bucks I feel I got my money's worth.

[/ QUOTE ]

Yup, I am surprised at how much I like the new armor options.

Dysmal
10-05-2006, 06:01 PM
[ QUOTE ]
at least you CAN buy it.


friggin mastercard

[/ QUOTE ]

SF, check out the tech forum, there appears to be a workaround for MC users.

Anyhow, I imagine this jump jet would be pretty nice with say, combat jumping or hurdle.

Giant2005
10-05-2006, 06:27 PM
My jump jet seems buged - it has nothing to do with jumping. Mine seems to work like a regular jetpack.

NPrince
10-05-2006, 07:01 PM
[ QUOTE ]
i briefly tried it and too thought it was a bit unweildy. Would've much prefered the jump pack from villains. But this seems to be tailored for superspeeders and SJers in Grandville and not new heroes.

I was also a bit disappointed in the costume extras. Didn't seem to be that many that I found. Justice/Sinister shoulder, boot, glove option and a new pattern on bottoms. Did I miss anything else?

Hopefully the tiki lounge will make this purchase a little more worthwhile.

[/ QUOTE ]

Note that the gloves and boots have two different versions: With Plate, and standard. I'm assuming from your lack of enthusiasm, you haven't found the w/ Plate version, as it's sweet as hell looking (at least Sinister is). Note that Sinister and Justice have their own patterns as well, like Chaos Leather or Buckled leather.

And the Jump Jet gives me continual jump for 30 seconds. You can touch the roof of the world with it.

CyWolf
10-05-2006, 07:11 PM
Well i like the jump jet gives my lowbies to get around the high walls you can run into sometimes and my superspeeders now have superjump. and i do like the costume peicesvery nice imho.

Raeywinde
10-05-2006, 07:11 PM
For Lowbies I can see the Jump Jet being useful in The Hollows, and I particularly like the Pocket D TP power .. talk about quck Transport to Founders, Kings and Talos ... not too shabby .. =)

PeterAbraham
10-05-2006, 07:18 PM
Greetings:

I did buy, and accept what I got, the GvE add on.

The pocket D, while nice, has an extremely slow animation time (so slow, it is the slowest time I've seen in 21 months of play).

For me, a badge hunter <smile>, I got the badge, and the costume options ;-)

Thank you.

Soulcougher73
10-05-2006, 08:10 PM
I noticed the 2 new armors, Sinister and Justice are bugged on the chest and leg option. You can chose 2 colors but only the primary color shows up. It is working fine for the boots, gloves, and shouldes though.

Stealth_Bomber
10-05-2006, 08:27 PM
Well, if you have SS and are a badge hunter, the Jump Jet is just what you need to get those that only the Fly-boys could get previously.

CDN_Guardian
10-05-2006, 08:39 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Are you crazy? It boosts my 3 slotted hover to flight speeds! :eek:

Not to mention that it's free vertical sj and horizontal hover + midair jumps at level 1 :D

[/ QUOTE ]

To what?... a single slotted Fly for 30 secs? :-)

I most certainly would not call it a vertical Superjump, considering how slow it is by itself. It is similair to Superjump in the way it works, except it's a fraction of Superjmp's speed. If one has Superjump already, it definitely makes a difference ...if you think that's worth the extra $....

[/ QUOTE ]

If you bought it only for the jump jet then of course you're disappointed.

I bought it for everything and at 10 bucks I feel I got my money's worth.

[/ QUOTE ]

Me too, I love the new costume options and the jump pack is fun.

Grav_Force
10-05-2006, 09:04 PM
[ QUOTE ]
I noticed the 2 new armors, Sinister and Justice are bugged on the chest and leg option. You can chose 2 colors but only the primary color shows up. It is working fine for the boots, gloves, and shouldes though.

[/ QUOTE ]

They work fine for me. Make sure you select the matching pattern as well, or you won't get the dual coloring.

Tenzhi
10-05-2006, 09:10 PM
I have a level 40 Corruptor that uses 3-slotted hover for normal movement at all times. So, yeah, I find moving at that speed to be useful. Especially before travel powers and SOs are available.

[ QUOTE ]
I noticed the 2 new armors, Sinister and Justice are bugged on the chest and leg option. You can chose 2 colors but only the primary color shows up. It is working fine for the boots, gloves, and shouldes though.

[/ QUOTE ]

If you can select patterns for it, look and see if there's a pattern at the end of the list that matches the costume name and it should fix the problem.

Ssyrie
10-05-2006, 09:51 PM
[ QUOTE ]
I have a level 40 Corruptor that uses 3-slotted hover for normal movement at all times. So, yeah, I find moving at that speed to be useful. Especially before travel powers and SOs are available.

[ QUOTE ]
I noticed the 2 new armors, Sinister and Justice are bugged on the chest and leg option. You can chose 2 colors but only the primary color shows up. It is working fine for the boots, gloves, and shouldes though.

[/ QUOTE ]

If you can select patterns for it, look and see if there's a pattern at the end of the list that matches the costume name and it should fix the problem.

[/ QUOTE ]

Just click the left arrow on the patterns and and it will go straight to the end of the list.

I just wish the boots came in stiletto heels for female characters.

Work_Ethic
10-05-2006, 10:04 PM
HEH....I LOVE the jump jet!!

(Lvl 30 character) I SJ'd from Archmage Tarixus, in Shark Head to the ferry -I measured in game and that was a distance of .60 miles.....

The only probelm is that it doesn't warn you about needing a parachute.....hitting the ground and losing 75% of your health is a bit of a shock......

:D

starphoenix
10-05-2006, 11:34 PM
Can you imagine how powerful the pocket d temp power would be for pvp if it had a reasonable activation time. It would make all escape powers pale in comparison.

I think the main reason I will get GvE is for the jumpjet if it has the height potential of Superjump. Superspeeding in Faultline is too annoying without it.

Stupid_Fanboy
10-06-2006, 12:50 AM
screenshots of the all the costume pieces.

hero 1 - unpadded gloves and boots (http://i31.photobucket.com/albums/c399/justaguyver2/justicesetalt.jpg)
hero 2 - padded gloves and boots (http://i31.photobucket.com/albums/c399/justaguyver2/justiceset.jpg)

villain 1 - unpadded gloves and boots (http://i31.photobucket.com/albums/c399/justaguyver2/sinistersetalt.jpg)
villain 2 - padded gloves and boots (http://i31.photobucket.com/albums/c399/justaguyver2/sinisterset.jpg)

Work_Ethic
10-06-2006, 01:06 AM
Thanx for the screenies! With the unpadded sinister option on the gloves, is there a way to have the banded sleeves that go up to the shoulder without having the chest/top part?

