PDA

View Full Version : Base bugged after patch


GammaEmission
04-11-2006, 11:06 AM
well it looks like the patch came in with a nice base bug. doorways are being deleted and rooms are basically being locked down. by locked down, i mean nothing can be moved in the room, nothing can be added to the room, and the room can not be deleted.

fun stuff.

Ruin_Of_Irony
04-11-2006, 11:15 AM
Hm, not good.

I d/led the patch and played with the base editor today, too. I did get kicked out of my base once during editing, but didn't see any of the things you describe. Tried verifying your files?

GammaEmission
04-11-2006, 11:22 AM
lol verifying my files wouldn't make a difference. anyway castle is aware of the problem and it is being looked into. it isn't only me who had the problem.

i was just mainly bringing it to folks attention so they don't freak out. it is a problem multiple people are having and the devs are looking into it.

Roxstar
04-11-2006, 11:39 AM
Hmm.....logs on to check base.

Endless_Fury
04-11-2006, 11:46 AM
I'm having the same problem, can't move things, can't raise or lower floors and ceilings, pretty much can't do anything.

Ruin_Of_Irony
04-11-2006, 11:50 AM
Odd. I wonder why I was able to edit my base with no problems, then? :confused:

GammaEmission
04-11-2006, 11:55 AM
[ QUOTE ]
Odd. I wonder why I was able to edit my base with no problems, then? :confused:

[/ QUOTE ]

it could be that your base isn't bugged. ;) i'm just saying. LOL

rlhoffman
04-11-2006, 12:05 PM
hmm. did either of you have dim. anshors that were illegally ( but bugged ) blocked by objects?

If gammas base had block dim andchors, and ruin of iron did not, that might explain it.

Just thinking out loud.

em "wonder if either my base's are screwed"

MCG_Warface
04-11-2006, 12:05 PM
Same here, check my post on tech issues forum, I put screenshot up.


Protector server for sure.


Also there is bug with emotes acting as chat giving you spam lock.

They need to roll all things back off servers to yesterday status.

Roxstar
04-11-2006, 12:48 PM
[ QUOTE ]
Hmm.....logs on to check base.

[/ QUOTE ]
Update....mine's fine.

MCG_Warface
04-11-2006, 01:20 PM
[ QUOTE ]
[ QUOTE ]
Hmm.....logs on to check base.

[/ QUOTE ]
Update....mine's fine.

[/ QUOTE ]

If you move around any of your salvage created items, I bet you may get the same issue that (3) of us so far have gotten (I edit bases daily by the way since beta) .........but if I were you I wouldnt test that theory ;)

Ruin_Of_Irony
04-11-2006, 01:26 PM
Negatory. I moved my (one lonely) Telepad around while fussing with floor levels in the Teleport room. No ill effects.

What map did you guys zone into your base from? I was in port oakes.

SuperChris
04-11-2006, 01:29 PM
[ QUOTE ]
Also there is bug with emotes acting as chat giving you spam lock.

[/ QUOTE ]

They know about it and its schedules to be fixed. All "silent" emote strings should get the fix. I assume that will include emotes with an audio component like slap and taunt.

We now return you to your normally scheduled thread.

Ruin_Of_Irony
04-11-2006, 01:40 PM
Hm... well the only thing I can think of (and it seems to make sense logically) is that there are no "raidable" items in my base, aside from my Telepad and beacons. Didn't they fuss with the code of raidable items so they'd be higher level?

That might be the source of the error.

MCG_Warface
04-11-2006, 02:08 PM
[ QUOTE ]
Hm... well the only thing I can think of (and it seems to make sense logically) is that there are no "raidable" items in my base, aside from my Telepad and beacons. Didn't they fuss with the code of raidable items so they'd be higher level?

That might be the source of the error.

[/ QUOTE ]

That may isolate it a bit. We do have raid porter. Keep in mind this has never happened EVER and we have had base since day one of live. Edit daily.......and new patch. Something in there, with 2 other groups, something is very specific in this bug.

Black_Mute
04-11-2006, 04:42 PM
[ QUOTE ]
[ QUOTE ]
Hm... well the only thing I can think of (and it seems to make sense logically) is that there are no "raidable" items in my base, aside from my Telepad and beacons. Didn't they fuss with the code of raidable items so they'd be higher level?

That might be the source of the error.

