View Full Version : Two things...
Statesman_NA
02-28-2006, 03:04 PM
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
evertheskeptic
02-28-2006, 03:08 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
*remembers the regen "tweak"*
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Just to make sure, PvE and PvP?
edit: and is this to be expected at I7 or a patch before then?
Blueeyed
02-28-2006, 03:08 PM
Okay...
Strange place to put this.
EDIT: May I ask why a painful change to entire sets of players couldn't be dealt with before it had been on live for a week?
Oh, and congrats on the Statesbaby.
LivingHellfire
02-28-2006, 03:11 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
What about DoT caused by that one attack?
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Dude... you can't tell us that you didn't see everyone screaming about it when it was on test. You either didn't read the forums, you didn't listen to _Castle_ or you didn't care. And if it was becuase you weren't here (congratulations, by the way *hands cigar* ) it still doesn't matter 'cause you're the boss and the buck stops with you.
Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.
Pirates_Rule
02-28-2006, 03:14 PM
[ QUOTE ]
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Dude... you can't tell us that you didn't see everyone screaming about it when it was on test. You either didn't read the forums, you didn't listen to _Castle_ or you didn't care. And if it was becuase you weren't here (congratulations, by the way *hands cigar* ) it still doesn't matter 'cause you're the boss and the buck stops with you.
Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.
[/ QUOTE ]
He didn't say he didn't see it. He said they're looking into it. And he even apologized.
Jeez.
Alcoa
02-28-2006, 03:20 PM
[ QUOTE ]
We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
seems fine to me for PvP but for PvE i would hate to have to jam in an attack that could take out over 80 hit points for just one.
Blueeyed
02-28-2006, 03:23 PM
[ QUOTE ]
[ QUOTE ]
We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
seems fine to me for PvP but for PvE i would hate to have to jam in an attack that could take out over 80 hit points for just one.
[/ QUOTE ]
PLAYERs. This won't be affecting npcs.
LivingHellfire
02-28-2006, 03:23 PM
[ QUOTE ]
He didn't say he didn't see it. He said they're looking into it. And he even apologized.
[/ QUOTE ]
EDIT- Removed - No point in arguing this one, it'd be like loading bullfrogs into a pickup.
Friggin_Taser
02-28-2006, 03:24 PM
[ QUOTE ]
Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.
[/ QUOTE ]
I know being an irrational ranter is your schtick, but the patch that included the changes to endurance for bosses and LTs was on test for over a week, actually longer than most patches have been on test that have included far more than that patch did.
kviri
02-28-2006, 03:25 PM
[ QUOTE ]
Just to make sure, PvE and PvP?
[/ QUOTE ]
I believe he's gone on record (on these forums) as saying it would not effect PC one-shotting of NPCs. (NPC one-shotting of PCs in PvE, I'm not sure about.)
Also... "if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0" (emphasis mine). This would also seem to indicate that NPCs aren't going to benefit from this change, and can still be one-shotted.
LivingHellfire
02-28-2006, 03:26 PM
[ QUOTE ]
[ QUOTE ]
Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.
[/ QUOTE ]
I know being an irrational ranter is your schtick, but the patch that included the changes to endurance for bosses and LTs was on test for over a week, actually longer than most patches have been on test that have included far more than that patch did.
[/ QUOTE ]
Heh... right on time.
Fine... have it your way. For over a week blaster were posting about it and we were ignored... again...
Friggin_Taser
02-28-2006, 03:27 PM
[ QUOTE ]
What kind of bizarro world do you live in? Did you read my post? Your own even intimates that you yourself are under the impression that he was aware that it was the wrong move and pushed it through anyway.
[/ QUOTE ]
No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.
But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?
Alcoa
02-28-2006, 03:27 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
seems fine to me for PvP but for PvE i would hate to have to jam in an attack that could take out over 80 hit points for just one.
[/ QUOTE ]
PLAYERs. This won't be affecting npcs.
[/ QUOTE ]
guess i gotta read between the lines.
Friggin_Taser
02-28-2006, 03:28 PM
[ QUOTE ]
Fine... have it your way. For over a week blaster were posting about it and we were ignored... again...
[/ QUOTE ]
Except we weren't since Castle posted on it. He never promised an immediate fix, though, and said they were looking into it.
So please knock off the pity party. You are making the rest of us blasters look bad.
Click_Beetle
02-28-2006, 03:28 PM
I think he was asking if they'd only put this into PvP zones or if this was going to be in both modes of gameplay. I hope the answer is the latter.
And congratulations on Mini-States!
Blueeyed
02-28-2006, 03:29 PM
[ QUOTE ]
No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.
But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?
[/ QUOTE ]
I believe, for example, setting Bosses and LTs back to 100 endurance would be a good starter, until the 'proper' fix came down. The immediate problem was with EBs, not the Bosses and LTs that had been fine for two years up til this point.
But, hey, 40 lashes would be good too. By this point, Geko deserves it.
Degnared
02-28-2006, 03:30 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
I'd like to add my hope that this applies to NPC attacks on players.
Why, that even sounds like a *buff* to Regen.
LivingHellfire
02-28-2006, 03:30 PM
[ QUOTE ]
No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.
[/ QUOTE ]
There were other solutions. Take off the blind fold.
[ QUOTE ]
But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?
[/ QUOTE ]
Heh... right... Better to ask forgiveness than ask permission, right? Know what's gonna happen? They're gonna boost end drain ever so slightly. It won't fix it to where it used to be, to where it should be, it'll just bring it back JUST a little bit so that you and the rest of the Cheering Section can point out how good they are to us.
Meanwhile, they still nerfed us.
Steele_Magnolia
02-28-2006, 03:30 PM
[ QUOTE ]
[ QUOTE ]
Fine... have it your way. For over a week blaster were posting about it and we were ignored... again...
[/ QUOTE ]
Except we weren't since Castle posted on it. He never promised an immediate fix, though, and said they were looking into it.
So please knock off the pity party. You are making the rest of us blasters look bad.
[/ QUOTE ]
And Defenders! Don't forget us poor, lonely electric defenders... crying in the dark over our lost endurance drain.
Seriously, I just want it fixed.
Friggin_Taser
02-28-2006, 03:34 PM
[ QUOTE ]
There were other solutions. Take off the blind fold.
[/ QUOTE ]
So what are some of your ideas, oh great and wise LivingHellfire?
I'd rather they go back to the drawing board in I7 and rework the way end drain works. Get rid of the "all or nothing" of it. Make it so that any enemy can't do all of its moves with 2 end points anymore. That would instantly make end drain better than it's ever been in this game, even if we can't one shot drain those bosses anymore.
So_Evil
02-28-2006, 03:34 PM
i figured the one shot code would have kicked in at 95% and above. either way the same people who complained about 1 shotting will continue to complain about 2 shotting.
evertheskeptic
02-28-2006, 03:39 PM
[ QUOTE ]
I think he was asking if they'd only put this into PvP zones or if this was going to be in both modes of gameplay.
[/ QUOTE ]
Yeah, that's what I meant.
[ QUOTE ]
either way the same people who complained about 1 shotting will continue to complain about 2 shotting.
[/ QUOTE ]
That's actually one of the first things I thought of (but didn't post about it), especially with only 1% HP left.
Burning_Brawler_NA
02-28-2006, 03:41 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
Erm thanks for the 1 HP but yeah Inferno DoT, Ice Cold Damage, EB, the unnoficial Energy AS follow-up? No one-shotting like that is a start but hardly gonna make a difference with most situations.
Vixen_Valor
02-28-2006, 03:41 PM
So what's the stalker solution to that? Brawl 'em so they're only at 99.5% hps and -then- placate and AS? :D
*tongue fully inserted in cheek*
Arglaar
02-28-2006, 03:42 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
What's the point of playing an Assassin-type class and using an attack called "Assassin Strike" if I can't use it to Assassinate players?
LivingHellfire
02-28-2006, 03:42 PM
[ QUOTE ]
So what are some of your ideas, oh great and wise LivingHellfire?
[/ QUOTE ]
How about just reducing the cost of the attacks of the certain mobs that were running out of endurance so fast, hmm? After all, they did say that they made the change to fix certain bosses and EB's, right? So why not fix just those by giving them and end discount?
Nope, couldn't do that. See, if they did that then it would only fix the strawman problem and wouldn't actually accomplish what they're after.
I'll make you a wager, right now. This minute. I'll bet you that when they do "fix" this issue it will be to increase the end drain capability, but that when they do it won't be back to where it was. They'll bring it back just slightly so that it's better, but nowhere near as good as it was. Know what that means? It means it was nerfed. The game is exactly the way it was only a powerset is now less effective, is basically the balance.
I'm betting that they wanted to nerf it, and this kills two birds with one stone by solving the end problems on the bosses, as well as nerfing the powerset, with the added benefit of being the heroes at the end of the day for "owning up" and "fixing the problem". It's classic spin-doctoring, man.
Dragon_Clan
02-28-2006, 03:46 PM
[ QUOTE ]
i figured the one shot code would have kicked in at 95% and above. either way the same people who complained about 1 shotting will continue to complain about 2 shotting.
[/ QUOTE ]
QFT
KidQwik
02-28-2006, 03:48 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
Tweak says the Statesman??? Regen Scrappers know this really spells DOOOOOOOM. Please tell me you're not going to make Stamina a click or something...
Degnared
02-28-2006, 03:49 PM
Pretty much something like that will be the work around for Stalkers. Maybe the other way around... Assassin's Strike->Placate->Brawl->Maniacal Laughter.
Not that I think this is a bad thing at all. Now people have that "chance to react" that has been so vocally requested. And mind you, that's 1% hitpoints, not 1 hitpoint.
Scorus
02-28-2006, 03:49 PM
[ QUOTE ]
He didn't say he didn't see it. He said they're looking into it. And he even apologized.
[/ QUOTE ]
They went live with a known bug that eliminated a strategy that some power sets depend on. I think Statesman would agree that he has every right to be angry.
Scorus
Birdbird
02-28-2006, 03:49 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
So then anything that has DOT damage can take that 1% away and you still die.
Thunderfire
02-28-2006, 03:51 PM
[ QUOTE ]
[...]it'd be like loading bullfrogs into a pickup.
[/ QUOTE ]
Now I can't get this image out of my head. :mad: :p :D
Lallendos
02-28-2006, 03:51 PM
Perhaps you haven't noticed just how often this type of thing happens. What you witnessed is forum-goer frusration at how even obvious side effects, side effects that are noticed and commented on, mind you, aren't even considered until after the fact.
Oh, and it's been said before, in different words, yet is worth repeating:
We live and breathe the tiniest details in your creation for hours on end.
We rejoice in every new experience added.
When you cut off our legs, we will not celebrate when you later sell us a wheelchair.
We are your dedicated players.
_Ilr_
02-28-2006, 03:51 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Uh huh... Something that reduces Endurance Drain effectiveness by 30-50 percent is a "Tweak" as usual.
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Yay! We'll have a whole split second to pop 2 or 3 Respites or just die anyway. ...way to "fix 1 shotting"... now we'll call it One-shotting + Brawl, or 1-shotting + Slug, or 1-shotting + Boxing ... well you get the picture.
Why not use the idea Several posters have already suggested:
Make Health Bars drop more gradually instead of instantly... You might get shot for 99% of your health, but it would take 3 seconds for you to actually die. Think of it as changing all Hits over 500 Damage into DoT's... or Something... Anything damn thing but THIS 1% idea
Angry_Citizen
02-28-2006, 03:52 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
*Ahem*
Doom.
That is all.
LivingHellfire
02-28-2006, 03:54 PM
[ QUOTE ]
We live and breathe the tiniest details in your creation for hours on end.
We rejoice in every new experience added.
When you cut off our legs, we will not celebrate when you later sell us a wheelchair.
We are your dedicated players.
[/ QUOTE ]
Signature here I come.
EDIT - Damn, too long... :(
But awesome anyway
Futurias
02-28-2006, 03:59 PM
[ QUOTE ]
[ QUOTE ]
No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.
But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?
[/ QUOTE ]
I believe, for example, setting Bosses and LTs back to 100 endurance would be a good starter, until the 'proper' fix came down. The immediate problem was with EBs, not the Bosses and LTs that had been fine for two years up til this point.
But, hey, 40 lashes would be good too. By this point, Geko deserves it.
[/ QUOTE ]
Actually, putting Minions/Underlings at less Endurance may be appropriate actually. Perhaps 75END for Minions, 50END for Underlings.
Futurias
02-28-2006, 04:04 PM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
So then anything that has DOT damage can take that 1% away and you still die.
[/ QUOTE ]
Where is there a DOT that does 100% damage on its first tick?
And unless those DOTs are incredibly fast you *still* have time to click some GREENs as your health is dropping.
Ie. *NOT* being one-shotted.
DA_Sapphon_40k
02-28-2006, 04:05 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
We need a little clarification.
Let's say that PlayerA has 1000 hit points.
1.) If PlayerA gets hit by PlayerB for 1001 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
2.) If PlayerA gets hit by the Psychic Clockwork King for 2600 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
3.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 1001 points of damage, will the player be at 10 hit points & still be alive?
4.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 801 points of damage, will the player be at 10 hit points?
5.) If PlayerA is in a damage field (multiple Caltrops for example) and something does 1000 points of damage, will it even waste the time to do the calculation? Having 10 hit points in a persistant damage field is meaningless.
6.) Does this mean that people will survive exploding buildings in Steel Canyon?
7.) Also, will this niffty new one-shot code introduce lag?
8.) What is being done to compensate (if anything) the Stalkers that could one-shot? How about the Brutes that can one-shot?
In my opinion, the one-shot code should apply to pve only (unless someone can come up with a good reason to have it impact pvp).
Pirates_Rule
02-28-2006, 04:07 PM
[ QUOTE ]
Perhaps you haven't noticed just how often this type of thing happens. What you witnessed is forum-goer frusration at how even obvious side effects, side effects that are noticed and commented on, mind you, aren't even considered until after the fact.
[/ QUOTE ]
Oh boo freakin hoo. I've been playing defective sets since I bought the game, and I never once came on to tell the devs how they better fix it or I'm gonna be mad.
Most of the time, forum goer frustration is due to lack of response on part of the devs, and in the case of I5-6, feelings of mistreatement. So States takes the time to let everyone know that they're aware of the problem, looking into it, and even apologizes, and he still get's flamed for it.
Guess what. It's software. There's a complicated pipeline, and you can't just pull something because there's a balance problem. It's not a bug, it was an intentional change with side effects that negatively affected some players. They never said they wouldn't fix it, they never said they wouldn't look into it, the never even said it was going to take a long time.