I want to have long gloves not tied to a top........

Dwimble
10-06-2006, 01:09 AM
...and just in case people don't realize it, the chest option is available in Tights, Baggy, and Armor.

Achilles6
10-06-2006, 01:10 AM
Well...did my "due diligence" here on the forums...knew what I was getting beforehand. First thing I did was jump to the top of the Atlas globe and down to the City hall dome for the badges. Seems to work pretty good to me. Oh, and I wasn't necessarily going for the badges, I wanted to see the operation and the recharge time for myself. My first impression, from on the forums, was that it would be helpful in Perez Park and other Hazard Zones...especially for those who were SS inclined vs anything else.

magitek
10-06-2006, 01:47 AM
I found the jet to be awesome. As a villain, it let me jump high enough to clear the invisible wall around Breakout, and actually fight in the arachnos/guard/longbow battle (and get my butt kicked).

Tenzhi
10-06-2006, 01:52 AM
[ QUOTE ]
I found the jet to be awesome. As a villain, it let me jump high enough to clear the invisible wall around Breakout, and actually fight in the arachnos/guard/longbow battle (and get my butt kicked).

[/ QUOTE ]

That's interesting. The Christmas Event Jingle Jet wouldn't even let you *fly* over the wall there.

M_I_Abrahms
10-06-2006, 02:01 AM
[ QUOTE ]
If you can select patterns for it, look and see if there's a pattern at the end of the list that matches the costume name and it should fix the problem.

[/ QUOTE ]

Quick note: There are actually two Sinister patterns. The pattern you can pick from the drop down list is available on every matching peice that allows patterns, this is a Spider along both sides of your body.

The other Sinister pattern only works with the Sinister costume pieces and it works just like the Armor Plate pattern for the Armor Plate top. If you do not have a patters set for either the chest or bottoms and you hit the reset button to the side of the pattern menu you sill get the other version. In addition to the Spider pattern, all the buckles along your sleeves and knees/legs will have the secondary color as well.

(ok, maybe not so quick a note)

KingSnake
10-06-2006, 04:14 AM
[ QUOTE ]
at least you CAN buy it.


friggin mastercard

[/ QUOTE ]

The whole NCsoft store is goofy.

I can pay for my CoX account with MasterCard, but not by GvE.
Yet, i was checking out the hero gear, and, low and behold, I can't use my discover card to get it, but i can use my mastercard... but i can by, and did by, my GvE with my discover card...

It's totally nuts.

(I know in another post I said i wasn't going to by the GvE, but when i read what the Pocket D teleporter accually was for... i couldn't help it... The idea of a faster way to get to Founders Falls is worth 10 bucks... LOL)

Glowworm_Nexus
10-06-2006, 04:15 AM
You can pick up Hurdle at level 6 and the jump jet is very handy with Hurdle-- you can go pretty much anywhere and Hurdle is reasonably quick for a pre-14 travel power. It's also very handy with SS in areas like Skyway. To often when learning the zone I'd find myself almost where I wanted to be but separated vertically. It's a nice perk.

DarkSideLeague
10-06-2006, 04:19 AM
Myself, I would probably buy it simply for use with Super Speed/Super Jump.

BadStorm
10-06-2006, 05:22 AM
Jump Jet: 5/10 for usefullness, 7/10 for cool graphics - I'll use it when warranted.

VIP Badge: Badges! More badges! 10/10 for badger goodness, 5/10 for graphical presentation.

New Costume parts: After seeing eleventy-million heroes all dressed the same way in Atlas, I can't rank them high. I dig the Justice gloves with the armor, and the Sinister gloves without armor and with the Sinister top for that 3/4 glove look. Hating the Sinister boots, with or without armor, a little too bulky for my tastes. Not a fan of either shoulder option. I'll give both sets a firm 6/10, until I've had a chance to experiment more.

Tiki Lounge TP: 9/10 for really cool animation, 6/10 for the actual lounge. I want to be able to do the /drink emote there, and I'm holding a coconut with a little umbrella in it. Tiki room needs content, but I'll assume that will be coming.

Cost: 10/10 for $10.

Total Rank: 8/10

SGT_Paine
10-06-2006, 06:55 AM
I am going to get the GvE goodies this weekend. Just having a vertical movement power on my lowbie alts and on my Superspeed alts is worth the 10 bucks for me.

PunkRolex
10-06-2006, 08:14 AM
The jump pack is worth $10 just so I don't have to go looking for a door to the Fort on #@$@ing Mercy Island any more. Or into the middle section of Cap au Diable.
And it makes Perez Park a lot easier to deal with on the Heroes side.
Not to mention jumping the long wall in Galaxy City or up and over the high overpass on the south end of Skyway or onto the road that runs along the east side of the map there...

All those are just little things that maybe 30 seconds or a minute to the amount of time I'm running around, but how many times have I done all of them?

Huge, huge Quality of Life improvement if you ask me.

Heisup
10-06-2006, 09:43 AM
Lots of good points raised in support of the GVE goodies.

General utility of Jump Jet- useful augmentation ot travel, albeit slow in duration and having a long recharge. Would be nice if it's duration was increased a bit. Adding vertical movement for SuperSpeeders is helpful. Definitely not a substitute for any travel power and too slow/short for travelling before lvl 6.

Tiki Lounge TP - useful... with a very long recharge. However, what use is a bar with no bartenders? I think something more VIP'ish would be nice in the bar.

Costume additions - look nice, but i'm more looking forward to Samurai Armor.

Worth an extra 10$? Personally, I think $4.95 is more like it, but it seems like most think it's worth it.

BlackHornet_NA
10-06-2006, 09:58 AM
Does the pack increase normal flight speed? if so by how much?

Castle
10-06-2006, 10:33 AM
[ QUOTE ]
Can you imagine how powerful the pocket d temp power would be for pvp if it had a reasonable activation time. It would make all escape powers pale in comparison.

[/ QUOTE ]

And that is why it has a long, interruptable activation time. :)

Quixotik
10-06-2006, 10:42 AM
[ QUOTE ]
Does the pack increase normal flight speed? if so by how much?