[/ QUOTE ]

That may isolate it a bit. We do have raid porter. Keep in mind this has never happened EVER and we have had base since day one of live. Edit daily.......and new patch. Something in there, with 2 other groups, something is very specific in this bug.

[/ QUOTE ]

If your VG would like a base to use until yours is fixed Warface, DoIDD would be glad to coalition with you and FUSION for it's use. Let me know.

Endless_Fury
04-11-2006, 04:47 PM
Just to clarify, I haven't lost any doorways in my base, but nothing will move, and I deleted a couple beacons to see if I could replace them someplace else, now it won't even let me put them out, it's red no matter where I try to put them.

MCG_Warface
04-11-2006, 05:20 PM
[ QUOTE ]
Just to clarify, I haven't lost any doorways in my base, but nothing will move, and I deleted a couple beacons to see if I could replace them someplace else, now it won't even let me put them out, it's red no matter where I try to put them.

[/ QUOTE ]

Yeah I have that as well, as the doors.

And Black Mute thanks for the offer for the base use!!! We are okay with TPers from allies but would still welcome alliance in future!

MCG_Warface
04-12-2006, 03:27 AM
UPDATE: Im a little perplexed about this because the base worked fine while in raid mode and edits were not a problem until after the patch. Now I am hesitant to emplace spike mazes unless this was not the "real" reason.

Hello XXXXXX,

We thank you for your patience as we researched this issue. We were able to meet with your supergroup member XXXXX to resolve the issue. It appears the issue was created due to the various obstacles you had set up in the base, such as the mazes and columns. To resolve the issue, many of the items were moved about and a few had to be deleted. The basic items were replaced and XXXXX was granted Salvage to remake the Personal items affected.

I would suggest that you sell off and refashion the base to insure that any remaining problem items do not cause the issue to happen again. If you have any further questions, please let us know.

Regards,
GM Roland
Senior GM

Theron
04-12-2006, 04:58 AM
Had the same problem yesterday; went into edit mode, deleted an item and 5 doorways disappeared. Recreated the base and everything is working fine again.

rlhoffman
04-12-2006, 05:33 AM
Wierd thing here, base ok, but I can't place or move any items in any room that has a device that is destroyable during a raid, hence I can only place or move items in my base portal room.

Ruin_Of_Irony
04-12-2006, 05:58 AM
sounds like they shifted raid-blockable items around and possibly the code for pathing - that would explain why multiple errors are being triggered for doorways and raid items.

On a happy note, I'm glad GMs have the capacity to fix it. yay, GMs!

Anyone else who gets this bug: /petition is your friend. Remember that /bug WON'T summon a GM to assist you. Gotta use /petition to fish up a live GM.

BurninUp
04-12-2006, 08:02 AM
I lost doorways on rooms that had a vent on the wall to remove upper trim on both occasions. I lost the doorways after deleting my tech workshop. I couldn't put the doorways back in until I deleted the vents. Once gone, I put the doorways back and everything was fine.

Kong_Fuu
04-12-2006, 08:41 AM
I think it's more the case that people who got extra "creative" with their base design and exploiting a few of the bugs in the previous verision (where you could block off rooms completely with careful placement of items) are getting caught by bugfixes to the base code. I bet the pathing is the same, just minus a few bugs.

rlhoffman
04-12-2006, 08:49 AM
[ QUOTE ]
I think it's more the case that people who got extra "creative" with their base design and exploiting a few of the bugs in the previous verision (where you could block off rooms completely with careful placement of items) are getting caught by bugfixes to the base code. I bet the pathing is the same, just minus a few bugs.

[/ QUOTE ]

So you are thinking that anyone that took advantage, and blocked their anchors can't place anything in that whole room?

Interesting, I'll check tonight by starting witht the base that doesn't have blocked anchors to see if I can place an item.

GammaEmission
04-12-2006, 08:56 AM
[ QUOTE ]
I think it's more the case that people who got extra "creative" with their base design and exploiting a few of the bugs in the previous verision (where you could block off rooms completely with careful placement of items) are getting caught by bugfixes to the base code. I bet the pathing is the same, just minus a few bugs.

[/ QUOTE ]

Actually we weren't blocking or exploiting anything. I found out what it was that was causing our medical room to be locked down. It was a bridge, yes a simple bridge that was going from 1 raised floor square to another raised floor square. Once the bridge was deleted, I could place the doorway back that was deleted but I couldn't place the bridge again. I got an email from a GM that actually said pathing was changed. I can deal with the bridge not being there but I just found it to be really silly that something not blocking a single thing in the room or between rooms was causing the trouble.