[ QUOTE ]
Oh, and it's been said before, in different words, yet is worth repeating:
We live and breathe the tiniest details in your creation for hours on end.
We rejoice in every new experience added.
When you cut off our legs, we will not celebrate when you later sell us a wheelchair.
We are your dedicated players.
[/ QUOTE ]
Just because you're a dedicated player doesn't mean they should stop to consult you every time a change is made. With the responses that they get, regardless of how open or cryptic (no pun intended...maybe) they are being, I don't know why they should bother being open at all. It's not like the amount of flaming that goes on is lessened by it.
Birdbird
02-28-2006, 04:09 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
So then anything that has DOT damage can take that 1% away and you still die.
[/ QUOTE ]
Where is there a DOT that does 100% damage on its first tick?
And unless those DOTs are incredibly fast you *still* have time to click some GREENs as your health is dropping.
Ie. *NOT* being one-shotted.
[/ QUOTE ]
Already brought up once in this post but Infernal does have that flaming axe you know.
Dasher
02-28-2006, 04:11 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
Great.
How about doing something really useful, like a tweak that gets rid of Travel Power Suppression?
Dasher (MY "archetype" is SUPER SPEEDSTER)
Texan
02-28-2006, 04:13 PM
[ QUOTE ]
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Uh huh... Something that reduces Endurance Drain effectiveness by 30-50 percent is a "Tweak" as usual.
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Yay! We'll have a whole split second to pop 2 or 3 Respites or just die anyway. ...way to "fix 1 shotting"... now we'll call it One-shotting + Brawl, or 1-shotting + Slug, or 1-shotting + Boxing ... well you get the picture.
Why not use the idea Several posters have already suggested:
Make Health Bars drop more gradually instead of instantly... You might get shot for 99% of your health, but it would take 3 seconds for you to actually die.
[/ QUOTE ]
That's a horrible idea for team play. A single empath controller or defender's healing is already horribly difficult to overcome - removing all possibilty of even a team spiking out a squishy would make it impossible. Same applies (to a lesser degree) for thermal corruptors.
Circuit_Breaker_NA
02-28-2006, 04:17 PM
[ QUOTE ]
[ QUOTE ]
Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.
[/ QUOTE ]
I know being an irrational ranter is your schtick, but the patch that included the changes to endurance for bosses and LTs was on test for over a week, actually longer than most patches have been on test that have included far more than that patch did.
[/ QUOTE ]
And for the duration of that week, it was thoroughly documented how it gutted endurance drain strategies unnecessarily, several alternatives were offered -- all within the span of the first 36 hours, I might add -- and yet nothing could be done about it before it went live. You can leave buggy or over-nerfing code on test for a month or a minute, if it goes live in the same state, it's still buggy/over-nerfing and wasn't on test long enough to get it fixed/adjusted to a level that's worth pushing live.
LivingHellfire
02-28-2006, 04:17 PM
[ QUOTE ]
Oh boo freakin hoo. I've been playing defective sets since I bought the game, and I never once came on to tell the devs how they better fix it or I'm gonna be mad.
[/ QUOTE ]
Nobody said any of this.
[ QUOTE ]
Most of the time, forum goer frustration is due to lack of response on part of the devs, and in the case of I5-6, feelings of mistreatement. So States takes the time to let everyone know that they're aware of the problem, looking into it, and even apologizes, and he still get's flamed for it.
[/ QUOTE ]
I have a friend whose late all the time. He always has a good reason and always apologizes, but y'know what? After a while it stopped mattering to me how good the reason was or if he apologized, he's always frackin' late and I got sick of it. Period. Same logic applies here.
[ QUOTE ]
Guess what. It's software. There's a complicated pipeline, and you can't just pull something because there's a balance problem. It's not a bug, it was an intentional change with side effects that negatively affected some players. They never said they wouldn't fix it, they never said they wouldn't look into it, the never even said it was going to take a long time.
[/ QUOTE ]
Hey, how ya doin'? Welcome to the topic.
[ QUOTE ]
Just because you're a dedicated player doesn't mean they should stop to consult you every time a change is made. With the responses that they get, regardless of how open or cryptic (no pun intended...maybe) they are being, I don't know why they should bother being open at all. It's not like the amount of flaming that goes on is lessened by it.
[/ QUOTE ]
Nope, but it woudl be nice if there was some damn follow through once in a while, or if they actaully said something now and then, instead all we get are equivocations and half-statements like "maybe" and "soon" and "we're looking into it" to shut us up and occupy us with the naive as they insist that we "Wait until they've looked into it" and then when, inevitably, they do nothing about it those same naive people scream about how they "never promised to fix anything" (which is an... interesting choice of words).
Either say it or don't say it or just have the balls to tell us "Hey, this is our game, we're gonna do what we want with it. Period". If they said that I'd shut up. The thing that irks me is the feigned concern about our opinions.
kviri
02-28-2006, 04:22 PM
[ QUOTE ]
So then anything that has DOT damage can take that 1% away and you still die.
[/ QUOTE ]
Not if you're out of enemy range by the time the first attack's animation completes.
If I understand correctly, this does fix (or at least mitigate somewhat) the "sniper hits you with AS while you're moving quickly, and you die 200 yards away when the animation completes" broken-reality problem. If they (or one of their friends) aren't legitimately in range when the AS completes, they're unable to finish you off and the assassination attempt fails. Instant reduction in "cheap" drive-by one-shots.
Seems like a pretty significant improvement to me.
Lallendos
02-28-2006, 04:36 PM
Allow me to bring you back to reality. I don't want them to consult me. I'm an IT professional. We don't release jack diddly squat from developers without developer AND End User Testing. This piece, as were many others, got released live without consideration of known side effects. If the side effects WERE considered, then they were thought without merit for restarting the development cycle, or tuning and re-testing. That, or it actually WAS a diversion tactic to get us accepting a new nerf with smiles.
What I WANT is proper testing, and no spin doctoring. Those of you following along the nerf trail like lemmings must not work at jobs with any level of responsibility. We are paying customers. Hundreds of thousands of us. We pay for testing. We pay for careful analysis. I don't give a rat's [censored] about lying to the player base. I note ACTIONS not words, unless they contrast in such a way as to alter character of the speaker.
The ACTION taken directly relates to weakening the effects of an already hampered collection of powers. Other options WERE available. The side effects were patently obvious, and quite loudly complained about, and intelligently debated. Sounds real familiar to me.
"Every time a new issue is released, a thousand /regens faceplant. More."
kviri
02-28-2006, 04:42 PM
[ QUOTE ]
What I WANT is proper testing, and no spin doctoring. Those of you following along the nerf trail like lemmings must not work at jobs with any level of responsibility. We are paying customers. Hundreds of thousands of us. We pay for testing. We pay for careful analysis.
[/ QUOTE ]
Note the use of the word "I" in the first sentence.
Note the use of the word "we" in the last four.
Speak your mind all you want, it's part of what these forums are for. But kindly don't imply that you speak for "hundreds of thousands" of paying customers, because -- to be quite frank -- quite a few of those people clearly don't share your level of annoyance on this issue.
I happen to be one of them.
LivingHellfire
02-28-2006, 04:46 PM
Whether you share his level of annoyance or not, you are A; a paying customer B; paying for testing and C; paying for careful analysis. These are things that you ARE paying for.
Whether you think he's right or not, his statement is accurate. He is saying what HE wants and then stating, quite truthfully, what we are all paying for as we all pay the same rate.
And he's 100% correct.
_Ilr_
02-28-2006, 04:48 PM
[ QUOTE ]
That's a horrible idea for team play. A single empath controller or defender's healing is already horribly difficult to overcome
[/ QUOTE ]
I wasn't aware landing a single hold on a defensless squishy was "horribly difficult"...
Ever try recruiting a Dominator? Hell, get an Ice blasting corruptor, they make even shorter work of them. I mean really, how dumb do you think I am? "Oooh, big scary Empathy Defender" ...just shuttup
Revolver_Law
02-28-2006, 04:51 PM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
What's the point of playing an Assassin-type class and using an attack called "Assassin Strike" if I can't use it to Assassinate players?
[/ QUOTE ]
Don't get too caught up in the name. They made the change to players at least have a chance to recover from an AS. Leaving them with 1% really isn't that big of a deal - well it doesn't affect my attack chain at all at least.
kviri
02-28-2006, 04:55 PM
[ QUOTE ]
Whether you share his level of annoyance or not, you are A; a paying customer B; paying for testing and C; paying for careful analysis. These are things that you ARE paying for.
Whether you think he's right or not, his statement is accurate. He is saying what HE wants and then stating, quite truthfully, what we are all paying for as we all pay the same rate.
And he's 100% correct.
[/ QUOTE ]
Well, as far as that goes, sure.
However, the point here is that I don't feel that the occasional minor slip-up, if efforts are made to correct it in a reasonable timeframe, qualifies as a major failure of "sufficient testing and careful analysis."
The last time I tried to relate my own experiences in software development to the CoH development process, it turned into a HUGE digression that served no purpose, so this time, I'll just say this: he's not the only IT professional in this thread, and my own personal belief (based on experience on much smaller projects) is that expecting nothing of this sort to happen in a development effort as immense as CoH/CoV... well, that's just a total pipe dream. In my opinon.
So, he shouldn't imply that anyone else should share his outrage. The rest of us can decide that for ourselves, and calling us "lemmings" if we don't agree with him isn't going to earn him a trace of sympathy from anyone.
LivingHellfire
02-28-2006, 04:56 PM
Of course not, all you have to do is queu up another attack. The whole 1% thing is pretty pointless, imo.
It certainly won't affect the frequency with which I PvP, which is to say... little to none.
Stupid_Fanboy
02-28-2006, 04:57 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
before everyone goes crazynuts over this, please remember that Castle said this will also affect the NPCs attack us as players. No more AV one shots.
this wil not affect the way we damage NPCs.
[edit] I kinda like Ilr's suggestion
[re-edit] holy crap, did i just type that?
CircuitBoi
02-28-2006, 04:58 PM
Hey States, a quick question....
Does your "no one-shot idea" mean that fire's additional DoT effects are gonna be suppressed or something? Fire causes lingering damage after the attack. If the initial strike does 99%, the player dies after the next bonus tick. That means fire doms, fire blasters, and fire corruptors still have a one-shot.
Other DoTs aren't going to have this "massive frontloaded DoT" issue. But fire is of special note.
Wait. Why am I telling you this?!?! Augh! Must go level all my fire villains immediately!
Revolver_Law
02-28-2006, 05:10 PM
[ QUOTE ]
Why not use the idea Several posters have already suggested:
Make Health Bars drop more gradually instead of instantly... You might get shot for 99% of your health, but it would take 3 seconds for you to actually die. Think of it as changing all Hits over 500 Damage into DoT's... or Something... Anything damn thing but THIS 1% idea
[/ QUOTE ]
I fail to see how this is fair to an AT whose meant to extreme burst damage (Stalkers). In PvE that idea is probably fine and would be considered a global buff by most, but in PvP 3 seconds is an eternity.
For once I actually agree with the fix the Devs have set forth. No one can be one-shotted anymore. You're Defender or Troller or Corruptor has time to heal you. You have time to pop a green or run if you see fit - yet at the same time those who are able to "one-shot" (which happens a lot less often than people realize) aren't nerfed hard.
Bionic_Flea
02-28-2006, 05:17 PM
[ QUOTE ]
Either say it or don't say it or just have the balls to tell us "Hey, this is our game, we're gonna do what we want with it. Period". If they said that I'd shut up.
[/ QUOTE ]
I'm giving 10 to 1 odds that you wouldn't. Any takers?
Ohmi_on_Victory
02-28-2006, 05:18 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Statesman doesn't say that anything about mob Endurance or Endurance Drain abilities is going to get fixed in any way.
In fact, this is a less commital claim than _Castle_'s last comment - perhaps _Castle_'s idea was discarded. Given the amount of vitriol flung at the devs by me and others, I would not be surprised if Statesman chose his words very carefully here to avoid further abuse. Then again, he probably has very high +res to forum posters negative energy attacks.
I'm not celebrating just yet, except to congratulate him on his new son.
Thorizdin_LotD
02-28-2006, 05:23 PM
[ QUOTE ]
[ QUOTE ]
That's a horrible idea for team play. A single empath controller or defender's healing is already horribly difficult to overcome
[/ QUOTE ]
I wasn't aware landing a single hold on a defensless squishy was "horribly difficult"...
Ever try recruiting a Dominator? Hell, get an Ice blasting corruptor, they make even shorter work of them. I mean really, how dumb do you think I am? "Oooh, big scary Empathy Defender" ...just shuttup
[/ QUOTE ]
You really ought to keep in mind that not everyone fights the noobs you must victimize. With the kind of change your advocating a good team would never have a death. Dumb, no just not very sharp when it comes to balance issues, I'm not sure how you label that, naive perhaps.
Dysmal
02-28-2006, 05:26 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
States, while I'm glad both of these things are being looked at, I think if you're going to make these kind of announcements you need to be more specific about what changes are being considered, what they might entail. These one liners of yours just tend to lead to pages and pages of speculation that usually degenerate into flamewars.
Starsman
02-28-2006, 05:29 PM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Just to make sure, PvE and PvP?
edit: and is this to be expected at I7 or a patch before then?
[/ QUOTE ]
He syas to players on the post. I hpe ot does not extends further than that.
Mr_Right
02-28-2006, 05:30 PM
[ QUOTE ]
These one liners of yours just tend to lead to pages and pages of speculation that usually degenerate into flamewars.
[/ QUOTE ]
To be fair, they would degenerate into flame wars even if he went into full detail, including pie graphs, charts, slide shows, and the infamous "Power Point Presentation". Granted, I don't know that for 100% certain, but it doesn't even take a wiggle of my imagination to see it happening with how fast and easy people fly off the handle and such. (not just here, but in general. Retail can suck sometimes @.@)
Full_Metal_Geek
02-28-2006, 05:31 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
Gotta love it. This post has been on the boards for, what . . . less than 10 minutes and already has 60+ replies.
Thank you, States, for looking into both of these and posting here to let us know that there are changes coming. No news is *always* bad news. Some news can go either way.
Mr_Right
02-28-2006, 05:35 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Just to make sure, PvE and PvP?
edit: and is this to be expected at I7 or a patch before then?
[/ QUOTE ]
He syas to players on the post. I hpe ot does not extends further than that.
[/ QUOTE ]
It means when a Player is hit with any attack, if they would go from 100% to 0% in that one hit, they are instead brought to 1%.