[/ QUOTE ]

How much exactly I am not sure. I got the feeling I was maybe a bit faster than Superspeed and it certainly makes Hover a travel power while it lasts and this works for lowbies too.

The toon did not have Swift and no Flight Speed Enhancements, but made it across Siren's Call (lengthwise) before the buff ended using Fly.

Deadedge
10-06-2006, 10:50 AM
Castle! Get them to stick a barkeep in the Tiki room. I know you can do. I believe in the strength of your will. :p

Retrogression
10-06-2006, 11:04 AM
Costume bonuses inventory:

- Justice/Sinister tights top and bottoms texture with any pattern (dots/tribal/tiger/etc), including a matching Justice pattern (at the bottom of the list, or hit Reset).

- Justice/Sinister boots and gloves in two formats, with and without plate/pad. No pattern option on gloves or boots.

- Justice/Sinister top and bottom armor, with any pattern, etc, as Tights top and bottom.

- Justice/Sinister shoulder item for tights and armor categories, maybe in others (I didn't check).

- Sinister ONLY - Baggy top and Tucked In bottom texture with any pattern, including a matching Sinister pattern.

- Sinister ONLY - Pattern available on Tights top, Tights bottom, Armor top, Armor bottom, Sinister top, Sinister bottom. So you could have shiny tights with a Sinister pattern; or Medieval armor with a sinister pattern, etc.


Missing: no Justice or Sinister belt, helm, or chest symbol. No Justice or Sinister cape design.

One of the belt items shown in the screenshots for Kilts was a belt that looked like it belonged in the Sinister set - a bunch of overlapping belts: This picture (http://www.cityofheroes.com/community/images/vreward_kilts3.jpg) which also definitely features the Sinister boots. I wonder if the belt will be in issue 8?

Taallyn
10-06-2006, 11:40 AM
[ QUOTE ]
Castle! Get them to stick a barkeep in the Tiki room. I know you can do. I believe in the strength of your will.


[/ QUOTE ]

Only if he yells, "No blasters! No blasters!" when the fighting starts up.

Hmm, guess that might have different connotation in this game ...

Val_Halla
10-06-2006, 11:44 AM
[ QUOTE ]
I would not recommend upgrading to the GVE goodies if you are inclined to think the Jump Jet Prestige power will be useful for a lowbie.. or in general.

The power is designed to augment travel powers and give them a little more speed while adding vertical ability. I wish I'd known just how "little more" it would add beforehand.

It's useless for lowbies (less than 14) unless you consider travelling at the speed of 3 slotted Hover for 30 seconds as useful.

I'm less than impressed using at higher levels too. I had anticipated more umph and less "is this thing on?" when using it. Lesson learned.

[/ QUOTE ]

I disagree.

I found it very useful this morning when running across KR. It is nice for getting on top of the buildings to finish the "Hunt 10 CoT in KR" mission. I also was able, for the first time, to get to the top of the Atlas Globe to get the "Top Dog" badge without waiting until I could get Fly or a friend to TP me up there.

The Justice Armor is already decking out one of my chars as well.

Haven't tried out the Pocket D teleporter yet...


I'm quite happy with mine.

Malevolous_
10-06-2006, 11:45 AM
I LOVE the jump jet. No, it doesn't go far horizontally, but it makes getting on top of buildings or over walls before travel powers no problem at all.

I just wish I could have gotten it before the CoT hunting mission in Kings Row on my newest character, instead of running around a building looking for a fire escape to take out a nice CoT spawn at daybreak, only to discover this building didn't have a fire escape. And, then having to wait until night again before I could finish the mission.

That's just one non-hazard zone example of the jump jet's usefulness.

ETA: What Val said.

ObiWan
10-06-2006, 11:46 AM
The Sinister pattern looks good without the armor, but the justice pattern is not ava. for just tights. Bad, bad

Ohms__NA
10-06-2006, 11:47 AM
The recharge time is a bit of a PITA, but it's serviceable. I use it for those few times when I can't get around with Hurdle+Slotted-CJ. Or if I hopped into a pack of Crey in FF or the like and need to GOoD. Sort of a "better to have and not need than need and not have" kind of thing.

Necrotron_RO
10-06-2006, 12:00 PM
The jumpjet works wonders for my Super Speed toons.

Aura_Familia
10-06-2006, 12:01 PM
/agreed.

One of the best QoL additions to the game in a looong time. :cool:

Rajani Isa
10-06-2006, 12:03 PM
Just looks like sinsiter - sans pads.

Selah
10-06-2006, 12:08 PM
man i love the jump jet...can't wait to use it in PvP. last night on my lvl 40 spines/regen stalker (who has swift/hurdle/SS/SJ) i jumped .77 miles. i have a feeling it would have gone further, but i hit the top of the zone! i was simply amazed. just to compare, my regular jump was .15 miles, so i was defintely pleased :).

CFIndustries
10-06-2006, 12:11 PM
[ QUOTE ]
at least you CAN buy it.


friggin mastercard

[/ QUOTE ]
Yeah it must be retaliation for all my bank cards switching to MasterCard. *grrr*

So I had to plunk for a $50 VISA Gift Card just to get my costume goodies. ;P

DarthMord
10-06-2006, 12:17 PM
[ QUOTE ]
[ QUOTE ]
Can you imagine how powerful the pocket d temp power would be for pvp if it had a reasonable activation time. It would make all escape powers pale in comparison.

[/ QUOTE ]

And that is why it has a long, interruptable activation time. :)

[/ QUOTE ]

It's very much a "well duh..." kind of thing, isn't it? :p

Jimmy_Amp
10-06-2006, 12:18 PM
My level 50 scrapper leaped OVER the tallest buildings in Talos on the way to the FF entrance with the aid of the pack, and he only has the default slot in Hurdle and SJ.

MAN, that was fun! Now I want to see what he can do in Steel Canyon. Or for that matter, how high my SJing Brute can get in Grandville.

Lohenien
10-06-2006, 12:34 PM
Still being that the pack has a longer recharge it would be nice if it lasted 60 - 90 seconds, not that it doesnt have its uses.

Bandeeto
10-06-2006, 12:34 PM
But... here's the real question: does it let you traverse the Shard without fly? I'm thinking yes if you have SJ, but not if you have SS. Anyone tested this yet?

Also, when flying straight (not climbing) is there really any boost to Flight? The jet doesn't fire unless you're climbing, and forward speed doesn't seem increased to me, though I have no hard numbers on this. (IOW, I know it's boosting Hover, but what about Fly?)