Ruin_Of_Irony
04-12-2006, 09:10 AM
I think they expanded the "size boxes" on a number of items, like bridges and balconies. The "short" arcane bridge no longer fits on a one-square wall at all... Probably to address the "hiding your anchors at the ceiling with lamps and other crap" exploit.

;_;


Kinda sucks for us non-exploitative types, but there you have it. THIS IS WHY WE CAN'T HAVE NICE THINGS, PEOPLE!

rlhoffman
04-12-2006, 09:26 AM
[ QUOTE ]
I think they expanded the "size boxes" on a number of items, like bridges and balconies. The "short" arcane bridge no longer fits on a one-square wall at all... Probably to address the "hiding your anchors at the ceiling with lamps and other crap" exploit.

;_;


Kinda sucks for us non-exploitative types, but there you have it. THIS IS WHY WE CAN'T HAVE NICE THINGS, PEOPLE!

[/ QUOTE ]

They didn't have to change the size of any objects, all they had to do was correct the two or three things that were broke regarding the path to raidable item.

Devs and programmers, you gotta love 'em.

Hey this is working well, i guess i gotta fix it! Bang. What do you mean it's not working now, I just fixed it!

DojhromTRW
04-12-2006, 10:10 AM
I did a couple hours of editing and the big thing is that your Doorway archs can't house anythng and that raid blocking on most items have incresed by aound 10% [I had to move my Super computer away from the monitor banks a little more.]

if you do this you should be able to edit in rooms again.

I think the idea of this patch was to pull anchors off doorways so you can't eyeball invaders . . .

Wrong_Number
04-12-2006, 10:33 AM
Pretty much the same except that I can place items in my trama center, control room, IoP room and enterance area. Everything else is locked down. I found this out when I tried to move my turbine generator over a little.

MCG_Warface
04-12-2006, 01:01 PM
[ QUOTE ]
[ QUOTE ]
I think it's more the case that people who got extra "creative" with their base design and exploiting a few of the bugs in the previous verision (where you could block off rooms completely with careful placement of items) are getting caught by bugfixes to the base code. I bet the pathing is the same, just minus a few bugs.

[/ QUOTE ]

Actually we weren't blocking or exploiting anything. I found out what it was that was causing our medical room to be locked down. It was a bridge, yes a simple bridge that was going from 1 raised floor square to another raised floor square. Once the bridge was deleted, I could place the doorway back that was deleted but I couldn't place the bridge again. I got an email from a GM that actually said pathing was changed. I can deal with the bridge not being there but I just found it to be really silly that something not blocking a single thing in the room or between rooms was causing the trouble.

[/ QUOTE ]

Now that you mention it this did not happen until I laid down a bridge in my maze tunnel.

Cutlass
04-12-2006, 02:10 PM
[ QUOTE ]
I deleted a couple beacons to see if I could replace them someplace else, now it won't even let me put them out, it's red no matter where I try to put them.

[/ QUOTE ]

Same thing happened to me. In my base I wanted to remove the Faultline beacon with Boomtown. Faultline deleted just fine, but when I went to put in Boom, I get red all over, couldn't even put it on a wall facing the TP.

Also, it wouldn't allow me to put anything in the corner of my TP room. I have 2 Arcane TP's kiddycorner with a corner space between them (2x2 room). I'd like to put something there instead of having a dead space. :P

They should have done more tests on Test before implementing this patch. :(

GammaEmission
04-12-2006, 06:43 PM
Yeah, it is a real pain. I can't even put anything on an entire wall for some reason. The entire wall. Not even a small torch. Rather silly if you ask me.

NinjaAssassin
04-13-2006, 12:18 AM
Fans or any of that kind of item that can block entry has been changed so that you can no longer block paths, if you have it now, it will not allow you to move things around in room, like if its under an anchor or blocking a path to energy generator. For the doorways not being there, basically you need to change your ground levels to match up with each other, a common move room bug. Also, for raids, REQUIREMENTS: 6 Anchors and 1 IoP in a Vault Room, That solves the "Supergroup cannot be raided problem."

rlhoffman
04-13-2006, 04:33 AM
Ok, did some testing last night.