Stalker in PvP Zone? The lowest in one shot from 100% would be 1%.
That Arch-Villain / Hero in PvE? Same thing. No more having Luminary Nova and take out all the squishies standing too close. No more Dreck doing the same. No more stray blast from Hami taking out the Controller section of the raid in one blast.
Of course, for some reason, I almost want to say this would be really, really awesome buff for Blasters and Defience! Just hang near the tank during an AV fight until you get hit once, ZIP up your Defience bar, then back off and shoot. When you're bar goes back down, pop some greens (or get heals) and do it again. Could be interesting what can be reached with controlled aggro and the knowledge that you can't die from one hit.
Ice_Ember
02-28-2006, 05:52 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
So does this mean that my elec/elec blaster may be able to get some use again? Since Short Circuit is all but useless now. It was only half useless after ED. I really cant bring my self to play him... and since he is 36 I have not been able to delete him.
While you are at it... can you fix unyeilding... When defenses were lowered, the penalty was not lowered as well. My vulnerable scrapper is also 36 and has not been played much since ED either. Also cant bring my self to delete it either...
But the time for both is coming.
The "one-shot" fix will be nice. If a fall cant defeat a hero then the basic coding is already there.
Shatterjack
02-28-2006, 05:52 PM
[ QUOTE ]
It means when a Player is hit with any attack, if they would go from 100% to 0% in that one hit, they are instead brought to 1%.
[/ QUOTE ]
I doubt that. The way I'm reading it, it would essentially only work if you were at 100% to begin with. Otherwise you'd see situations where an attack doesn't kill an injured hero because the damage is too high.
Starsman
02-28-2006, 06:11 PM
[ QUOTE ]
It means when a Player is hit with any attack, if they would go from 100% to 0% in that one hit, they are instead brought to 1%.
Stalker in PvP Zone? The lowest in one shot from 100% would be 1%.
That Arch-Villain / Hero in PvE? Same thing. No more having Luminary Nova and take out all the squishies standing too close.
[/ QUOTE ]
As long as they were 100% before she did nova. If any was 99.9% hp, he will die.
[ QUOTE ]
No more Dreck doing the same. No more stray blast from Hami taking out the Controller section of the raid in one blast.
[/ QUOTE ]
I can see Hami being tweaked though, its rather easy as it is now once you have all the needed trollers aboard.
Pirates_Rule
02-28-2006, 06:27 PM
[ QUOTE ]
[ QUOTE ]
Oh boo freakin hoo. I've been playing defective sets since I bought the game, and I never once came on to tell the devs how they better fix it or I'm gonna be mad.
[/ QUOTE ]
Nobody said any of this.
[/ QUOTE ]
You also didn't say that you were upset about the change. But I can read between the lines.
[ QUOTE ]
[ QUOTE ]
Most of the time, forum goer frustration is due to lack of response on part of the devs, and in the case of I5-6, feelings of mistreatement. So States takes the time to let everyone know that they're aware of the problem, looking into it, and even apologizes, and he still get's flamed for it.
[/ QUOTE ]
I have a friend whose late all the time. He always has a good reason and always apologizes, but y'know what? After a while it stopped mattering to me how good the reason was or if he apologized, he's always frackin' late and I got sick of it. Period. Same logic applies here.
[/ QUOTE ]
Man, I had a friend who was always complaining that I would sign my e-mails "arrrrrr maties!", and I told him I do it cause pirates freakin rule. He said he didn't like it and I should stop. I said I'm sorry, and I'll look into the issue. But that doesn't give him the right to tell me off because I choose to write MY e-mails in a way that's pleasing to me. Same logic applies here.
His game. His changes. His loss if you stop paying.
[ QUOTE ]
[ QUOTE ]
Guess what. It's software. There's a complicated pipeline, and you can't just pull something because there's a balance problem. It's not a bug, it was an intentional change with side effects that negatively affected some players. They never said they wouldn't fix it, they never said they wouldn't look into it, the never even said it was going to take a long time.
[/ QUOTE ]
Hey, how ya doin'? Welcome to the topic.
[/ QUOTE ]
Yes, welcome to you being angry about them not fixing something that would require altering code in the pipline, thus destroying the entire concept of a pipeline.
[ QUOTE ]
[ QUOTE ]
Just because you're a dedicated player doesn't mean they should stop to consult you every time a change is made. With the responses that they get, regardless of how open or cryptic (no pun intended...maybe) they are being, I don't know why they should bother being open at all. It's not like the amount of flaming that goes on is lessened by it.
[/ QUOTE ]
Nope, but it woudl be nice if there was some damn follow through once in a while, or if they actaully said something now and then, instead all we get are equivocations and half-statements like "maybe" and "soon" and "we're looking into it" to shut us up and occupy us with the naive as they insist that we "Wait until they've looked into it" and then when, inevitably, they do nothing about it those same naive people scream about how they "never promised to fix anything" (which is an... interesting choice of words).
[/ QUOTE ]
Yeah.
Hey Statesman, can you night compile an entire list of issues that anyone and everyone may be concerned about, so that we can all know how close you are to fixing it? That surely couldn't take you an enourmouse amount of time that might be spent actually fixing the issues, right??
[ QUOTE ]
Either say it or don't say it or just have the balls to tell us "Hey, this is our game, we're gonna do what we want with it. Period". If they said that I'd shut up. The thing that irks me is the feigned concern about our opinions.
[/ QUOTE ]
I call [censored] on that one. I think its about a million times more likely that the Balance Vision thread will be abandoned first. Even if they said that, you, and everyone else who thinks that because you pay money for this game, you get a say in the development and upkeep, would all continue to complain. Period.
Y'wanna know what would make me shut up? If people could have the slightest decency in dealing with the devs. Treat Statesman the way you would treat anyone else you don't know, in person, and I'll leave you alone. But anyone who thinks that they're owed an explanation, or a change, or a list of when changes may or may not be coming needs to learn a thing or two about reasonable expectations.
I'll say it again. He came out, and said they're aware of it, they're looking into it, and he apologized for it. The only thing the devs actually do owe us in terms of communication, might be that they're aware of it.
Pirates_Rule
02-28-2006, 06:33 PM
[ QUOTE ]
Allow me to bring you back to reality. I don't want them to consult me. I'm an IT professional. We don't release jack diddly squat from developers without developer AND End User Testing. This piece, as were many others, got released live without consideration of known side effects. If the side effects WERE considered, then they were thought without merit for restarting the development cycle, or tuning and re-testing.
[/ QUOTE ]
Yeah, that was my original assessment of the situation.
Where's your problem?
[ QUOTE ]
What I WANT is proper testing, and no spin doctoring. Those of you following along the nerf trail like lemmings must not work at jobs with any level of responsibility. We are paying customers. Hundreds of thousands of us. We pay for testing. We pay for careful analysis. I don't give a rat's [censored] about lying to the player base. I note ACTIONS not words, unless they contrast in such a way as to alter character of the speaker.
[/ QUOTE ]
Actually, you're paying for access to their servers. So, you're wrong.
[ QUOTE ]
The ACTION taken directly relates to weakening the effects of an already hampered collection of powers. Other options WERE available. The side effects were patently obvious, and quite loudly complained about, and intelligently debated. Sounds real familiar to me.
[/ QUOTE ]
[ QUOTE ]
If the side effects WERE considered, then they were thought without merit for restarting the development cycle, or tuning and re-testing.
[/ QUOTE ]
Good work, Lallendos, you just proved to everyone that no wrong has been commited.
Mr_Right
02-28-2006, 06:38 PM
[ QUOTE ]
As long as they were 100% before she did nova. If any was 99.9% hp, he will die.
[/ QUOTE ]
Err yeah... I wasn't clear on that, was I? Well it was late and I wanted to leave work, so there!
[ QUOTE ]
I can see Hami being tweaked though, its rather easy as it is now once you have all the needed trollers aboard.
[/ QUOTE ]
Meh, in all honsety, I don't do the "Hami" thing myself, I just used him as an example because lots of people can be one shotted at once by him (I think... last I checked...).
Birdbird
02-28-2006, 06:45 PM
[ QUOTE ]
[ QUOTE ]
So then anything that has DOT damage can take that 1% away and you still die.
[/ QUOTE ]
Not if you're out of enemy range by the time the first attack's animation completes.
If I understand correctly, this does fix (or at least mitigate somewhat) the "sniper hits you with AS while you're moving quickly, and you die 200 yards away when the animation completes" broken-reality problem. If they (or one of their friends) aren't legitimately in range when the AS completes, they're unable to finish you off and the assassination attempt fails. Instant reduction in "cheap" drive-by one-shots.
Seems like a pretty significant improvement to me.
[/ QUOTE ]
This does absolutely nothing for the bigger complaints that have always been there. One that has been around for a while is Ice Armor getting one shotted by AVs, not sure if it still happens honestly since the small buffs ice recieved but I see Energy Aura brutes having the same issue and less hit points. Plus no self heal with hit point boost like ice tanks have. Getting one shotted down to 1% health will not do anything against a full mob that has a AV in it. Plus if you are at 99.9% health you can still be one shotted. So better not take any fall damage before running in.
Aaron123
02-28-2006, 06:53 PM
Might want to consider an exploit that can be enacted due to Blaster's Defiance, and quickly SKing the lower-level Blaster after the one-shot (to 1 HP) so he can Nova the whole group with enhanced accuracy (due to the SK).
Mr_Right
02-28-2006, 06:58 PM
That's already in one of my posts, but yeah, I can really see that as a new and potentially powerful exploit. Scary thought. Defiance could be more then a little useful...
Kias_Kais
02-28-2006, 07:05 PM
I wouldn't think so, most of the time if it can knock you through all your health that fast it has another attack coming around right afterwords.
But it does let nukes become a blaze of glory.
Circuit_Boy
02-28-2006, 07:10 PM
Statesman:
1. Kudos for admitting the error! Thanks for looking into it; it is appreciated. I hope the end-result will at least restore Endurance Drain to its former potency.
2. This "fix" seems merely cosmetic. It's not going to resolve the problem of Stalkers using Assassin's Strike to basically "gank" everybody else in PvP situations. Furthermore, it doesn't seem to match the heavy-handed nerf to Endurance Drain in PvP; you, the Developers, have traditionally argued that Endurance Drain was "too powerful" for PvP and thus needed to be nerfed to 25% of its PvE levels.
However, if you truly believe that dropping someone's Hit Points to 1% in PvP situations in one hit is "fair", perhaps you should apply that same "fix" to Endurance Drain in PvP. This would seem to me to be fair, as death is a far more severe effect than Endurance Drain is.
Logarithm
02-28-2006, 07:14 PM
No single character should be able to deal enough damage to defeat an opposing player faster than the slowest animating targeted heal in the game.
....if we're still idealizing a PvP balanced around teams.
DarthMord
02-28-2006, 07:57 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Dude... you can't tell us that you didn't see everyone screaming about it when it was on test. You either didn't read the forums, you didn't listen to _Castle_ or you didn't care. And if it was becuase you weren't here (congratulations, by the way *hands cigar* ) it still doesn't matter 'cause you're the boss and the buck stops with you.
Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.
[/ QUOTE ]
He didn't say he didn't see it. He said they're looking into it. And he even apologized.
Jeez.
[/ QUOTE ]
There's a maxim that applies here...
Tis easier to beg forgiveness rather than get permission.
Degnared
02-28-2006, 07:59 PM
I'm not sure it's worth pointing out, but I can see a situation where this results in some unexpected behavior. Specifically, attacks which would deal slightly less than 100% damage will now deal more than attacks which would deal 100% damage or more. For example:
Player has 1000 hitpoints.
Enemy attacks player with 1000 damage.
Player is left with 10 hitpoints.
Compared this to:
Player has 1000 hitpoints.
Enemy attacks player with 999 damage.
Player is left with 1 hitpoint.
It's probably not enough to worry about. I can't see it being easily exploited, but it's enough to stand out to my pedantic mind.
Pirates_Rule
02-28-2006, 08:02 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Dude... you can't tell us that you didn't see everyone screaming about it when it was on test. You either didn't read the forums, you didn't listen to _Castle_ or you didn't care. And if it was becuase you weren't here (congratulations, by the way *hands cigar* ) it still doesn't matter 'cause you're the boss and the buck stops with you.
Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.
[/ QUOTE ]
He didn't say he didn't see it. He said they're looking into it. And he even apologized.
Jeez.
[/ QUOTE ]
There's a maxim that applies here...
Tis easier to beg forgiveness rather than get permission.
[/ QUOTE ]
Asking permission implies that he needs it.
hepheastus
02-28-2006, 08:02 PM
[ QUOTE ]
[ QUOTE ]
What kind of bizarro world do you live in? Did you read my post? Your own even intimates that you yourself are under the impression that he was aware that it was the wrong move and pushed it through anyway.
[/ QUOTE ]
No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.
But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?
[/ QUOTE ]
He can save his apologies. I reserve judgement until a fix is instituted. IF a fix is instituted. If one is I'll gladly clean and press Jack's cape.
After all he said he'd LOOK into the issue. He may very well say "working as inteded yadda yadda and get on with his life."
LivingHellfire
02-28-2006, 08:18 PM
[ QUOTE ]
[ QUOTE ]
Either say it or don't say it or just have the balls to tell us "Hey, this is our game, we're gonna do what we want with it. Period". If they said that I'd shut up.
[/ QUOTE ]
I'm giving 10 to 1 odds that you wouldn't. Any takers?
[/ QUOTE ]
My big issue is that they do one thing and they say another. If they did what they said that I couldn't complain, could I?
Master_James
02-28-2006, 08:26 PM
Peace be with you, Statesman.
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Here's My suggestion:
No attack which hits a player may do damage > 50% of the players starting life. If the target is a < 50% life, then they'd still be defeated by an attack. No more one shot. Stalkers can still two-shot kill squishy things (w/ placate). I'm sure someone will find a reason to dislike this suggestion, but it is better than 1%.
LivingHellfire
02-28-2006, 08:27 PM
[ QUOTE ]
You also didn't say that you were upset about the change. But I can read between the lines.
[/ QUOTE ]
No, seriously... that's not what anyone said, you're making stuff up in the hopes of proving your point.
[ QUOTE ]
Man, I had a friend who was always complaining that I would sign my e-mails "arrrrrr maties!", and I told him I do it cause pirates freakin rule. He said he didn't like it and I should stop. I said I'm sorry, and I'll look into the issue. But that doesn't give him the right to tell me off because I choose to write MY e-mails in a way that's pleasing to me. Same logic applies here.