Human_Being
10-06-2006, 12:36 PM
[ QUOTE ]

I just wish the boots came in stiletto heels for female characters.

[/ QUOTE ]

/SIGNED!! *Bwaaah!* No high-heel Justice boots.

BUT, excellent excellent job.
Note to the Devs: do this again. Really. Come up with more bling (Justice/Sinister/Accolade Badge), address some nifty-but-not-needed quality-of-life improvements (Jump-Jet/Pocket-D Teleport), make a nifty room or two for us to "ooh" and "ah" over (Tiki Lounge), and attach the same price-tag ($10). Am I willing to pay money for things like this again? Of the same quality, yes. I am perfectly willing to pay money for your work like this that is above and beyond the normal maintenance and development of the game. Thus you are given extra cash for larger projects in the game and to use for your selves in compensation for your own time investment :). (Why YES, I do acknowledge how this works :D.)

C'mon, you know you want to do it. <waves a 10 dollar bill teasingly> I've got another ten-spot for you ^_^.

Human_Being
10-06-2006, 12:48 PM
[ QUOTE ]
Also, when flying straight (not climbing) is there really any boost to Flight? The jet doesn't fire unless you're climbing, and forward speed doesn't seem increased to me, though I have no hard numbers on this. (IOW, I know it's boosting Hover, but what about Fly?)

[/ QUOTE ]

Yes! There is. If you're at altitude with flight you won't notice it that much, if you are close to the ground you can see it better. I was running Papers-to-Mayhem last night with it, using it to shorten time going from mish-to-mish. Normally I ghost paper-mishes and haul-'n-bypass mobs to get to the objective and just do whatever that is. In more open maps like warehouses I use Fly to do this 'cause it's faster. I've got a lot of practice and consider myself quite accomplished at navigating through warehouse boxes and past ceiling supports. Several times however, I arrived at the mish door with time still on the Jump-Jet and had the additional speed. I spent a lot of time slamming into objects and caught in corners because my reactions weren't fast enough to avoid obstacles anymore :). Yes, it boosts Fly.

Leortha
10-06-2006, 12:54 PM
[ QUOTE ]
Yes, it boosts Fly.

[/ QUOTE ]

What it does not do is boost the flight cap. Which is fairly easy to hit already with 3 SOs. So, if you are already 3-slotted with SOs in flight, and thus already around the cap, you will not see a boost, because you cannot go any faster than you are already going.

EvilRyu
10-06-2006, 12:55 PM
[ QUOTE ]
I would not recommend upgrading to the GVE goodies if you are inclined to think the Jump Jet Prestige power will be useful for a lowbie.. or in general.

The power is designed to augment travel powers and give them a little more speed while adding vertical ability. I wish I'd known just how "little more" it would add beforehand.

It's useless for lowbies (less than 14) unless you consider travelling at the speed of 3 slotted Hover for 30 seconds as useful.

I'm less than impressed using at higher levels too. I had anticipated more umph and less "is this thing on?" when using it. Lesson learned.

[/ QUOTE ]
Dude this is the one thing that makes places like terra volta and grandville somewhat bareable now. Till then I was expecting to need to respec into fly. This will help super speeders get over the walls in perez park. I am not really concerned about it being a travel power, it is most to prevent me from every having to take 2 travel powers.

Bandeeto
10-06-2006, 12:55 PM
Heh, running into things I know well. ;)

I have two-slotted fly speed, Swift, and usually one or two siphon speeds on, so I have established ballistic, building-pinball as a solid precedent.

Glad to know I'm gilding the lily a little with the Jumpjet though. Everything helps.

GunnerSam
10-06-2006, 01:03 PM
So, the Jump Jet power helps those with Super Speed or Super Leap the most?

Leortha
10-06-2006, 01:15 PM
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So, the Jump Jet power helps those with Super Speed or Super Leap the most?

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Hard to judge. It actually also helps teleporters in a round-about way. Does not boost their TP speed or distance, but nice as an emergency click to help prevent falling between TPs if you take too long on the next TP. Or to let yourself down gently from a high TP. (TP, toggle jet, and tap spacebar/jump a few times on the way down to break your drop speed, and thus reduce your impact damage greatly.)

EvilGeko
10-06-2006, 01:15 PM
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Can you imagine how powerful the pocket d temp power would be for pvp if it had a reasonable activation time. It would make all escape powers pale in comparison.

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And that is why it has a long, interruptable activation time. :)

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I knew this to be the case. It's just annoying that the multitudes who either don't PvP or wouldn't care if people could do this in PvP have to be inconvenienced. *Sigh*

Lothic
10-06-2006, 01:34 PM
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Yes, it boosts Fly.

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What it does not do is boost the flight cap. Which is fairly easy to hit already with 3 SOs. So, if you are already 3-slotted with SOs in flight, and thus already around the cap, you will not see a boost, because you cannot go any faster than you are already going.

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Sadly that's right where I am with several of my Alts. It's unfortunate that when creating this power they allowed for situations in which its effect is virtually useless or unnoticeable to any degree.

One would think that since this power already has a limited duration with a relatively long recharge that it could have been set up to provide say a 25% boost to flight speed regardless of the cap. Would it be so terribly unbalancing to the game to be able to temporarily get a flight speed going that could be 25% greater than the current flight speed cap? Even -that- speed would probably be about 1/2 of what you get from Superspeed and you could only do it for 30 seconds every few minutes.

For flyers this power 'ought' to act like an "afterburner" on a jet engine regardless of the flight speed cap but I'm doubting it'll be changed for that consideration. As it is it's great for SSers, SJers and poorly slotted flyers. Overall the Jump Pack is a neat idea for a prestige power, it's just not one I'm going to get any real benefit from. :(

Unuthiel
10-06-2006, 01:39 PM
The jumpjet should be called the gimpjet when used by someone with teleport. It "increases your hover time" yeah, sure, assuming you want to accelerate upwards. Yes, I heard the explanation that they couldn't code it to increase TP range, that's fine. But in that case, how about a different prestige power that is equally useful to all? When they saw it was essentially useless to teleporters, I'm curious as to why they didn't pick something else. It must have been obvious pretty early in the design of this that it wouldn't do much for TP'ers, yet they went with it anyway.