On my sg where we *ahem* accidentally blocked dimensional anchors, i can not move any existing item, or place any new item in any room except the base portal. Note, all other rooms have dimensioanl anchors that are well blocked.

Now, on the sg that did NOT block any raidable device, there are a total of seven rooms. Four of which I can not move any existing items or place any new items. These rooms include secured tp chamber, infirmary, control room, 1 of 2 workshops. I can move items or place new items in; my base portal room, 2 of 2 workshop, and my energy room. I send two petitions and never heard back from a GM.

On a side note; #1 the frame rate seemed way low when I was doing an indoor warburg mission solo. I can't imagine a group doing things and NOT complaining.

#2 My regen stalker was taking WAY more damage than usual. Either the devs nerfed something regarding my character, or buffed enemy damage.

MCG_Warface
04-13-2006, 05:45 AM
Guys delete everything but the rooms and your salvage created items.....ensure there are no pathways blocked, or crazy turns in hallways. you may need to delete a few select salvage created items. Then you should be able to put back in doorways and items, but be very careful about pathing from now on.

The above suggestion is only if you are impatient. I recommend you wait for a GM (use help or petition not bug) to do all that so he will return you your salvage like they did for us.

If you get GM Roland he will know exactly what to do.

Endless_Fury
04-14-2006, 09:57 PM
I'm still having all sorts of problems. Trying to delete an empty room so I can add a vault and be able to raid again, but I get "Deleting this room will break continuity of the base" (which it wouldn't) Also can't place new rooms, in other areas, most irritating :(

MCG_Warface
04-15-2006, 05:35 AM
You have to call a GM. Im telling you let em work their magic. It may take a while for em to come, just do a mission arc or something to bide your time. They will eventually come.

Short of that, get rid of everything with pathing issues (especially if you have anchors behind lights/spikes up in ceiling)

Ruin_Of_Irony
04-15-2006, 06:33 AM
You may have to wait on that GM. Apparently the mechanism for /petition went out sometime last night - Cuppa noted it in the announcements section. Hopefully they'll have it working again soon. :p

Guardian_Gaz
04-15-2006, 07:14 AM
While trying to place a vault in our base last night, the base editor deleted the doorway to our infirmary even though I wasn't working anywhere near that part of the base. Much like many of the posters in this thread, I was unable to build new rooms, place new items, often times I would move something and be unable to put it back where it was. As it turned out, there was a dimensional anchor in my infirmary that had been placed too close to a hanging ceiling light and was violating the pathing requirements. Once I moved the anchor over a space, the base behaved properly again, allowing rooms to be created, objects to be placed, moved, and rearranged normally. So, it appears that you only need to have a single violation anywhere in your base for the pathing system to freak out and disallow edits in the rest of your base.

GammaEmission
04-15-2006, 08:24 AM
yeah pretty annoying stuff. good to see you found out what was causing your problems Gaz. it was just 1 bridge in our case.

DojhromTRW
04-15-2006, 08:32 AM
I wish the items violating the pathing system would light up purple instead of playing cat and mouse with move/delete ...

Lava_Lizard
04-15-2006, 02:22 PM
As an update, GM just fixed our base in COH and said "The last patch you cannot edit rooms where an anchor is untargettable in that room"

Oddly enough one room was fixed and I would have never had guessed the anchor was untargetable, just kinda slapped it up. The other was "ahem" quite hard to touch.

Guardian_Gaz
04-15-2006, 03:01 PM
[ QUOTE ]
As an update, GM just fixed our base in COH and said "The last patch you cannot edit rooms where an anchor is untargettable in that room"

Oddly enough one room was fixed and I would have never had guessed the anchor was untargetable, just kinda slapped it up. The other was "ahem" quite hard to touch.

[/ QUOTE ]

I wouldn't have thought our anchor was in violation either. Like you it was one of those cases where I just placed the anchor in the room without giving its placement more than a cursory thought. It was still targetable, just not from straight on if you were level with it. If you saw it, you probably wouldn't think anything of it.

What is interesting is that the problem was in the infirmary, but it was affecting my ability to do much else in any other room of the base, though I could edit stuff in the infirmary (move stuff around, delete stuff, add stuff).

rlhoffman
04-15-2006, 07:44 PM
Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.

Dumb, real dumb.

MCG_Warface
04-16-2006, 10:30 AM
[ QUOTE ]
Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.

Dumb, real dumb.