[/ QUOTE ]
Yah, 'cause that's the same thing...
[ QUOTE ]
Yes, welcome to you being angry about them not fixing something that would require altering code in the pipline, thus destroying the entire concept of a pipeline.
[/ QUOTE ]
Y'know what, buddy? The pipeline failed. Again. Either they did it accidentally, which I doubt, or they did it purposefully for some other reason. Regardless, the outcome is the same.
I'm sure Jack is happy that you're sticking up for him, maybe if you keep it up long enojgh he'll invite you to dinner or something...
[ QUOTE ]
I call [censored] on that one. I think its about a million times more likely that the Balance Vision thread will be abandoned first. Even if they said that, you, and everyone else who thinks that because you pay money for this game, you get a say in the development and upkeep, would all continue to complain. Period.
[/ QUOTE ]
Never said that, again, you're making stuff up in attempt to fortify your position. if you're going to argue with me then at least try arguing with the stuff I've said.
[ QUOTE ]
I'll say it again. He came out, and said they're aware of it, they're looking into it, and he apologized for it. The only thing the devs actually do owe us in terms of communication, might be that they're aware of it.
[/ QUOTE ]
If he's only aware of it now, then he hasn't been paying attention, like he says he does. If he was aware of it before then he released it knwoing it was screwed up. You pick.
[ QUOTE ]
Y'wanna know what would make me shut up? If people could have the slightest decency in dealing with the devs. Treat Statesman the way you would treat anyone else you don't know, in person, and I'll leave you alone. But anyone who thinks that they're owed an explanation, or a change, or a list of when changes may or may not be coming needs to learn a thing or two about reasonable expectations.
[/ QUOTE ]
Where were you a year and a half ago when I was defending them and giving them the benefit of the doubt and forgiving everything they did? I did that, it got me nowhere and now I'm fed up.
El_Nino
02-28-2006, 08:45 PM
this really doesn't change anything, most burst dmg deaths are caused by 2-3 shotting not 1 shotting
in any case the change to the end on mobs might be a good one
Pirates_Rule
02-28-2006, 08:48 PM
I didn't respond to all of your post. Only the parts I feel are relevant.
[ QUOTE ]
Y'know what, buddy? The pipeline failed. Again. Either they did it accidentally, which I doubt, or they did it purposefully for some other reason. Regardless, the outcome is the same.
[/ QUOTE ]
Or as pointed out by Lallendos, they knew about it, but it wasn't a big enough concern to bother doing something about it.
[ QUOTE ]
If he's only aware of it now, then he hasn't been paying attention, like he says he does. If he was aware of it before then he released it knwoing it was screwed up. You pick.
[/ QUOTE ]
Not a big enough concern?
[ QUOTE ]
Where were you a year and a half ago when I was defending them and giving them the benefit of the doubt and forgiving everything they did? I did that, it got me nowhere and now I'm fed up.
[/ QUOTE ]
I was probably soloing. Why do they need your forgiving? I'm just asking you to voice your opinion to him without throwing out all sorts of accusations about what he does or doesn't know, and what he should or shouldn't do, and what responsibility he does or doesn't have. Basically, first person is the way to go:
Hey Statesman, I don't think this change is good because...
Hey Statesman, I think you could be more communicative about these issues...
Hey Statesman, I think it would be great if we could get some kind of status update on some of these issues more regularly.
Know which one I liked?
[ QUOTE ]
1. Kudos for admitting the error! Thanks for looking into it; it is appreciated. I hope the end-result will at least restore Endurance Drain to its former potency.
[/ QUOTE ]
See how he still voices his concerns without being hostile?
LivingHellfire
02-28-2006, 08:52 PM
Oh, so this is more about manners than the actual topic.
Well, since it's about manners, I can see your point. However, I think you'll agree that a certain issue can only go on for so long before the people involved become irritated, can't you?
I'll try to be more polite.
Weeklys_Spare
02-28-2006, 08:55 PM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
What's the point of playing an Assassin-type class and using an attack called "Assassin Strike" if I can't use it to Assassinate players?
[/ QUOTE ]
Because no one else can do this like Stalkers can, making it unbalanced. My BS/Regen can't even one shot a stalker with buildup and headsplitter and supposedly Stalkers are kinda squishy. :P
There are no checks to otherwise prevent or warn a hero or villian to stop the AS from dropping you in under a second, no checks like being able to see you unless they purposefully get skills that give +perception or keep buying a crapload of ACCs.... or forced to team-up.
But that's a dead horse, isn't it?
Mr_Right
02-28-2006, 08:55 PM
[ QUOTE ]
However, I think you'll agree that a certain issue can only go on for so long before the people involved become irritated, can't you?
[/ QUOTE ]
I'll dissagree with this, even though I have to say that in the forums, here, it's true enough for context because there is ALWAYS someone who will flame, insult, degrade, or just BMW consistantly.
Pirates_Rule
02-28-2006, 08:59 PM
[ QUOTE ]
Oh, so this is more about manners than the actual topic.
Well, since it's about manners, I can see your point. However, I think you'll agree that a certain issue can only go on for so long before the people involved become irritated, can't you?
[/ QUOTE ]
I understand frustration. I just don't think it justifies poor behavior.
[ QUOTE ]
I'll try to be more polite.
[/ QUOTE ]
Thanks, it really is all I ask. :)
LivingHellfire
02-28-2006, 09:00 PM
[ QUOTE ]
[ QUOTE ]
However, I think you'll agree that a certain issue can only go on for so long before the people involved become irritated, can't you?
[/ QUOTE ]
I'll dissagree with this, even though I have to say that in the forums, here, it's true enough for context because there is ALWAYS someone who will flame, insult, degrade, or just BMW consistantly.
[/ QUOTE ]
The two issues are mutually exclusive and exist independantly of each other.
That's not to say that you can't disagree, doing so is your option, of course.
Accualt
02-28-2006, 09:00 PM
Some of you guys (the players) need to calm down and at least act a wee bit civilized.
Pilcrow
02-28-2006, 09:00 PM
First, gratz on statesbaby. Sleep every chance you get.
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
I hope that when you look at this, you look at END Drain overall and the issues that existed before this change as well as the ones the change brought about.
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
I don't see this, in isolation, having any significant effect on the problems of one shots. I doubt most of us have the reflexes to leverage those 1% HP into a chance of avoiding defeat in a fraction of a second. Obviously, I look forward to thee opportunity to test it.
Kraze
02-28-2006, 09:06 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
However, notice, it does indeed say 100%. Which means if a player has 99.9 % of his health.
Speaking of, I am now going to take a level 1 with me when I PvP just so I can get them to brawl the guy once and then I come in with Assassin Strike and BAM! He just got slayed.
Aaron123
02-28-2006, 09:08 PM
[ QUOTE ]
Oh, so this is more about manners than the actual topic.
Well, since it's about manners, I can see your point. However, I think you'll agree that a certain issue can only go on for so long before the people involved become irritated, can't you?
I'll try to be more polite.
[/ QUOTE ]*Shakes hand*
DANKE!
DA_Sapphon_40k
02-28-2006, 09:09 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Does anyone know if the Spines stalker Assassin's Strike does the toxic DoT like the other attacks?
MCG_Warface
02-28-2006, 09:10 PM
Personally I dont think anyone should be able to lower you in one shot........ any lower than a drop like unstoppable, 1%....come on........all they have to do is breathe on you before you can heal yourself. (PVP only of course.........but we know that PVE and PVP seem to be linked more than ever these days.)
Ohms__NA
02-28-2006, 09:22 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Gee. Thanks. Now unpimpslap my Electro-Blapper and the debt he's built up thanks to this "tweek" of yours.
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
As an experianced Blaster, the difference between being one-shotted and one-volleyed isn't all that much. So I'm not exactly sure how much of a big whoop a 1% HP post-[censored]ing"bonus" will be. I guess that's to be seen.
Pongo
02-28-2006, 09:26 PM
[ QUOTE ]
Of course not, all you have to do is queu up another attack.
[/ QUOTE ]
You don't even have to do that. The intuitive thing to do would be to take the squishy down from 100% health a negligible amount before performing the AS.
Something like...oh, I don't know, TP Foe might just do it.
Aaron123
02-28-2006, 09:33 PM
Actually, a better solution might be to reduce the HP to 1% IF the attack on you takes over 50% or 75% of your total HP (or some value I can't do the math of to balance it out). This prevents being killed by AS after a couple of preliminary hits.
Kahoru
02-28-2006, 09:52 PM
[ QUOTE ]
Actually, a better solution might be to reduce the HP to 1% IF the attack on you takes over 50% or 75% of your total HP (or some value I can't do the math of to balance it out). This prevents being killed by AS after a couple of preliminary hits.
[/ QUOTE ]
Ummm...thats a bad idea. I think you should die if they take you down to 50% and then use assassin strike.
Slodeine
02-28-2006, 10:01 PM
[ QUOTE ]
We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
This may be the "1-shotting fix," but I don't believe it will fix the real reason why 1-shotting is unfair and disliked: lack of reaction time.
I'd really like to seem some data from the Devs on this tweak, specifically the percentage of people who died 3 seconds, 5 seconds, and 10 seconds after their 1-shot death was prevented. Given that data, I think we'd see whether this was a true fix, or one to placate players while leaving something the Devs see as okay in the game.
Shard_Warrior
02-28-2006, 10:32 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
I don't see this helping at all. 1% of Controller/Defender/MM HP is nothing. A follow up attack with brawl would practically kill them. This won't buy someone enough time to pop multiple greens or receive a healing buff. Very poorly thought out solution.
BlackMagic_NA
02-28-2006, 10:34 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
And then there was two shotting....
I mean seriously a stalker only needs two shots to take out my scrapper.
Lallendos
02-28-2006, 11:56 PM
Post deleted by Alexa
Psimon
03-01-2006, 12:13 AM
[ QUOTE ]
We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points. That's all for now.
[/ QUOTE ]
Oh dear God I can't wait to see the bugs this brings us. Because the whole lvl 43s vs my little 22 mission had joy written all over it.
Pirates_Rule
03-01-2006, 12:17 AM
[ QUOTE ]
You indicate that i'm somehow magically dead on and psychic, about them not considering the bugs worthy of re-designing the change.
[/ QUOTE ]
Or rather that it wasn't worth pulling it out of the pipeline. If it wasn't worthy of consideration of re-design, we probably wouldn't have seen point 1 (or was it 2?) to begin with.
[ QUOTE ]
OK. So.... NOW they are? Nope, sorry. Blow me. Oh, and let me know when you've been around as long as I have, yo know the difference between a few minor oversights, and an UNACCEPTABLE level of "oversights".
[/ QUOTE ]
The difference is very simple. Do you have access to the servers? Then these are acceptable oversights, because everything that you are paying for is being provided. And it's nice that you're able to dismiss all of my knowledge and background without even knowing what it is. I guess you are psychic! :)
[ QUOTE ]
You see, I was a staunch supporter, and anti-exploit/cheat PL guy for the bulk of my game time. All of the others are still solidly applying. The staunch supporter, on the other hand.... well, fool me once shame on you.... after a dozen times, ah, heck, screw ya.
[/ QUOTE ]
I don't think I said you had to support them. But that doesn't give you the right to demand things not owed to you as though they were.
[ QUOTE ]
FACT: It IS a nerf to a collection of powers hit hard already.
FACT: It IS by description, another change, that makes almost ZERO difference in PVP.
I don't PVP. I have exactly ONE END draining character. Even that is a side effect of pulling END for me and my team, not the goal usually.
[/ QUOTE ]
I'm not sure if these facts were in dispute. And I'm also not sure what this has to do with not making a difference in PvP? I'm not sure why it's relevant if you don't PvP. Color me confused. :confused:
[ QUOTE ]
Dude. Seriously. Eat it.
[/ QUOTE ]
Maybe you could show me where I called you names or insulted your intelligence, but I'm not sure I've done anything to deserve such hostility.
Instead of off topic remarks about how much you've earned the right to be demanding, maybe you could address my point that none of what you appear to think you're owed is actually owed to you?
LivingHellfire
03-01-2006, 12:24 AM
[ QUOTE ]
Or rather that it wasn't worth pulling it out of the pipeline. If it wasn't worthy of consideration of re-design, we probably wouldn't have seen point 1 (or was it 2?) to begin with.
[/ QUOTE ]
Clearly it was, hence the retraction and apology that you're so insistent we use as proof his Jack's good faith, regardless of the fact that this dev team is rapidly becoming famous for their bait and switch routines.
[ QUOTE ]
The difference is very simple. Do you have access to the servers? Then these are acceptable oversights, because everything that you are paying for is being provided. And it's nice that you're able to dismiss all of my knowledge and background without even knowing what it is. I guess you are psychic!
[/ QUOTE ]
Little miscalculation there, Matey. If what you're saying is true then why does the dev team say they care so much about what we think and say? The two things are incongruous. So, either they don't care, in which case they should tell us that and do as they please, or they do care, in which case they're the sloppiest dev team I've ever met. Tell ya what, you can pick.
[ QUOTE ]
I don't think I said you had to support them. But that doesn't give you the right to demand things not owed to you as though they were.
[/ QUOTE ]
If we're not allowed to say what is owed to us then you're not allowed to say what isn't.
Cuddles
03-01-2006, 12:26 AM
Would rather of seen AS have to be a positional attack: ie You can only use it if you line yourself up behind the target.
Also if you Devs are keeping track I would like to bring out the number of Energy Melee Stalkers that are starting to increase. Every other Villain is an Energy Melee Stalker and near 8 out of 10 Villains are a Stalker. What the hell are you guys doing up there in your office?
Are you even noticing the fact that almost every Hero is either lvling a Hero to deal with Stalkers or that Heroes are having to bring in at least 2-3 peeps to deal with one Stalker?
What the hell were you smoking when you decided to give an AT the ability to be:
1) Undetecable unless the opponent is able to either stack 2+ perception powers, or has an autohit aura. And even in the case of autohit auras, stalkers will still get off the first attack, every time.
2) Able to one-shot many classes, and two shot anything but tanks.
3) Able to escape batlle with extreme ease in most circumstances. With their extreme stealth, they don't have to get very far from you for you to loose target on them completely.
4) They can use placate to make you unable to attack or even target them for a period. Basically single target phase shift that breaks after 10 seconds or when they choose to attack for a free critical hit.
5) Level 38 defense power that gives them extremly difficult to hit for 3 minutes.
6) SR and Ninja both have perception built in.
7) Mez protection.
8) EM stuns.