Lothic
10-06-2006, 01:40 PM
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Can you imagine how powerful the pocket d temp power would be for pvp if it had a reasonable activation time. It would make all escape powers pale in comparison.

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And that is why it has a long, interruptable activation time. :)

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I knew this to be the case. It's just annoying that the multitudes who either don't PvP or wouldn't care if people could do this in PvP have to be inconvenienced. *Sigh*

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When you use this power to shorten long multi-zone trips the travel time you save more than makes up for the activation time of this power.

Think of this as an example: When I fly from Atlanta to Tokyo I sometimes have 3 or 4 hour layovers on either end for connecting flights - that's still alot faster than it would be if I drove to California and took a boat to Japan. ;)

Alimistar
10-06-2006, 01:49 PM
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Can you imagine how powerful the pocket d temp power would be for pvp if it had a reasonable activation time. It would make all escape powers pale in comparison.

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And that is why it has a long, interruptable activation time. :)

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Hyper Phase + Pocket D teleporter FTW! :)

Suspicious_Pkg
10-06-2006, 01:54 PM
I think it will make the lvl 6 - 14 lowbie life a little more bearable by boosting hover and CJ. Might also help your lowbie get out of a jam if you fall in the gulch in the hollows or need to fly up to a war wall ledge to get out of trouble in a pinch.

Aggelakis
10-06-2006, 01:57 PM
Jimmy_Amp
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MAN, that was fun! Now I want to see what he can do in Steel Canyon. Or for that matter, how high my SJing Brute can get in Grandville.

[/ QUOTE ]You can hit the ceiling if you jump straight up without SJ, so I would assume you would hit the ceiling while jumping forward with SJ. Therefore, I'd say you would get as high as you can go. :P



Unuthiel
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The jumpjet should be called the gimpjet when used by someone with teleport. It "increases your hover time" yeah, sure, assuming you want to accelerate upwards.

[/ QUOTE ]If you just tap the space bar, you go up only a very small bit. Kind of like when you're flying and tap the space bar? Yeah, it doesn't send you skyrocketing into the air. It's only a small bump.

Arcanaville
10-06-2006, 02:02 PM
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Can you imagine how powerful the pocket d temp power would be for pvp if it had a reasonable activation time. It would make all escape powers pale in comparison.

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And that is why it has a long, interruptable activation time. :)

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I knew this to be the case. It's just annoying that the multitudes who either don't PvP or wouldn't care if people could do this in PvP have to be inconvenienced. *Sigh*

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I don't think Castle is saying "it would be too powerful in PvP if it had a quick activation time" I think he is saying "it would be too powerful of an escape power if it had a quick activation time" PvP or PvE.

If it was just a PvP issue, they could have simply inhibited it in the PvP zones.

As a means to zone to Pocket D, or even to use Pocket D as a short cut to other zones, the activation time is trivial. The activation time is only really non-trivial if you are attempting to use it in combat, and its explicitly not meant to be used as a reliable means to escape combat.

Vega
10-06-2006, 02:06 PM
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I would not recommend upgrading to the GVE goodies if you are inclined to think the Jump Jet Prestige power will be useful for a lowbie.. or in general.

The power is designed to augment travel powers and give them a little more speed while adding vertical ability. I wish I'd known just how "little more" it would add beforehand.

It's useless for lowbies (less than 14) unless you consider travelling at the speed of 3 slotted Hover for 30 seconds as useful.

I'm less than impressed using at higher levels too. I had anticipated more umph and less "is this thing on?" when using it. Lesson learned.

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So far I have found it very useful on my Lowbie toons. I jump waaaaay up and turn it off. i fall to the ground with 1 or so hit points and run to the closest MOB to let them finish me off, then wake up in the hospital. Very useful for getting to the Arbiter/Kalinda/Quartermaster quickly. I would not do that past lvl 10.

Other than that.... meh

BellaStrega
10-06-2006, 02:08 PM
Also interruptible.

It's pretty much a hearthstone, as in WoW. The only limitation being that you can't set it to different places, and the advantage being that it recharges much faster. :)

Chase_Arcanum
10-06-2006, 02:15 PM
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I would not recommend upgrading to the GVE goodies if you are inclined to think the Jump Jet Prestige power will be useful for a lowbie.. or in general.

The power is designed to augment travel powers and give them a little more speed while adding vertical ability. I wish I'd known just how "little more" it would add beforehand.

It's useless for lowbies (less than 14) unless you consider travelling at the speed of 3 slotted Hover for 30 seconds as useful.

I'm less than impressed using at higher levels too. I had anticipated more umph and less "is this thing on?" when using it. Lesson learned.

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To each his own. For me, its a blessing to any superspeeder, since obstacle clearing isn't an issue. It's great for my teleporters, who often find obstacles just out of jumping range, but overkill for a tp. It's great for the flyer- and it's really noticable if you race a non-user with it. It's great for the non-travel-powered, because obstacle clearing is your primary cause for lost time.

FlyingCodeMonkey
10-06-2006, 02:19 PM
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So, the Jump Jet power helps those with Super Speed or Super Leap the most?

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It's a godsend to my super speeders. I think 7 of my 9 main heroes are speeders. 99% of the time, it serves me fine. The remaining 1% is composed of

1. Walls in Perez
2. Canyons in Terra Volta
3. Badges in high places (Top Dog, Ace, Keen Sighted)
4. Mission doors in the middle of Boomtown
5. Nightstar's rooftop
6. Certain rooms in Oranbega
7. Cemetery walls in Dark Astoria

Now, 99% of those 1% are no longer a problem. 30 seconds is enough for the occasional boost I need, and the recharge is acceptable. In the Shard the Jump Pack will save a speeder from one missed geyser jump, but that's about all. Other forms of travel or recall will still be far superior there.

Can't wait to try it on my Kin with IR running. That ought to be some jump. :D

EvilGeko
10-06-2006, 03:10 PM
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Can you imagine how powerful the pocket d temp power would be for pvp if it had a reasonable activation time. It would make all escape powers pale in comparison.

[/ QUOTE ]

And that is why it has a long, interruptable activation time. :)

[/ QUOTE ]

I knew this to be the case. It's just annoying that the multitudes who either don't PvP or wouldn't care if people could do this in PvP have to be inconvenienced. *Sigh*

[/ QUOTE ]

I don't think Castle is saying "it would be too powerful in PvP if it had a quick activation time" I think he is saying "it would be too powerful of an escape power if it had a quick activation time" PvP or PvE.