[/ QUOTE ]

Hmmm can you put lights or spikes near the anchor and still remain editable?

Shooting_Star
04-16-2006, 07:51 PM
Well heres what I discovered if I deleted an item from the room or tried to put an item in the room I could not do it until I deleted the deminsional anchor. Once the anchor in that room was gone I could do whatever I wanted. I tried it in several rooms and the same thing happened in every room I could do nothing in the room while the anchor was present once I removed it everything worked fine. Then once your done just put the anchor back in.

Guardian_Gaz
04-16-2006, 08:01 PM
[ QUOTE ]
Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.

Dumb, real dumb.

[/ QUOTE ]

That's exactly how I had my anchor placed in our infirmary. Ceiling dropped two levels, anchor dead center above the doorway. I moved it over a click to the left and everything in the base worked fine from there. It is the only anchor in our base that was positioned that way.

rlhoffman
04-17-2006, 08:13 AM
[ QUOTE ]
[ QUOTE ]
Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.

Dumb, real dumb.

[/ QUOTE ]

Hmmm can you put lights or spikes near the anchor and still remain editable?

[/ QUOTE ]

Not since the patch, if you were illegally blocking before, the room is unedittable until you correct the issues. Now the path blocking is mostly correctled, so you can't have things in front of the dim anchors. It's just so wierd that they consider an object centered over a doorway to be path blocking. I have since found that the area over the doorway is a 'dead space' to any object, not just dim anchors.

Lord_Justice
04-17-2006, 09:48 AM
I know that the pathing changed quite a bit in this latest patch however I still find I am able to block an anchor off. I can have things hanging right in front of it directly against it with no problem and while to a less degree than before I can still have items directly under the anchor. In a nutshell I can't make the fortess I had before around each one but I can still block them pretty well. I am curious exactly what pathing changes took effect and if there will be more to come to ensure no anchor blocking can occur at all.

blackangusfilms
04-17-2006, 12:47 PM
I was having the same problem with my Teleporter room. I removed a beacon and was planning on installing a new one, and pow! I'm getting red everywhere when I tried to place the new one in. This Reasonable place goobled [censored].

I was reading and saw that it could be a problem with the dimensional portal being in a blockable place..so instead wasting time moving it, I flat out deleted the portal...thinking this would solve the problem.

It didn't.

Even without a dimensional portal, I can't move or place anything in that room. Beacons..heck I can't even place a chair!

I don't know if the problem extends to the other rooms, but I was adding decorative items in my vault just fine.

Grumble....I hope I figure out what's going on here.

The_Zig
04-17-2006, 01:40 PM
Hey guys.

As many of you figured out, the base cause of this was some fixes to base raidable checks. Previously, items on walls were not properly blocking off space. Now, any item on a wall will count as obstructing the entire column of space it occupies, to prevent inaccessible rooms.

We didn't intend for this to delete doors between rooms, or make a base uneditable. Those are bugs.

If you have a problem where you can't edit your base, you should remove any wall items, or move them to out of the way places. This is especially true for anchors. Then, have everyone leave the base for about 5 minutes so it will restart. When you come back in, you SHOULD be able to edit your base again.

If this doesn't solve your problem, please /petition it and a GM will be able to come help you. Also, if what I said above doesn't work, feel free to post in this thread and explain your situation, so I can check up on it.

Blastagirl
04-17-2006, 02:56 PM
It's still not consistent with what you can place where. Once I recreated by "doorways' and placed items back, there were a few that wouldn't got (the small round light), I placed these bewteen stairs for added "lighting effect". Now I can't place them in about 3-4 spots while all the other work..rubbish.

They should have changed the depth of the Anchors "footprint" to prevent you from placing anything too close in front of them, too late for that now.

Can't even make a good maze now, buh!

H_J

makerian
04-17-2006, 03:14 PM
Players let em check up on it, watch it while he check up on it, uh dip it, pop it, twork it, stop it, uh check on it tonight. :o

Sorry that probably sounded funnier in my head than on the pixeled page.

PosiBot
04-17-2006, 03:53 PM
[ QUOTE ]
Hey guys.

As many of you figured out, the base cause of this was some fixes to base raidable checks. Previously, items on walls were not properly blocking off space. Now, any item on a wall will count as obstructing the entire column of space it occupies, to prevent inaccessible rooms.

We didn't intend for this to delete doors between rooms, or make a base uneditable. Those are bugs.