(Thank you Forum Troll for the list)
You made an entire AT that is game breaking and isn't fun to fight against. Do you even realise this? You think that by making it so that they can't one shot you that they won't follow up with a brawl like attack and finish you off?
I've fought with every Hero AT in this game, fought against every AT in this game, and there is only one right now that isn't fun to fight against. It's fun for Stalkers but it isn't fun for those who go up against them.
Be Uber make an Energy Melee Stalker.
Lallendos
03-01-2006, 12:26 AM
Sorry- don't play forum games- The facts stand.
They made a change against outcry and sensibility.
They later intend to "alter it". Not remove, just alter. This means they are STILL NERFING a weak secondary effect FURTHER. This bait and switch has happened numerous times, and again, in spite of your apparent predisposition to posting abundantly, you haven't read enough to notice.
They threw a half-hearted fix to one- shots. A fix that changes it to 1 shot +brawl for pretty much all previously one shotted folks......
They are deceptive or inept. That is my take after observing for near 2 years now. I choose deceptive, based upon their knowing facts, and using spin tactics to quell protests over changes.
EF changes.
Regen changes.
END drain changes.
A few others I dont recall right away....
You either know, it but are stubborn, or arguing from ignorance.
Pirates_Rule
03-01-2006, 12:47 AM
[ QUOTE ]
This bait and switch has happened numerous times, and again, in spite of your apparent predisposition to posting abundantly, you haven't read enough to notice.
[/ QUOTE ]
I've been reading the dev digest since around issue 2's release. I've never had a problem with any dev conduct that I have seen.
[ QUOTE ]
You either know, it but are stubborn, or arguing from ignorance.
[/ QUOTE ]
Or, I agree with the changes made?
I have personally found it to be the case that with nearly every change this game has seen, the end result has been a more fun play experience for me. Therefore, when States says they're looking into it, I trust him.
Keep in mind, for your examples of underhanded-ness, I'd like to point out defense debuff resistance, defense scaling, and passive resistance in SR, as proof that when Statesman said they were looking at what was wrong with defense sets, they took the time to find what I have come to believe are good solutions.
I'm not stubborn, and I'm not ignorant. I'm just not upset.
I understand you are, but again, that doesn't mean you should be making ludicrous demands.
Pirates_Rule
03-01-2006, 12:56 AM
[ QUOTE ]
Clearly it was, hence the retraction and apology that you're so insistent we use as proof his Jack's good faith, regardless of the fact that this dev team is rapidly becoming famous for their bait and switch routines.
[/ QUOTE ]
No, that's not what I'm insisting at all. Let's establish a difference here. Something worth re-evaluating? Yes. Something worth pulling out of the pipeline? No.
[ QUOTE ]
Little miscalculation there, Matey. If what you're saying is true then why does the dev team say they care so much about what we think and say? The two things are incongruous. So, either they don't care, in which case they should tell us that and do as they please, or they do care, in which case they're the sloppiest dev team I've ever met. Tell ya what, you can pick.
[/ QUOTE ]
The issue isn't black and white.
They can care what we think. That means they ask for our opinions, and give us info, and then a place to respond to said info (like this thread for instance). They can even prioritize their development schedules based on what we say.
But, that doesn't mean they're bound to act upon our opinions. In the end, they are the one's who make the decisions, they are privy to information we aren't, and they're the one's whose work is on the line. That means that they're still free from reprisal, no matter how unpopular a decision, as long as they're meeting their contractual obligation. Their only contractual obligation is server access.
[ QUOTE ]
If we're not allowed to say what is owed to us then you're not allowed to say what isn't.
[/ QUOTE ]
I leave that to the EULA you agree to every time you log into the servers.
LivingHellfire
03-01-2006, 01:10 AM
[ QUOTE ]
No, that's not what I'm insisting at all. Let's establish a difference here. Something worth re-evaluating? Yes. Something worth pulling out of the pipeline? No.
[/ QUOTE ]
Why? Are you saying that pissing off your client base is less significant than removing a portion of a small patch that is currently being tested on test? I'm glad you're not running the show.
[ QUOTE ]
The issue isn't black and white.
They can care what we think. That means they ask for our opinions, and give us info, and then a place to respond to said info (like this thread for instance). They can even prioritize their development schedules based on what we say.
But, that doesn't mean they're bound to act upon our opinions. In the end, they are the one's who make the decisions, they are privy to information we aren't, and they're the one's whose work is on the line. That means that they're still free from reprisal, no matter how unpopular a decision, as long as they're meeting their contractual obligation. Their only contractual obligation is server access.
[/ QUOTE ]
I'm not saying any of this. I find it interesting that the immediate response from people who share your poitn of view is to assume that what we're saying is that the dev team should do as their told. Of course it sounds ludicrous when you put that level of spin on it.
Unfortunately, it doesn't change the fact that this dev team misleads it's client base on a regular basis, and I'm saying that this is yet another case of that. They increased mob end to reduce the end drain effectiveness, they will now "look into" fixing the end reducer power and will implement something that goes somewhere around half way. Hence... nerf.
[ QUOTE ]
I leave that to the EULA you agree to every time you log into the servers.
[/ QUOTE ]
Please do.
Pirates_Rule
03-01-2006, 01:32 AM
[ QUOTE ]
Why? Are you saying that pissing off your client base is less significant than removing a portion of a small patch that is currently being tested on test? I'm glad you're not running the show.
[/ QUOTE ]
All the other builds that are in the pipeline after that patch are based on that build. That means if they remove that patch, everything else that they have in the pipeline has to be removed, and then re-added to a different base of code. Depending on how many builds that may bump, you're darn right I'll risk pissiing off the client base. What if fixing this issue meant a 3 week delay on I7. I'd say then you'd make more people happy by delaying the end drain issue than by delaying issue 7.
[ QUOTE ]
I'm not saying any of this. I find it interesting that the immediate response from people who share your poitn of view is to assume that what we're saying is that the dev team should do as their told. Of course it sounds ludicrous when you put that level of spin on it.
[/ QUOTE ]
No, I'm saying it. You said I had a choice, but I didn't believe either of those to be the case, so I explained to you what I actually think, instead of allowing you to dictate it to me:
[ QUOTE ]
If what you're saying is true then why does the dev team say they care so much about what we think and say? The two things are incongruous. So, either they don't care, in which case they should tell us that and do as they please, or they do care, in which case they're the sloppiest dev team I've ever met. Tell ya what, you can pick.
[/ QUOTE ]
[ QUOTE ]
Unfortunately, it doesn't change the fact that this dev team misleads it's client base on a regular basis, and I'm saying that this is yet another case of that. They increased mob end to reduce the end drain effectiveness, they will now "look into" fixing the end reducer power and will implement something that goes somewhere around half way. Hence... nerf.
[/ QUOTE ]
Or they increased mob endurance to account for the new AV->EB code, because Elite Bosses were running out of end, and by design they're not supposed to do that. However, since changing the base endurance for EBs meant changing the base endurance for bosses and lt's, this resulted in the end drain problem that they are looking into. However, the EB issue was more important to them then the effect on Bosses and Lts. So they went ahead and made the change, and will attempt to rectify the situation with Bosses and Lts. at a later point in time.
I know my explanation appears very far fetched, but seeing as it's based on reports I saw that EBs were running out of endurance, and not on an unbacked supposition that the devs are trying to reduce end drain effectiveness, I think it might be a little bit closer to the truth.
But feel free to disagree with me. :)
Mr. DJ
03-01-2006, 02:12 AM
>_>
well...guess there will be a lot of two shotting then
Squirrel_Mark1
03-01-2006, 02:41 AM
I think the one-shot solution will work fine honestly.
Here's why: In PVE; the big problem seemed to be with a squishy, regen, or Defense based character just plain *dying*. No chance at anything.
Now, they'll last hopefully long enough for a respite. I know some people are saying "Thats not enough time!" but I think you'll be surprised how long that is. It doesn't matter how *much* hp 1% is; 1% of tanker HP with Dull Pain active is still pretty much 1shot and you are dead.
But thats not the point; it gives you the ability to do something. And I believe we'll be able to react with a respite or such in time. Also; for Ice Tanks, SR scrappers, and Regen scrappers; that'll be enough time that maybe the defenses will actually work on the second swing (or in Regen's case... use Reconstruction: The better respite).
PVP it will help to; though I think Assassin Strike's toggle dropping was a bigger problem honestly. Most 1shottings from AS seemed to be the result of inspiration chewing en-masse; tons of reds. I know my SG leader who is a blaster can't be one shotted from just a Build Up + AS as is. (Admittedly, blasters have more health than some squishies, but they still lack any defense).
This also means that A) The second strike may miss; because of the higher miss rate in PVP. B) Means the stalker still has that fearsome "OH CRAP" aspect; but without the un-fun "I'm dead before I knew they were there" aspect. There's still an extremely good chance you are dead if you meet a stalker alone in a dark alley. Thats the idea. But its not guaranteed; and they can't use inspiration spam to take you out without giving you a chance.
I think most people gripe about stalkers because they are difficult 1v1 (they are meant to be). They *do* have every advantage when you're alone. Thats the point. If you happen to be with even one other person (or better yet; 3 or 4); the stalker is probably going to look for easier prey. So; basically; PVP is designed in a group on group scenario. Stalkers being able to 1shot by ODing on red pills wasn't meant to be (nor were AVs 1 shotting heroes/villains in missions either for that matter); but stalkers *ARE* meant to cut you apart alone.
Keep the whole group thing in mind.
Lady_Sadako
03-01-2006, 02:44 AM
Well, surviving the Psychic Clockwork King's alpha strike just got a lot easier.
Xorbeus
03-01-2006, 03:06 AM
one shotting does not need a solution as it was never a problem.
hepheastus
03-01-2006, 03:08 AM
[ QUOTE ]
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Gee. Thanks. Now unpimpslap my Electro-Blapper and the debt he's built up thanks to this "tweek" of yours.
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
As an experianced Blaster, the difference between being one-shotted and one-volleyed isn't all that much. So I'm not exactly sure how much of a big whoop a 1% HP post-[censored]ing"bonus" will be. I guess that's to be seen.
[/ QUOTE ]Especially since most stalkers que up another attack as Assasin's strike activates. Honestly I don't know why people are [censored] about being one shotted. As a blaster I got used to it back i2. Don't like one shotting? don't pvp.
Kitsune9tails
03-01-2006, 04:04 AM
I look forward to testing this solution to one shotting.
For those of you who dislike it, I suggest that a lot could be one with tweaking the numbers once the code is in place and working.
Don't like the fact that the fix only kicks in at 100% hp? Well what about 80% or above? 50% or above? 10% or above?
Don't like the fact that you are left with 1% hp? What about 5%? 10%?
Don't like being one-shotted or two shotted? Fine. What is the minimum number of shots it should take to take down a player? Remember that this applies to teleporting someone into trip mines, aim+bu+snipe, headsplitter crits and all other near one-shots.
By making this announcement and then monitoring the thread, they are effectively asking us for a solution to the problem here. If it is a problem.
And don't forget one of the most important aspects: What is fair to the Stalkers? And Blasters. And Buffer Overrun. And Brutes. And...
Rasta_NA
03-01-2006, 04:27 AM
One shots were only a problem because of COV.
This area brought in open pvp and folks realised that they could be one shot. They always could be one shot but only those of us who had played arena knew this. When the general public learned of this issue they freaked out and kept freaking out.
I say those folks don't need to be in pvp to begin with!
We have caused most of our own nerfs on these forums!
The player pve mob rules here.
Ohms__NA
03-01-2006, 04:58 AM
[ QUOTE ]
Especially since most stalkers que up another attack as Assasin's strike activates. Honestly I don't know why people are [censored] about being one shotted. As a blaster I got used to it back i2. Don't like one shotting? don't pvp.
[/ QUOTE ]
I'm curious to see what sort of unintended consequence this brings.
Red_Tape
03-01-2006, 05:59 AM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Isn't this going to have an adverse effect of hamidon raids? I.E. No one dies during the mito phase.
AlterMann
03-01-2006, 06:15 AM
For PvE:
This will help a lot. For me: When my Ice Tanker get hit by a lucky alpha, he will not die, but go into Hibernate (when my reactions are fast enough...). So I have a chance.
For PvP:
It will help with the "AS at range" effect you get when you move near a Stalker.
They like to tell you, that you just have to keep moving to avoid being AS'ed, which does not really help when you do not break LOS.
Now keeping moving finally helps (a bit).
The AS is initiated in the moment you are near... it will connect some time later. But when you are moving you will not easily be hit a second time (except with ranged Stalker attacks like Throw Spines or Focus or such, but thats okey.) So you can react with Respites or the like.
Sounds interesting.
Mr_Right
03-01-2006, 06:51 AM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Isn't this going to have an adverse effect of hamidon raids? I.E. No one dies during the mito phase.
[/ QUOTE ]
Heh, alread said that (yay me!) and yeah, I'm kind of interested in how that will work. I'm personally reall interested in how Blasters will jump from 0 Defiance to 500 in one shot of a taunted AV now (AoE while standing near the tank, then backing off and letting loose).
TerminusEst13
03-01-2006, 07:14 AM
"Oh, the drama! It kills me. Again." -- Xiu Juan.
Red_Tape
03-01-2006, 07:36 AM
Well, maybe it'll help curb the yelling about how defiance and vigilance are useless at high levels, particularly against av's ;)
Slodeine
03-01-2006, 07:43 AM
Actually, I think Defenders get a bigger boost from Vigilance if you're dead.
So... this could really be seen as a nerf to Vigilance!
/e protest
Vigilance < Everything
Mr_Right
03-01-2006, 07:46 AM
Err.. I don't think the boost from Vigilance between 1% and Dead is that large. And honestly, I didn't think Vigilance could -get- any lower. Then again, if it takes a nerf to Vigilance to buff Defiance, I'm all for it! :o
Please note the light hearted nature of this post... please...
Monkey_King
03-01-2006, 07:49 AM
I get the feeling it's only the Stalkers complaining about one-shotting being nerfed. Surprise guys, now you'll need to develop better tactics than "eat 12 reds, stab the guy, then run". Any competent Stalker will be able to squeeze in that follow-up attack, but it should help insulate people from the bottom-feeders who seek out every concievable abusive tactic in lieu of actually learning how to stalk effectively.
Also, I'd suggest people just quit arguing with Hellfire. Statesman can do no right by him. He is firmly comitted to hating Statesman, the dev team in general, and every last decision they make that doesn't buff the AT that he personally plays, as do a number of others in the vocal minority. No rational argument is going to reach these people; just stop feeding the trolls.