If it was just a PvP issue, they could have simply inhibited it in the PvP zones.

As a means to zone to Pocket D, or even to use Pocket D as a short cut to other zones, the activation time is trivial. The activation time is only really non-trivial if you are attempting to use it in combat, and its explicitly not meant to be used as a reliable means to escape combat.

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I don't really think PvE has much to do with it. Running in PvE is so easy. The mobs give up very quick in most cases. Players chase you down.

I'm not upset about it, mind you, but I know the veteran award base teleport will be the same way.

So_Evil
10-06-2006, 03:15 PM
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Can you imagine how powerful the pocket d temp power would be for pvp if it had a reasonable activation time. It would make all escape powers pale in comparison.

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And that is why it has a long, interruptable activation time. :)

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A long time ago in a galaxy far far away we were told the PvE experience would never be altered by the introduction of PvP...o well.

San_Diablo
10-06-2006, 03:44 PM
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Castle! Get them to stick a barkeep in the Tiki room. I know you can do. I believe in the strength of your will. :p

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If you're looking for a name for this guy, might I recommend the previous caretaker from the Shining?

So_Evil
10-06-2006, 04:56 PM
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I found the jet to be awesome. As a villain, it let me jump high enough to clear the invisible wall around Breakout, and actually fight in the arachnos/guard/longbow battle (and get my butt kicked).

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That's interesting. The Christmas Event Jingle Jet wouldn't even let you *fly* over the wall there.

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Yes, and I tried everything I could to get in with the jingle jet

imported_Heroic
10-06-2006, 05:47 PM
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What it does not do is boost the flight cap. Which is fairly easy to hit already with 3 SOs. So, if you are already 3-slotted with SOs in flight, and thus already around the cap, you will not see a boost, because you cannot go any faster than you are already going.

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Sounds great! I can put a single Fly SO in flight, then use the Jump Pack when flying to my next mission. It should easily recharge before I finish the mission, at which point I use it to fly to my next mission...

Pax__
10-06-2006, 11:23 PM
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I LOVE the jump jet. No, it doesn't go far horizontally, but it makes getting on top of buildings or over walls before travel powers no problem at all.

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Yes.

Does everyone remember the early and common missions in Atlas, to the "west" of Atlas' statue ... on the bottom side of some fairly tall concrete retaining walls?

Getting back up over those walls used to always be a PITA. With teh Jump Jet? Easy as pie!

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I just wish I could have gotten it before the CoT hunting mission in Kings Row on my newest character, instead of running around a building looking for a fire escape to take out a nice CoT spawn at daybreak, only to discover this building didn't have a fire escape. And, then having to wait until night again before I could finish the mission.

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Word of advice: with Hurdle or Combat Jumping ... you can "climb" the KR buildings, by running at the wall and jumping, window-sill to window-sill. Looks silly as heck, but, it works. My first-ever character used to do precisely that, all over the place in KR, from level 6 and up.

Of course .. the Jump JEt renders that trick UTTERLY unneccessary. Yayy. ^_^

Ohms__NA
10-07-2006, 07:29 AM
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Of course .. the Jump JEt renders that trick UTTERLY unneccessary. Yayy. ^_^

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Not entirely, what with the recharge time and all, but it's still nice to have.

_Wolfen
10-07-2006, 08:09 AM
I have to agree, I tried it out last night in Hollows on a level 8, and maybe I just need driving lessons, but it was faster just to run for the most part it seemed. Its a help if you need a quick vertical boost, no doubt, but I was unable to see any real boost to forward/horizontal movement....any tips..?

Fidens
10-07-2006, 11:48 AM
Id much prefere if they spent the time releasing end game content
rather than things like this.

Ohms__NA
10-07-2006, 11:54 AM
It's best for vertical leaps, but you can use it horizontally. The trick I've found is to feather the controls. While moving forward work the spacebar, giving it bursts of thrust, to keep your relative elevation. This way, most of your movement is horizontal while your elevation remains pretty much the same.

Lord_of_Time
10-07-2006, 01:56 PM
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at least you CAN buy it.


friggin mastercard

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lol, Visa

Turgenev
10-08-2006, 07:10 AM
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I would not recommend upgrading to the GVE goodies if you are inclined to think the Jump Jet Prestige power will be useful for a lowbie.. or in general.

The power is designed to augment travel powers and give them a little more speed while adding vertical ability. I wish I'd known just how "little more" it would add beforehand.

It's useless for lowbies (less than 14) unless you consider travelling at the speed of 3 slotted Hover for 30 seconds as useful.

I'm less than impressed using at higher levels too. I had anticipated more umph and less "is this thing on?" when using it. Lesson learned.

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Says you.. i love this thing.. its fantastic for PvP

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I agree with Sal on this. Turg uses Hover primarily as a stable aerial platform in PvP. With JumpJet, I get a very nice turbo boost to kick me around, while keeping the DEF up. And the recharge is fast enough to where I end up using it constantly.

I do wonder how much it boosts regular fly, however. I tried it on my Peacebringer using the lvl 1 flight, and it didn't seem to impact it in any noticeable way. Anyone test this thoroughly yet to run the numbers?

EquYnoX
10-08-2006, 04:58 PM
Has any one noticed the little note, i think it is in the help or combat tab, which says (something like) " Jet jets now make you harder to hit."
If this what i think it is..an HUGE AOE -acc debuff?
<<<<<EDIT: played this last night can kept an eye on this feathure...it looks like it is the same buff as hover -knockback protection. You do notice the differance when it come to getting hit and not getting hit.30 sec protection and still grounded (ice/ice tanker) is always good. >>>>>>
As for TPes...ive PVP a flying villian. Just kept out of my range and dropped death. I think with JJ i could have at least got a little highth on him and kept him in range in of my attacks.
<<<Another EDIT: as stated I played lastnight in the hollow. Lvl 9 tanker. The Jump pack did help a lot with getting around and for escapes form the "pit" and purple mods...It also aided in travel speed to.Mainly by jumping obsticals.So yes my vote is that it is an ok newbie power, but the benifits do come with other travel powers...I just wish they would make it slot able.

Shogoo
10-08-2006, 07:13 PM
Ok on the Pocket D/Tiki Lounge TP power does that TP to Pocket D or Tiki Lounge? and Do they have to have the G vs E also to be TP'ed to either or?

LordSparky
10-09-2006, 02:39 AM
Justed wanted to add my 2 inf worth.