If you have a problem where you can't edit your base, you should remove any wall items, or move them to out of the way places. This is especially true for anchors. Then, have everyone leave the base for about 5 minutes so it will restart. When you come back in, you SHOULD be able to edit your base again.

If this doesn't solve your problem, please /petition it and a GM will be able to come help you. Also, if what I said above doesn't work, feel free to post in this thread and explain your situation, so I can check up on it.

[/ QUOTE ]

If you can't edit your base, how do you move items?

Brigg
04-17-2006, 04:43 PM
bah! i'll give u base bug.

when moving rooms around to better accomomdate members, my entrance somehow deleted itself. just vanished.

i put it back in place, but it didn't connect to either room on either side of it. so, what was there was an open doorway, but no connecting hall between the 2. so, what i had was an entrance, 2 doorframes on either side. a gap (on either side) and the 2 frames leading to either half of my base on either side.

the "gap" was now allowing everyone who entered my base access into base limbo. the matrix grid was there. and if u tried walking off at a certain point, u fell. 1000s and 1000s of digital feet until u finally hit and lost all of ur life but 1 hp. i looked up, and my base was waaaaaaaaaaaaaaaaay above me. pretty much a dot.

i used my squid form to fly back up to the base, filed a petition, and set in limbo doing yoga contemplating my near death experience. =P

i never got a reply. of course they sent me an email saying they looked for me but found me offline. i was still waiting in the base, lol.

i ended up trying several things before fixing the problem myself. but it was pretty weird for a couple of days. our sg was having pow wows in Digital Limbo. =)

Obsidius
04-17-2006, 04:52 PM
Thanks for the update Zig. I had an issue, and it was resolved by two great in-game GMs. More info can be found here (http://boards.cityofheroes.com/showthreaded.php?Cat=&Number=5285928&page=&view=&s b=5&o=&vc=1).

Obsidius
04-17-2006, 04:55 PM
[ QUOTE ]
If you can't edit your base, how do you move items?

[/ QUOTE ]

If they are general base items, you have to delete tham and re-place them after you get things to work.

If they're crafted items, I would petition for a GM, who can help you out more. They were very helpful in my situation.

PosiBot
04-17-2006, 04:59 PM
[ QUOTE ]
[ QUOTE ]
If you can't edit your base, how do you move items?

[/ QUOTE ]

If they are general base items, you have to delete tham and re-place them after you get things to work.

If they're crafted items, I would petition for a GM, who can help you out more. They were very helpful in my situation.

[/ QUOTE ]

How do you do that if you can't edit your base though?

Obsidius
04-17-2006, 05:17 PM
Please be clear. Do you not have permission to edit your base, or is there something wrong with your permissions? Or is it just a matter of not being able to place base items once you're in editing mode?

You need to be specific about the problem which you encounter in the whole "editing" process.

The_Zig
04-17-2006, 06:03 PM
As Obsidious said, if it's a normal base item, like an anchor, that's causing the problem, you should be able to select the item and Sell it to fix your base.

If it is not a normal item, like a crafted item, /petition and the GMs can work through it.

PosiBot
04-17-2006, 06:34 PM
[ QUOTE ]
As Obsidious said, if it's a normal base item, like an anchor, that's causing the problem, you should be able to select the item and Sell it to fix your base.

If it is not a normal item, like a crafted item, /petition and the GMs can work through it.

[/ QUOTE ]

Alright, thanks for clearing that up.

DojhromTRW
04-19-2006, 01:59 PM
[ QUOTE ]
Hey guys.

As many of you figured out, the base cause of this was some fixes to base raidable checks. Previously, items on walls were not properly blocking off space. Now, any item on a wall will count as obstructing the entire column of space it occupies, to prevent inaccessible rooms.

We didn't intend for this to delete doors between rooms, or make a base uneditable. Those are bugs.

If you have a problem where you can't edit your base, you should remove any wall items, or move them to out of the way places. This is especially true for anchors. Then, have everyone leave the base for about 5 minutes so it will restart. When you come back in, you SHOULD be able to edit your base again.

If this doesn't solve your problem, please /petition it and a GM will be able to come help you. Also, if what I said above doesn't work, feel free to post in this thread and explain your situation, so I can check up on it.

[/ QUOTE ]


Would it possible to see this collision box as well as the 2hit box when we highlight the item? This really makes Monitor banks really huge now lol!