Missochist
03-01-2006, 07:59 AM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
what's going to be really fun, and something that no one has mentioned as of yet (here anyway).....
Hero/Villain loading areas are now going to be fair game, so long as you can get past the drone before it can fire at you the second time
"If anything occurs within a fraction of a second"
includes the one shot kill from drones
Mr_Right
03-01-2006, 08:07 AM
Ohhh, hadn't thought of that! But don't forget, the Drones have a pretty high magnatude Hold / Immoblize attached to their attackes, so you might survive one shot (though I'm not sure about this because it doesn't do damage, so much as just... kill you), but you probably won't be going far.
Missochist
03-01-2006, 08:23 AM
[ QUOTE ]
Ohhh, hadn't thought of that! But don't forget, the Drones have a pretty high magnatude Hold / Immoblize attached to their attackes, so you might survive one shot (though I'm not sure about this because it doesn't do damage, so much as just... kill you), but you probably won't be going far.
[/ QUOTE ]
ah yes, but note that he does not specify a damaging attack....just says "anything that reduces a player from 100% to 0"
just pop a breakfree and charge past the drone
Mr_Right
03-01-2006, 08:30 AM
We'll have to see how that plays out then! If nothing else, it's interesting.
I wouldn't say it makes the "Safe Zones" free game though, because with the absolute best, you have 1% hp and there are still other drones, and even players who could take you out. Now what if you pop a bunch of greens to get back to 100% hp? Now you're out a lot of inspirations too, and there are still hostiles everywhere. It may not be as good as first thought... Though I would like to be the one who watched someone do that (assuming it's even possible) so I could run around and brawl them!
Lady_Miri
03-01-2006, 08:38 AM
[ QUOTE ]
I've been reading the dev digest since around issue 2's release. I've never had a problem with any dev conduct that I have seen.
[/ QUOTE ]
So you had absolutly no problem with the fact that Statesman said 'No more major power changes'. And then they went and implimented ED. That may not be a major power change, but it is a fundemtal change to how the powers act.
So you had no problem when Statesman stated that 'We are going to be making some minor tweaks to regen' and they have been making changes in the set in almost every issue since?
[ QUOTE ]
Or, I agree with the changes made?
I have personally found it to be the case that with nearly every change this game has seen, the end result has been a more fun play experience for me. Therefore, when States says they're looking into it, I trust him.
[/ QUOTE ]
How many of those changes have directly affected you besides ED? You have one hero listed and he is a BS/SR scrapper, how many times have you felt the sting of the nerf bat?
[ QUOTE ]
They can care what we think. That means they ask for our opinions, and give us info, and then a place to respond to said info (like this thread for instance). They can even prioritize their development schedules based on what we say.
[/ QUOTE ]
They have not once asked for our opinion on any matter. Any time a question about some power has come up they look at the datamine, come to a decision and then look at the boards as an afterthought.
Demo of scrappers taking on hordes of critters and laying waste to them and using that as their baseline. Only after players crying foul did they take a closer look and relize 'Oh.. sorry.. that was an internal build that has a few differences from live'
Stealth Nerf. Was all set to go live when we had to raise the point of how easy it would be for someone to grief a team with an AoE stealth. The didn't impliment that change to live.
The KB Ragdoll caper. They put in ragdoll and thanks to an unintended bug KB actually has POWER now. Forum goes had been quite vocal about their pleasure with Ragdoll and I saw a few KB related posts. They then IMPLIMENT the fix ignoring the howls of anger and the complaints that KB is even worse then it was before (KBd critters standing up while IN the air). It then takes the better part of a month for a code reversion to come back to live with the 'buggy' ragdoll.
Defiance. The only compliments I've heard about it have been from low level characters. It's as if they didn't bother to test it with higher level blasters who simply can NOT take the risk of running in the yellow or red to get the boost. They even had to come back after the fact and change the point in which bonuses accrue because it wasn't being used, after we the forum community raised holy hell about it.
Please point out to me an incident where they 'Asked our opinion' about a matter.
Missochist
03-01-2006, 08:42 AM
[ QUOTE ]
We'll have to see how that plays out then! If nothing else, it's interesting.
I wouldn't say it makes the "Safe Zones" free game though, because with the absolute best, you have 1% hp and there are still other drones, and even players who could take you out. Now what if you pop a bunch of greens to get back to 100% hp? Now you're out a lot of inspirations too, and there are still hostiles everywhere. It may not be as good as first thought... Though I would like to be the one who watched someone do that (assuming it's even possible) so I could run around and brawl them!
[/ QUOTE ]
But, you're thinking of one person trying to do this
how many times have you seen the hero or villain area camped by one or more groups?
okay, now with this new rule, move those groups inside the safe area.....
fun huh?
BuffyASummers
03-01-2006, 09:30 AM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
I don't see this helping at all. 1% of Controller/Defender/MM HP is nothing. A follow up attack with brawl would practically kill them. This won't buy someone enough time to pop multiple greens or receive a healing buff. Very poorly thought out solution.
[/ QUOTE ]
In Siren's Call, my level 38 Controller has 693 hit points. She was one-shot last night by an energy Stalker. After this change goes in place, she would be left with 7 hp and only a second (Brawl has 1 sec. activation time) to respond with 3 Health Inspirations or 3 Defense Inspirations or a Break Free (if stunned) and then the Health/Defense inspirations. It just won't help.
Chase_Arcanum
03-01-2006, 10:01 AM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
much appreciated.
[/ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
I'd suggest something that's slightly below 100% for the threshold, maybe 95%, and maybe experiment with thresholds in the 1%-5% range.
I assume this is to allow a player to always have some chance, no matter how small, to respond to a threat. There are times where just dropping down from a certain elevation causes a few points loss, making it unlikely that SJ'ers landing in changing elevations will ever really be at full 100%.... but they'd likely be above 97%.
Then there are fast-ticking DOT's (caltrops, rain of fire/ice etc) that might still appear to cause instadeath- the person is dropped to 1%, then the DOT ticks past that almost instantly.
If this is intended to hinder the "2-shotter" (don't know if it is) of an AS+followup in rapid succession, we have some attacks with very fast activation time and some with very long activation times, but the "to hit" calculation is done at initiation (if the foe moves away, they're still hit). Is the "fraction of a second" enough to affect such 2-shotting, and if it is, are long-activation powers counted at the point of activation or the point of damage delivery?
---
Finally, for people wondering if this is PvE or PvP, in previous _castle_ posts, this was a player-only defense, but it would stop players from being 1-shotted by PvE baddies as much as 1-shotted by PvP.
Pirates_Rule
03-01-2006, 10:12 AM
[ QUOTE ]
So you had absolutly no problem with the fact that Statesman said 'No more major power changes'. And then they went and implimented ED. That may not be a major power change, but it is a fundemtal change to how the powers act.
[/ QUOTE ]
I take everything the devs say at face value. So no, I wasn't upset. I can see how many would feel it was misleading, but I also remember when Statesman not only explained why he made the error, but then also apologized. Since he's just a person, I can't really expect him never to make mistakes. Beyond that, since he has clearly learned from said mistakes (hence the apology here), I hold no ill will towards him for it.
[ QUOTE ]
So you had no problem when Statesman stated that 'We are going to be making some minor tweaks to regen' and they have been making changes in the set in almost every issue since?
[/ QUOTE ]
My regen is still my most powerful scrapper defensively (50 BS/SR, 31 BS/SR, 37 kat/reg), and is without a doubt in my mind still better off than any of my other scrappers. So since after the continued changes the set is still really powerful relative to the other sets, I can't say I have a problem with it at all.
[ QUOTE ]
How many of those changes have directly affected you besides ED? You have one hero listed and he is a BS/SR scrapper, how many times have you felt the sting of the nerf bat?
[/ QUOTE ]
Well, my /SR used to run perma-elude.
My Ice/Mace (48 now) used to be a stellar herder. One time I herded so many of Bobcat's minions that my computer couldn't render them all.
Not to mention the issue 5 defense reductions.
[ QUOTE ]
Defiance. The only compliments I've heard about it have been from low level characters. It's as if they didn't bother to test it with higher level blasters who simply can NOT take the risk of running in the yellow or red to get the boost. They even had to come back after the fact and change the point in which bonuses accrue because it wasn't being used, after we the forum community raised holy hell about it.
[/ QUOTE ]
You mean they listened to the feedback and changed the power based on said feedback? Jerks!
My blaster (at level 42) uses defiance very effectively roughly every third spawn when soloing. It's not my fault if the majority of the blaster community can't stop complaining long enough to try to use it strategically. Or maybe I'm just really good. But I tend to think the former is more likely.
[ QUOTE ]
Please point out to me an incident where they 'Asked our opinion' about a matter.
[/ QUOTE ]
Just one incident? Developer Response Threads (http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=3290115&page=0& view=collapsed&sb=5&o=&fpart=1)
TheArtifex
03-01-2006, 10:22 AM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Thank you for looking into this! It's kinda hard not to take issue with this one, for a couple of reasons. Firstly, it was disingenuous to have labelled this change as a "tweak" in the first place, as it was a huge increase to the MOBs' endurance. Secondly, the fact that this change would significantly impact endurance drain powers is very obvious, which causes folks to wonder how that could have been overlooked.
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
1-shotting isn't the problem. The problem is being defeated so quickly there is no chance to react. With that in mind, a huge alpha strike followed by a queued attack that defeats the target is little different in practice than a 1-shot alpha strike.
Iodine
03-01-2006, 10:46 AM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Let's not forget that it was on test for like, 6 minutes before it was jammed through to live.
[/ QUOTE ]
I know being an irrational ranter is your schtick, but the patch that included the changes to endurance for bosses and LTs was on test for over a week, actually longer than most patches have been on test that have included far more than that patch did.
[/ QUOTE ]
And for the duration of that week, it was thoroughly documented how it gutted endurance drain strategies unnecessarily, several alternatives were offered -- all within the span of the first 36 hours, I might add -- and yet nothing could be done about it before it went live. You can leave buggy or over-nerfing code on test for a month or a minute, if it goes live in the same state, it's still buggy/over-nerfing and wasn't on test long enough to get it fixed/adjusted to a level that's worth pushing live.
[/ QUOTE ]
There is a profound disconnect between testers in the Training Room and this development team. As we learned from the HO nerf, & ED, offering suggestions nicely or through flames had the same effect on the devs - they mostly ignored them. The Training Room is supposed to be used to identify problems with code before it goes live. To this team, the only problems worth adjusting before taking the client live is if you can't log in or you can't stay connected - and that's pretty much been the rule ... not the exception.
Tweaks MIGHT happen later after the update goes live - if they conform to the Vision(tm) and time is available before the next marketing meeting in Austin.
Iodine
03-01-2006, 11:21 AM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
What kind of bizarro world do you live in? Did you read my post? Your own even intimates that you yourself are under the impression that he was aware that it was the wrong move and pushed it through anyway.
[/ QUOTE ]
No, it was a move that had to be made for other reasons that unfortunately affected endurance draining heroes and villains.
But, carry on. How would you like Statesman to rectify this situation? What would be better for you than a verbal apologize? 40 lashes?
[/ QUOTE ]
He can save his apologies. I reserve judgement until a fix is instituted. IF a fix is instituted. If one is I'll gladly clean and press Jack's cape.
After all he said he'd LOOK into the issue. He may very well say "working as inteded yadda yadda and get on with his life."
[/ QUOTE ]
Yup ... as he's already done with Flight and Hover speed issues post ED.
Lady_Miri
03-01-2006, 11:29 AM
[ QUOTE ]
I take everything the devs say at face value. So no, I wasn't upset. I can see how many would feel it was misleading, but I also remember when Statesman not only explained why he made the error, but then also apologized. Since he's just a person, I can't really expect him never to make mistakes. Beyond that, since he has clearly learned from said mistakes (hence the apology here), I hold no ill will towards him for it.
[/ QUOTE ]
Aye, no one is perfect and even the great Statesman makes mistakes. I can live with that. However some of their mistakes were on test, we pointed it out to them and they did not allow it to go live.
[ QUOTE ]
My regen is still my most powerful scrapper defensively (50 BS/SR, 31 BS/SR, 37 kat/reg), and is without a doubt in my mind still better off than any of my other scrappers. So since after the continued changes the set is still really powerful relative to the other sets, I can't say I have a problem with it at all.
[/ QUOTE ]
I find it hard to believe your level 37 regen scrapper who doesn't have access to his level 38 Moment of Glory is better off defense wise then your level 50 Super Reflexs Scrapper with access to Elude. If that is the case then perhaps their Regen tweaks are not complete yet?
[ QUOTE ]
You mean they listened to the feedback and changed the power based on said feedback? Jerks!
[/ QUOTE ]
Feedback is not an asked for opinion, feedback is asked for player made data.. or facts.
[ QUOTE ]
My blaster (at level 42) uses defiance very effectively roughly every third spawn when soloing. It's not my fault if the majority of the blaster community can't stop complaining long enough to try to use it strategically. Or maybe I'm just really good. But I tend to think the former is more likely.
[/ QUOTE ]
Soloing 3 (lets say your good enough to run on invincible) red con minions is vastly different then trying to handle the aggro from 5.. 6.. maybe even more yellow+ con critters in a mid to large team spawn. Every defender except a Force Field and Trick Arrow has some kind of heal other power. Short of being suicidal and doing what Statesman said ('Want to build up defiance? Maybe run in and get some aggro before the tank does. Or perhaps tell the defenders NOT to heal you.') Every one of those defenders is going to do their damdest to keep you out of the yellow or red.
[ QUOTE ]
Just one incident? Developer Response Threads (http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=3290115&page=0& view=collapsed&sb=5&o=&fpart=1)
[/ QUOTE ]
I quote Cuppa,
[ QUOTE ]
Good, constructive feedback from testing the changes. Including any testing data you have gathered. Do not respond to other posters - let your post stand on its own.
[/ QUOTE ]
No where in there is it asking for an opinion. In fact they don't want it hence the request to not respond to another poster, our post has to have the strength to stand on its own. They are asking the million other monkeys to write Hamlet because they only have 25 chimpanzees who are making the quills. They are asking us to find the problems and point them out. They will then make their own fixes.
Iodine
03-01-2006, 11:36 AM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Isn't this going to have an adverse effect of hamidon raids? I.E. No one dies during the mito phase.
[/ QUOTE ]
This wouldn't necessarily be true ... but let's argue that it is. So what?