For $10 this is good value. I am a happy camper. A few reasons:

1. I REALLY like the Justice pads & costume in general. I like the idea of some extra costume bling too. More costume options are great for those of us that have loads of alts & always seem to do the same thing.

2. That VIP card is just plain handy. I have used it mainly to get to FF or KR fast from those far away places - like Creys Folly or The Hollows. I only need it once every hour but its groovy to have. Nice quality of life improvement if nothing else. Now if they did anything special in the VIP room.....

3. The jump jets make SS a much more viable travel power. So with the changes made to fly & now this for SS things have been getting much better for getting around. No it does not help lowbies but it may help in the other 300+ hours in the game.

KianaZero
10-09-2006, 06:36 AM
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Ok on the Pocket D/Tiki Lounge TP power does that TP to Pocket D or Tiki Lounge? and Do they have to have the G vs E also to be TP'ed to either or?

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Recall Friend and all other TP powers are disabled inside of Pocket D (and that includes the Tiki Lounge), so yes, if you want in the Tiki Lounge, you need GvE.

And the VIP Pass TPs you into the Tiki Lounge itself. The graphics are pretty cool as it powers up to port you in. =)

I myself, love the Jump Jet. It's cool on my SJers, and a godsend for my SSers. Plus, it's a nice afterburner for my flyers, since I'm not going to spend exta slots for fly speed, considering my Dark/Dark Defender's build it tight enough as is ^_^

Mike_Hate
10-09-2006, 07:09 AM
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I do wonder how much it boosts regular fly, however. I tried it on my Peacebringer using the lvl 1 flight, and it didn't seem to impact it in any noticeable way. Anyone test this thoroughly yet to run the numbers?

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I have no hard numbers, but I have 3 flight SO's in fly and 2 in hover, with the jump jet on, cycling between the two, I see very little, if any, difference in speed.

SpyderNoir
10-09-2006, 07:18 AM
I've found that the jump jet and tikiport power (my neologism, but feel free to use it) are both very useful for getting around and out of the shard for TFs. Last night I was doing Sara Moore when a mission in the Hollows came up. Everybody groaned, but those of us with the VIP card were spared the miserable ~3 mile trip back to the Firebase Zulu portal. And as I'm a Peacebringer, the jump jet's little boost to my energy flight comes in handy.

Quixotik
10-09-2006, 08:06 AM
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I have to agree, I tried it out last night in Hollows on a level 8, and maybe I just need driving lessons, but it was faster just to run for the most part it seemed. Its a help if you need a quick vertical boost, no doubt, but I was unable to see any real boost to forward/horizontal movement....any tips..?

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The only problem with the Jumpjet is that it only boosts Jump and Fly powers for forward velocity. Jump for Sprint is very low so not much good for a basic starting toon. This makes the power fairly useless half the time since only Jump, Combat Jumping, Superleap, Fly, and Hover will get the speed boost. Does nothing for Superspeed or Run powers.... except the elevation of course.

I would have settled for the Low-G pack. Thats pretty cool.

TypicalHero
10-09-2006, 01:08 PM
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screenshots of the all the costume pieces.

hero 1 - unpadded gloves and boots (http://i31.photobucket.com/albums/c399/justaguyver2/justicesetalt.jpg)
hero 2 - padded gloves and boots (http://i31.photobucket.com/albums/c399/justaguyver2/justiceset.jpg)

villain 1 - unpadded gloves and boots (http://i31.photobucket.com/albums/c399/justaguyver2/sinistersetalt.jpg)
villain 2 - padded gloves and boots (http://i31.photobucket.com/albums/c399/justaguyver2/sinisterset.jpg)

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after seeing those screenies I gotta buy this. That plus jumpjet is too cool.

ObiWan
10-09-2006, 02:14 PM
As a confirmed Altiholic with several toons under 14 i find the jump jet a godsend. One of the things i Disliked the most with skipping the hollows is that the zones that you hit otherwise all have high walls. The KR shortcut power is cool too.

Eridani
10-09-2006, 10:53 PM
I don't see how your happy using this with FLY all i've seen it do is raise me to a higher level but no increase in speed(granted i am fully slotted) Another issue with the pack and SJ is how its great to give you distance ala height but the 300+pt dmge from the landing is horrid.

As for lowbies I've found it very useful for getting around especially in the hollows. Previously while running gorge you had to look for a ramp up now you can jump. see no way around mobs now you can leap over them. Sure a real flight pack woulda been better but this isn't that bad. It is definately better than NOT having it.

GoNukemHigh
10-10-2006, 01:43 PM
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i briefly tried it and too thought it was a bit unweildy. Would've much prefered the jump pack from villains. But this seems to be tailored for superspeeders and SJers in Grandville and not new heroes.

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I have a Level 12 Storm/Electric Defender with Hover and that Jet pack turns Hover into a 1-slotted Fly. Thats kinda useful. And now I can get over the damned walls in and out of Perez Park. Also the Pocket-D VIP pass came in handy when I got sent to the hospital in Steel Canyon and I didn't feel like running all the way to the Yellow Line, so I used it so I could exit from Kings Row where the Train Station is alot closer.

The beauty of it shines with my Level 44 MM with SJ in Grandville. Before I would have to jump around a few times to get altitude so I could reach the Base Portal in Grandville. Not anymore. With Jet Pack i can get there in one jump! :)

So_Evil
10-10-2006, 03:46 PM
I have only tested it on my lvl 49 that has 3slotted swift, 3 slotted hurdle, 3 slotted sprint, and 2 slotted SJ.

If I was able to jump and higher/further with the jump jet, then I would land in a different MMO. So, needless to say i am having fun with it.

GenericVillain
10-10-2006, 04:45 PM
I'll have to add in with everyone else that likes the jump jet. I'd imagine a SSer could use it to quickly get to the terra volta reactor for one (I think you could do it just before the jet expires). Plus, endless sjs rocks. It's like having fly for 30 seconds.... only at the sj speed cap instead of the fly speed cap.

Also, getting around certain areas in the low level cov zones easily is worth the $10 in itself. Falling between the walls in I believe mercy is an exercise in frustration. Then I have to run around looking for a door and then run allll the way back. Now I just hit the jet (before I hit the ground even... hehe).

Pax__
10-10-2006, 06:51 PM
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If I was able to jump and higher/further with the jump jet, then I would land in a different MMO.