Answer is to buff Hami & his Mitos after all the song and dance with the HO nerf, I5, and ED? Are you on crack? :D
Pilcrow
03-01-2006, 11:36 AM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Statesman:
If this is the extent of the one-shot solution, it won't do much to make the PVP zones more palatable for those who like PVP but aren't enjoying the gankfest those zones can be today.
<ul type="square"> Under this plan, the tiniest amount of damage will be an invitation to gankdom. People will be afraid to jump off roofs in those zones for fear that the 2 HP loss will turn off the one-shot protection.
Under this plan, people will likely not have time to react to the incoming damage before the second blow falls. That first tic of DoT or an unslotted, level 1 attack (with its teeny, tiny animaiton time) will defeat the person before they are likely to be able to even click a respite, let alone actually engage their foe.
Under this plan hit-and-run tactics (that don't really allow the attacked a chance to participate in combat) remain the highest-gain, lowest-risk method of PVPing. I acknowledge that the most eggregious of these (AS & run) will be stopped, but things like TP foe into tripmines, AS+Followup & run, and other "frontloaded damage on an unsuspecting foe" techniques will remain the absolute best way to PVP. Unless there sufficient danger of retribution, hit and run will remain the primary style of PVP.
[/list]
I would recommend the following changes:
<ul type="square"> Chance 100% and 1% to 95% and 5%. "If anything occurs within a fraction of second that brings a player from 95% Hit Points down to 0, we instead give the player 5% Hit Points". This will decrease the fear of minor damage and increase the probability of being able to react.
Open an option where people can set their inspiration tray to automatically consume a respite (if one is available) when their HP fall below a certain level. This will also increase the probability of being able to react.
If one awekens or is rezzed post a PVP kill, instead of x seconds of debt immunity, they get the same number of seconds of PVP immunity. This will allow people to follow the hit and runner and seek retribution, making hit and run much less safe as a technique.
[/list]
Pirates_Rule
03-01-2006, 11:47 AM
[ QUOTE ]
I find it hard to believe your level 37 regen scrapper who doesn't have access to his level 38 Moment of Glory is better off defense wise then your level 50 Super Reflexs Scrapper with access to Elude. If that is the case then perhaps their Regen tweaks are not complete yet?
[/ QUOTE ]
Maybe not. I dunno.
[ QUOTE ]
Feedback is not an asked for opinion, feedback is asked for player made data.. or facts.
[/ QUOTE ]
Feedback is anything you decide to tell them.
[ QUOTE ]
Soloing 3 (lets say your good enough to run on invincible) red con minions is vastly different then trying to handle the aggro from 5.. 6.. maybe even more yellow+ con critters in a mid to large team spawn. Every defender except a Force Field and Trick Arrow has some kind of heal other power. Short of being suicidal and doing what Statesman said ('Want to build up defiance? Maybe run in and get some aggro before the tank does. Or perhaps tell the defenders NOT to heal you.') Every one of those defenders is going to do their damdest to keep you out of the yellow or red.
[/ QUOTE ]
I tend to run unyielding actually, so groups of 5 yellow/orange. And sonics don't have heals either. But that's not the point. If the defender wants to keep me out of the red, that's their perogative. The point is that the inherent ability can be used strategically, and very effectively.
[ QUOTE ]
I quote Cuppa,
[ QUOTE ]
Good, constructive feedback from testing the changes. Including any testing data you have gathered. Do not respond to other posters - let your post stand on its own.
[/ QUOTE ]
No where in there is it asking for an opinion. In fact they don't want it hence the request to not respond to another poster, our post has to have the strength to stand on its own. They are asking the million other monkeys to write Hamlet because they only have 25 chimpanzees who are making the quills. They are asking us to find the problems and point them out. They will then make their own fixes.
[/ QUOTE ]
So they're asking you to test the changes, and tell them what you think. Feedback can be data, it can also be an opinion. However, opinions that are based on data (as opposed to anecdotal experiences) have more weight when the data is shared. The reason they want your opinion to stand on its own, and not just respond to other posters is because they were trying to limit the number of responses per poster, and prevent arguments. They had other threads for discussion purposes, which is where inter-poster discussions were supposed to stay.
So it didn't work out as well as hoped. But the point is they went through the effort to organize a place where everyone could leave feedback for them. If you really think that asking for feedback is completely different from asking for an opinion, then I guess we will just have to agree to disagree.
Sockem
03-01-2006, 12:03 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
I'm more interested in a fix like this for NPCs. This also doesn't say anything about a player that's been hit with a -res debuff.
My "Two things..."
1. This doesn't really change a thing.
2. The whiners will want more.
Lady_Miri
03-01-2006, 12:24 PM
[ QUOTE ]
I tend to run unyielding actually, so groups of 5 yellow/orange. And sonics don't have heals either. But that's not the point. If the defender wants to keep me out of the red, that's their perogative. The point is that the inherent ability can be used strategically, and very effectively.
[/ QUOTE ]
So when your running the razors edge and in the red, how do you handle the critters when you pull the aggro (and you will sooner or later) of a boss or LT (or minions if you drop a big AoE on them)off the tank or scrapper? By the time you see them turn and pull out their gun its already too late, their attack is qued and resolved your just waiting for the animation to finish.
[ QUOTE ]
So it didn't work out as well as hoped. But the point is they went through the effort to organize a place where everyone could leave feedback for them. If you really think that asking for feedback is completely different from asking for an opinion, then I guess we will just have to agree to disagree.
[/ QUOTE ]
Dev: Miri, whats your opinion on Defiance?
Me: It sucks, dump it.
Dev: Miri, can we get some feedback on Defiance please?
Me: It sucks, heres why. Blah blah blah. Perhaps change it to do bleh bleh bleh.
Opinion doesn't have supporting data, and anything you try to prove without data backing it up as fact I will take as 'your opinion' Hence why I included Statesmans quotes about the various changes.
:)
Birdbird
03-01-2006, 12:37 PM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
I'm more interested in a fix like this for NPCs. This also doesn't say anything about a player that's been hit with a -res debuff.
My "Two things..."
1. This doesn't really change a thing.
2. The whiners will want more.
[/ QUOTE ]
Wow that is just brilliant, you say it doesn't change a thing and that whiners will want more. Why is that because it doesn't change a thing?
DiamondJim
03-01-2006, 01:04 PM
[ QUOTE ]
[ QUOTE ]
Either say it or don't say it or just have the balls to tell us "Hey, this is our game, we're gonna do what we want with it. Period". If they said that I'd shut up.
[/ QUOTE ]
I'm giving 10 to 1 odds that you wouldn't. Any takers?
[/ QUOTE ]
Give me 10,000 to 1 and I'd think about throwing a buck your way and splitting the cash with him on the condition that he close his account and start a new identity on the boards.
But 10 to 1? Forget it!
Khenti
03-01-2006, 01:06 PM
I really don’t get some of these viewpoints.
People are complaining because DoT elements are going to take that little 1% away. Or, more commonly, people are complaining that all it will take is for someone to Brawl them after that initial shot. What on earth do people want? A little bubble where nothing can hurt you in any way, shape or form, and you roll over your enemies like a trapped hamster of death?
I also see some concern over Fire Dominators and Corrupters laying out one-shots. What? You must be joking. I’ve had my Fire Corrupter Fulcrum Shifted twice over and ~still~ couldn’t one-shot. The DoT on their attacks should hardly lead to a panic-induced riot. I suppose Fire Blasters might be able to do it, but I don’t have much experience with them.
The one-shotting issue is something most squishies have had to deal with for a long time. As an avid squishie-player, it’s infuriating, but I can understand the concept behind it. It can be difficult to challenge the more robust AT’s without it. In all honesty, I haven’t dealt with all that many one-shots. I’ve dealt with two or three-shots that happen so quickly you couldn’t possibly click on a Respite in time. I rather doubt that’s ever going to cease being a hazard in the future, regardless of what caps they put on damage percentage.
~Khenti, Pinnacle
Carl and Sons/The Establishment
Crey Cryostorm – Lvl 40 Ice/Storm Controller
Hound of Belial – Lvl 36 Fire/Kinetic Corrupter
Pirates_Rule
03-01-2006, 01:09 PM
[ QUOTE ]
So when your running the razors edge and in the red, how do you handle the critters when you pull the aggro (and you will sooner or later) of a boss or LT (or minions if you drop a big AoE on them)off the tank or scrapper? By the time you see them turn and pull out their gun its already too late, their attack is qued and resolved your just waiting for the animation to finish.
[/ QUOTE ]
I tend to focus on single targets in groups, as I only have one AoE attack (energy/energy). Since I focus on one target at a time, it rarely happens that I bite off more than I can chew, unless I decide to go into the melee battle, in which case I probably wasn't to concerned with surviving to begin with.
[ QUOTE ]
Dev: Miri, whats your opinion on Defiance?
Me: It sucks, dump it.
Dev: Miri, can we get some feedback on Defiance please?
Me: It sucks, heres why. Blah blah blah. Perhaps change it to do bleh bleh bleh.
[/ QUOTE ]
Both of those look like your opinion. I'd just expect the devs (or anyone else reading it for that matter), to pay more attention to the second form, since it's supported with some kind of reasoning, as well as a suggestion.
I just don't think it's fair to say that they're not interested in our opinions, when it seems to me that they elicit them at every available opportunity.
Lady_Miri
03-01-2006, 01:22 PM
[ QUOTE ]
I tend to focus on single targets in groups, as I only have one AoE attack (energy/energy). Since I focus on one target at a time, it rarely happens that I bite off more than I can chew, unless I decide to go into the melee battle, in which case I probably wasn't to concerned with surviving to begin with.
[/ QUOTE ]
Eng/Eng myself. Usually I'm pretty safe also since I'm mostly single targeting and the few who do pull away promply get Bone Smashed, Energy Punched, and then Total Focused in that order.
Maybe Defiance needs a big Defiance XXX orangy to float up so we can see it in action along with an extra line in the battle spam stating how much extra damage we are doing cause we are being Defiant.
Pirates_Rule
03-01-2006, 01:25 PM
[ QUOTE ]
Maybe Defiance needs a big Defiance XXX orangy to float up so we can see it in action along with an extra line in the battle spam stating how much extra damage we are doing cause we are being Defiant.
[/ QUOTE ]
Every archetype deserves one of those, IMO. There's nothing better than being able to show everyone else how cool you are with some floating text. :)
Castle
03-01-2006, 01:33 PM
It's not that we didn't listen, in regards to the End drain changes -- it's that I've not had time to implement fixes yet.
I'm going to be making a first pass on it in the next day or two. My 'fix' is a huge amount of data changes, though, so please bear with me.
Red_Tape
03-01-2006, 01:35 PM
Rock out with your [sock] out.
Thanks.
LivingHellfire
03-01-2006, 01:38 PM
First of all, first dev reply to me specifically. I dont' know why, but I had a sudden surge of "Fanboy".
I'm horribly ashamed.
Anyway, on with the show.
[ QUOTE ]
It's not that we didn't listen, in regards to the End drain changes -- it's that I've not had time to implement fixes yet.
[/ QUOTE ]
Remember, you're the good guy. As far as us cynics are concerned you're the only member of this team with any real credibility. You I have faith in, Jack, not so much.
[ QUOTE ]
I'm going to be making a first pass on it in the next day or two. My 'fix' is a huge amount of data changes, though, so please bear with me.
[/ QUOTE ]
Right... I don't mind waiting. It's not the time involved that concerns me. I'd rather have it right then quick.
Soooo.... does this mean that you'll be fixing the end drain so that it's back up to where it was? I'm still betting that the direction that you've recieved from "The Adults" is to "fix" it so that it's still basically a nerf.
I sincerely hope I'm wrong, but I do appreciate your reply.
DA_Sapphon_40k
03-01-2006, 01:41 PM
[ QUOTE ]
First of all, first dev reply to me specifically. I dont' know why, but I had a sudden surge of "Fanboy".
I'm horribly ashamed.
[/ QUOTE ]
You should be. Do the right thing and learn to calm down a bit. There's nothing like seeing squeeky grease getting the wheel.
LivingHellfire
03-01-2006, 01:43 PM
[ QUOTE ]
[ QUOTE ]
First of all, first dev reply to me specifically. I dont' know why, but I had a sudden surge of "Fanboy".
I'm horribly ashamed.
[/ QUOTE ]
You should be. Do the right thing and learn to calm down a bit. There's nothing like seeing squeeky grease getting the wheel.
[/ QUOTE ]
heh... right... :)
Castle
03-01-2006, 01:46 PM
[ QUOTE ]
1.) If PlayerA gets hit by PlayerB for 1001 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
[/ QUOTE ]
Right.
[quiote]2.) If PlayerA gets hit by the Psychic Clockwork King for 2600 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
[/ QUOTE ]
Right.
[ QUOTE ]
3.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 1001 points of damage, will the player be at 10 hit points & still be alive?
[/ QUOTE ]
Wrong. Player A would be dead.
[ QUOTE ]
4.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 801 points of damage, will the player be at 10 hit points?
[/ QUOTE ]
No, Player A would be dead.
[ QUOTE ]
5.) If PlayerA is in a damage field (multiple Caltrops for example) and something does 1000 points of damage, will it even waste the time to do the calculation? Having 10 hit points in a persistant damage field is meaningless.
[/ QUOTE ]
Yes, it would do the calculation. Yes, at the end of that server tick, PlayerA would be left at 10 HP. At the next activation period of the Caltrops, however, if he has not been healed, he will be killed.
[ QUOTE ]
6.) Does this mean that people will survive exploding buildings in Steel Canyon?
[/ QUOTE ]
In theory, yes.
[ QUOTE ]
7.) Also, will this niffty new one-shot code introduce lag?
[/ QUOTE ]
Any new serverside check will introduce a small amount of 'lag.' However, since we are constantly working on ways to improve the servers, this really shouldn't not be a noticable factor.
[ QUOTE ]
8.) What is being done to compensate (if anything) the Stalkers that could one-shot? How about the Brutes that can one-shot?
[/ QUOTE ]
No compensation is being given, nor is it warranted.
[ QUOTE ]
In my opinion, the one-shot code should apply to pve only (unless someone can come up with a good reason to have it impact pvp).
[/ QUOTE ]
It is PvE and PvP for a variety of reasons.
Red_Tape
03-01-2006, 01:50 PM
Is the "one shot change" planned for I7, or after?
Thanks.
DA_Sapphon_40k
03-01-2006, 01:54 PM
[ QUOTE ]
heh... right... :)
[/ QUOTE ]
And on that note...