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HA! Good one! :D

Huey_Kablooie
10-10-2006, 07:25 PM
I found it rather useful when, on a low level alt in CoV, I got a timed mission leading to one of the rare "high-altitude, no way up to it" doors in Mercy.

SpyderNoir
10-12-2006, 07:10 AM
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If I was able to jump and higher/further with the jump jet, then I would land in a different MMO. So, needless to say i am having fun with it.

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That's great! What I wouldn't give to jump over to WoW, switch to Nova form, then start blasting the heck out of everybody!

Pax__
10-12-2006, 07:51 AM
Or as a Scrapper ... turn on MOG, or Elude, and laugh in their faces when they can't touch you back.

Or heck, just plain FLY AROUND, laughing at all the ground-bound peons below you ...! ^_^

FrostyBot
10-12-2006, 12:37 PM
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If I was able to jump and higher/further with the jump jet, then I would land in a different MMO. So, needless to say i am having fun with it.

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That's great! What I wouldn't give to jump over to WoW, switch to Nova form, then start blasting the heck out of everybody!

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Actually, I was considering giving "Blizzard in WoW" a whole new meaning.

Bonus if I could grab an AV or two on aggro and kite em over the dimensional threshold. Lord Recluse would have a happy fun day shish-ke-bobbing the gnomes.

starphoenix
10-16-2006, 07:09 AM
That would be interesting. Recluse gives a portal mission to invade World of Warcraft. Also a cross MMO PvP server would be extremely interesting.

Barata
10-16-2006, 12:19 PM
LOL. I remember an old fan-based cartoon someone made. In it, a character from Ultima Online teleported to Everquest. The guy was a tank mage, and once he got into EQ, he couldn't move because his armor weighed too much. He just stood there thinking "[censored]?"

So_Evil
10-16-2006, 12:27 PM
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If I was able to jump and higher/further with the jump jet, then I would land in a different MMO. So, needless to say i am having fun with it.

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That's great! What I wouldn't give to jump over to WoW, switch to Nova form, then start blasting the heck out of everybody!

[/ QUOTE ]

Actually, I was considering giving "Blizzard in WoW" a whole new meaning.

Bonus if I could grab an AV or two on aggro and kite em over the dimensional threshold. Lord Recluse would have a happy fun day shish-ke-bobbing the gnomes.

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If the worlds came together CoX characters would kick the snot out of other MMO's.

FrostyBot
10-16-2006, 02:03 PM
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If the worlds came together CoX characters would kick the snot out of other MMO's.

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I dunno...scaling being what it is, you'd probably see as many heroes and villians faceplanting as the other guys. Not that CoX characters don't have some unique advantages....especially in three-dimensional movement of our characters. In that, we pretty much own most games in the market.

However, I really wouldn't want to try PvPing a starship on EVE or SWG. :)

Pax__
10-16-2006, 03:15 PM
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Not that CoX characters don't have some unique advantages....especially in three-dimensional movement of our characters. In that, we pretty much own most games in the market.

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'S'truth, that. And COX has another big advantage - unlike most other MMOs, our Buffs and Debuffs are KING of thebattlefield! A crew of flying 'trollers, Defenders, and Blasters ---> lay waste to any non-SciFi MMO population. With nary a healer among 'em, too!

As for PvPing a spaceship? Gimme a 50, and I'll take it on. Sure, a L50 PC won't be equal to Statesman ... but, he took out SEVERAL starships on his own, yes? I think a team of eight PCs could take on a couple EVE-scale ships. Especially given the limitations those ships'd be under, what with operating in an atmosphere.

(Out in the void ... you'd have super-hero designed starships ... or no PvP at all.)

I'll grant you, against a Jedi, or just someone with some good, high-tech firearm-equivalents, things might be dif-

No, wait. Rikti have those. It might be a bit more fair, but ... not THAT much so. ^_^

UncleShags
10-22-2006, 02:06 AM
How does this jump jet compare to the jump jet you get in CoV mayhem missions? Totally different?

Goliath Bird Eater
10-22-2006, 05:26 AM
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How does this jump jet compare to the jump jet you get in CoV mayhem missions? Totally different?

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Totally.

Both the Raptor Pack and Jump boots you get from your first 2 Mayhem Missions (and soon, your first 2 Safeguard Missions, as I can personally attest to) both mimic travel powers -- the Raptor Pack gives you flight, while the Jump Boots let you super jump.

The Jump Jet, on the other hand, is only good on it's own for a short-term vertical boost. You may be able to jump infinitely high with it on, but you don't gain any extra movement in another direction. It's good for getting on rooftops and over other obstacles. It does, however, provide a boost when used with a travel power. You super jump farther, fly faster, and gain vertical mobility while superspeeding.

Jetpack
10-22-2006, 06:27 AM
QR

GvE Jumpjet really comes into its own with Hurdle. Very nice.

Psyte
10-22-2006, 12:19 PM
lol - why PVP in WOW? Just go around yelling "Hey! Come fly with me! Oh, wait, you can't... still trying to get that epic mount..."

I swear, considering how long those flights between cities are, could you imagine any WOW player *not* wanting a travel power?

As for PVP - yeah, controller holds and domination holds would screw a lot of them up - we're made for handling large groups of enemies...

Pax__
10-22-2006, 05:09 PM
I think the folks from WoW might also get a bit unhappy trying to kill a /Regen scrapper, too. "WTH, he's healing as fast as we can hurt him!" ... "WTH, we finnally get him down a lot, and now we can't hurt him at ALL!" ... "WTH, after six hours of work we finally dropped him - and he got right back up?!?"

Heh. ^_^;;

...

Or a good, solid Tanker ... say, Inv/ ... can you imagine a WoW character trying to kill that?!?

Heh.

Leeksoup
10-23-2006, 01:09 AM
A Bots/TA MM.
"OMG we kill all teh bots and theyre back!!!"
"OMG that arrow exploded and now I cant attack!"
""WTH my armor dissolved!"

Ah, the fun I'd have.

Tenzhi
10-23-2006, 01:17 AM
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Another issue with the pack and SJ is how its great to give you distance ala height but the 300+pt dmge from the landing is horrid.

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You only take the copious damage if you idiotically hold the jump button in for 30 full seconds and then plummet. The player with at least half-an-iota of intellect will time it so that he has enough jump jet time left to tap the button at a more appropriate fall height for SJ to reset his fall and thus take no damage.