Result! :)
Arcanaville
03-01-2006, 01:58 PM
[ QUOTE ]
[ QUOTE ]
1.) If PlayerA gets hit by PlayerB for 1001 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
[/ QUOTE ]
Right.
[/ QUOTE ]
Statesman said:
[ QUOTE ]
if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
This is a bit ambiguous, so how about this:
Player A has 1000 max health, and is currently at 1000 health (full). He is simultaneously hit by two attacks, each doing 600 points of damage in less than a second. Dead or alive?
Sounds like alive:
[ QUOTE ]
Yes, at the end of that server tick, PlayerA would be left at 10 HP.
[/ QUOTE ]
If so, how long is the server "tick" with regard to "simultaneous" damage? About a second? Longer? Shorter?
And let me ask a really funky question. When I pop a respite, the health bar "fills" with the health. Question: is that just a visual artifact, or does it actually take a small fraction of a second for the server to "fill" your health bar. When you pop a respite, do you go from 500 health to 750 health in one big jump, or does that actually take a short period of time? If it doesn't happen instantaneously, then what happens if I take a hit, pop a respite, and then while I'm popping the respite, I'm hit with one-shot-capable damage? Does the respite fully count to bringing me to full health, or is it possible that even though the respite would have put me back to full, at the moment the attack landed I might be still "receiving" the health from the respite, and get one-shotted?
LivingHellfire
03-01-2006, 02:03 PM
[ QUOTE ]
[ QUOTE ]
heh... right... :)
[/ QUOTE ]
And on that note...
Result! :)
[/ QUOTE ]
... where?
Lady_Sadako
03-01-2006, 02:23 PM
[ QUOTE ]
[ QUOTE ]
8.) What is being done to compensate (if anything) the Stalkers that could one-shot? How about the Brutes that can one-shot?
[/ QUOTE ]
No compensation is being given, nor is it warranted.
[/ QUOTE ]
ka-SLAM!
Clan_Jericho
03-01-2006, 02:29 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Surely you're joking, Mr. Feyn - er, Statesman. If you think for even a moment that this addresses the heart of the problem with one-shotting (which is the psychological impact on the player), then you are woefully disconnected from your playerbase.
~Gabriel
Sparky_NA
03-01-2006, 02:29 PM
[ QUOTE ]
Quote:
7.) Also, will this niffty new one-shot code introduce lag?
Any new serverside check will introduce a small amount of 'lag.' However, since we are constantly working on ways to improve the servers, this really shouldn't not be a noticable factor.
[/ QUOTE ]
Double negatives make me a sad panda. Should I assume it was merely a typo, or that it's a veiled threat to my latency?
DOOOOOOOOOOM!
Stupid_Fanboy
03-01-2006, 02:30 PM
[ QUOTE ]
It's not that we didn't listen, in regards to the End drain changes -- it's that I've not had time to implement fixes yet.
I'm going to be making a first pass on it in the next day or two. My 'fix' is a huge amount of data changes, though, so please bear with me.
[/ QUOTE ]
crap, that means i shouldn't bother you about claws right now.
/waits
Castle
03-01-2006, 02:36 PM
[ QUOTE ]
[ QUOTE ]
Quote:
7.) Also, will this niffty new one-shot code introduce lag?
Any new serverside check will introduce a small amount of 'lag.' However, since we are constantly working on ways to improve the servers, this really shouldn't not be a noticable factor.
[/ QUOTE ]
Double negatives make me a sad panda. Should I assume it was merely a typo, or that it's a veiled threat to my latency?
DOOOOOOOOOOM!
[/ QUOTE ]
Typo. 'Should Not,' not 'Shouldn't Not.' (Parse that!)
Solex
03-01-2006, 02:36 PM
[ QUOTE ]
[ QUOTE ]
8.) What is being done to compensate (if anything) the Stalkers that could one-shot? How about the Brutes that can one-shot?
[/ QUOTE ]
No compensation is being given, nor is it warranted.
[ QUOTE ]
In my opinion, the one-shot code should apply to pve only (unless someone can come up with a good reason to have it impact pvp).
[/ QUOTE ]
It is PvE and PvP for a variety of reasons.
[/ QUOTE ]
I am unclear. Why is one shotting a mob in PvE a "bad" thing? I get a great feeling when running a brute into a group of even cons and fighting. After a min or so I can 1 shot some of them with high damage attack (like Knockout Blow). It seems appropriate to do this with the description of the power and the description of the character. This makes me feel like I am in the comics. I do see how this would make a solo player level faster nor how it would have a negative impact on other players. In a group setting you may be able to level faster but you are also distributing the XP among multiple players so it would not seem that it really makes you level that much faster. And it seems very Super to one shot minions. So why is this being changed?
Kias_Kais
03-01-2006, 02:37 PM
[ QUOTE ]
I am unclear. Why is one shotting a mob in PvE a "bad" thing?
[/ QUOTE ]
It's a mob one shoting you, not the other way around.
Kong_Fuu
03-01-2006, 02:39 PM
Looks like attacks with minor DoT damage secondary effects just got a bit more valuable.
Sapph
03-01-2006, 02:40 PM
1) Run a demo file for an example on the length of a server tick
2) Respites (for that matter any healing) are instant heath, the bar growth is animation artifact. Testing will confirm this.
3) I know you want to hear it from a redname. Until Castle confirms, this is all you'll get. ;p
Scarpedon
03-01-2006, 02:43 PM
Hmmmmmm. Leaving people with 1% hp after a near one-shot. Guess the PvP debt will go up in Siren's.
Robotech_Master
03-01-2006, 02:47 PM
Another one for you, Castle:
If player A has 1000 hit points of damage normally, but has been plinked by a minor attack and is now at 999 hit points, and takes a 1001-damage attack, is he alive at 10 HP or dead?
What if he's at 995 points? 990? Where's the one-shot-protection cutoff?
LivingHellfire
03-01-2006, 02:52 PM
[ QUOTE ]
Another one for you, Castle:
If player A has 1000 hit points of damage normally, but has been plinked by a minor attack and is now at 999 hit points, and takes a 1001-damage attack, is he alive at 10 HP or dead?
What if he's at 995 points? 990? Where's the one-shot-protection cutoff?
[/ QUOTE ]
100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
MadScientist
03-01-2006, 03:03 PM
[ QUOTE ]
Hmmmmmm. Leaving people with 1% hp after a near one-shot. Guess the PvP debt will go up in Siren's.
[/ QUOTE ]
yeah, we need a few seconds of debt protection following *any* PvP action.
Gangrene
03-01-2006, 03:03 PM
Hmm.. what about DoT attacks? Like Say.. a Dark/Dark Stalker eats about 20+ Enrages and goes wild with Shadow Maul from Hidden Status on a defenseless controller. Could it one shot in that single attack, since that attack takes longer than a second to do full damage?
MissDemeanor
03-01-2006, 03:07 PM
[ QUOTE ]
There were other solutions. Take off the blind fold.
[/ QUOTE ]
"Never be a cynic, even a gentle one. Never help out a sneer, even at the devil."--Vachel Lindsay
Take off your own. Your rabid attack posts are not helping matters. You can go wrong just as easily by being too cynical as you can by being too optimistic.
Except cynics are often happy to use their cynicism as a good excuse to be rude.
LivingHellfire
03-01-2006, 03:08 PM
[ QUOTE ]
Hmm.. what about DoT attacks? Like Say.. a Dark/Dark Stalker eats about 20+ Enrages and goes wild with Shadow Maul from Hidden Status on a defenseless controller. Could it one shot in that single attack, since that attack takes longer than a second to do full damage?
[/ QUOTE ]
I know... the good news is that there are very few attacks that one shot and do DoT.
Monkey_King
03-01-2006, 03:35 PM
[ QUOTE ]
Remember, you're the good guy. As far as us cynics are concerned you're the only member of this team with any real credibility. You I have faith in, Jack, not so much.
[/ QUOTE ]
This is extremely irrational paranoia. Why do you trust Castle and not States? They are both part of the same dev team. Do you honestly believe it's one white knight standing against a cruel and uncaring dev team, doing what he can to blunt an active vendetta against the player base? That somehow, Castle is a subversive element within the dev team, independently sneaking in fixes for us players under the nose of the sadistic, domineering Statesman? That the actions of individual devs occur within a vaccuum?
In all seriousness, take off the tinfoil hat. Take an good, long, objective look at the work environment that would have to exist for your paranoid scenario to hold any water. I guarantee that Castle is not making changes to the game code without consultation with the other developers, States included. You damn one member of the dev team, you are damning them all. A lot of hated decisions weren't even Jack's fault - the Phase Shift nerf was Positron's idea.
The real reason the endurance change went live even though they knew there were some resulting problems with endurance drain? The QA pipeline. There were other fixes in that patch that needed to go through, and it would arguably have been just as negligent to leave a multitude of other known issues dangling, when a fix was right there on hand, while they waited for another patch to make its way through the QA pipeline.
As Castle just noted, the devs are busy. Game problems don't just solve themselves, and apparently there's a lot of data to fiddle with and then double check to make sure no numbers accidentally got broken (one misplaced decimal can play serious havoc, as we all know). Sure, they knew about the problem - but they couldn't fix it in a timely manner, and those other bugs needed fixing as well, so the endurance drain 'nerf' was allowed through. That's development reality; you have to prioritize, and accept a margin of error.
Now, if you take issue with dev <--> player communication, that's something to argue about, although we already get way more communication than other MMOs as it is. But it's childish to continue to put on this ridiculous persecution complex, when it's plain that said persecution is all in your head. You just WANT to hate Statesman, without any rhyme or reason why.
And yes, I'm well aware that I said something about the futility of arguing with LivingHellfire a few pages back. But maybe shining some light on just how illogical these conspiracy theories are will dissuade some other people from donning the tinfoil hats and chiming in to agree. Take issue with some decisions if you must - I'm still not entirely happy about some aspects of ED - but try to ground your complaints in reality.
LivingHellfire
03-01-2006, 03:40 PM
Jack's the boss. The buck stops there.
I'd be wiling to make a bet that when this "fix" comes in that it won't actually fix the end drain ability of the powers back up to where it was.
Any takers?
EDIT-Hmmm... maybe I should amend this... there, that's better.
Slyer
03-01-2006, 03:41 PM
[ QUOTE ]
[ QUOTE ]
2.) If PlayerA gets hit by the Psychic Clockwork King for 2600 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
[/ QUOTE ]
Right.
[/ QUOTE ]
That attack is done in 3 parts or so, the initial 1300 or so damage, then a few bursts of like 600.
Will it still one shot or not? 1 shot my PB in Dwarf form w/ EB up.
DA_Sapphon_40k
03-01-2006, 03:43 PM
[ QUOTE ]
100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
[/ QUOTE ]
This is where I said something that wasn't right. Move along...
Edit: mea culpa. I'm wrong.
MissDemeanor
03-01-2006, 03:46 PM
[ QUOTE ]
A lot of hated decisions weren't even Jack's fault
[/ QUOTE ]
My boss frequently takes the [censored] jobs so that players have someone to focus their hate on, while giving the glory jobs to his junior coders. It's a good working system, and the hallmark of a good boss.
I'm sure States resembles a supervillain for many of the same reasons.
LivingHellfire
03-01-2006, 03:47 PM
Are you sure? Im' pretty sure the caveat is that you have to be at 100% of HP's for it to work.
I could be wrong, I guess.
Pirates_Rule
03-01-2006, 03:48 PM
[ QUOTE ]
[ QUOTE ]
100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
[/ QUOTE ]
That's not quite what _Castle_ said. The intended code kicks in only if the amount of damage matches/exceeds your maximum hit points.
For example, your max is 1000 and you currently have 900. If an attack for 901 lands, you die. If an attack for 1000 lands, you're at 1%.
[/ QUOTE ]
Wouldn't that mean that if you had an attack that could do 1050, and an attack that could do 950 (just for examples), that if your enemy was anywhere below 950, that the lower damage attack could be a killing blow, but that the higher damage attack could not?
I hope I misunderstood, because that doesn't seem quite right to me...
DA_Sapphon_40k
03-01-2006, 03:49 PM
Also, how do powers (dull pain, cold domination, etc) that affect your Max hit points function in this one-percent code? Do they modify the baseline for what is considered your max hp? Do accolades modify the "max" or just give you a separate reserve of hit points?
Edit: brain no work good at moment.
Arcanaville
03-01-2006, 03:49 PM
[ QUOTE ]
[ QUOTE ]
100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
[/ QUOTE ]
That's not quite what _Castle_ said. The intended code kicks in only if the amount of damage matches/exceeds your maximum hit points.
For example, your max is 1000 and you currently have 900. If an attack for 901 lands, you die. If an attack for 1000 lands, you're at 1%.
[/ QUOTE ]
Actually, Castle addressed this specifically:
[ QUOTE ]
[ QUOTE ]
3.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 1001 points of damage, will the player be at 10 hit points & still be alive?
[/ QUOTE ]
Wrong. Player A would be dead.
[/ QUOTE ]
Narcissus
03-01-2006, 03:49 PM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
Surely you're joking, Mr. Feyn - er, Statesman. If you think for even a moment that this addresses the heart of the problem with one-shotting (which is the psychological impact on the player), then you are woefully disconnected from your playerbase.
~Gabriel
[/ QUOTE ]
QFT.
Ohms__NA
03-01-2006, 03:53 PM
[ QUOTE ]
Well, maybe it'll help curb the yelling about how defiance and vigilance are useless at high levels, particularly against av's ;)
[/ QUOTE ]
Let's see, being two-shotted instead of one-shotted... huh, nope. Sorry. Defiance is still going to be useless.
EvilGeko
03-01-2006, 03:58 PM
[ QUOTE ]
[ QUOTE ]
A lot of hated decisions weren't even Jack's fault
[/ QUOTE ]
My boss frequently takes the [censored] jobs so that players have someone to focus their hate on, while giving the glory jobs to his junior coders. It's a good working system, and the hallmark of a good boss.
I'm sure States resembles a supervillain for many of the same reasons.
[/ QUOTE ]
I think this is right. I've never thought Statesman was responsible for all the nerfs. I think he takes the aggro for a lot of changes, though. Positron will tank once in a while too. But IMO, they are both taking the heat for the true evil on the dev team:
GEKO.
The powers manager. While States, Positron and Geko might jointly make the decision that something is a problem, I think that madman Geko actually decides how to do the nerf. I focus my ire on that wicked lizard.
Is that fair and rational of me? Heck no! But after he actually said he nerfed by beloved Regen because we have too little downtime, I made a special green tinfoil hat for him! :D
Pilcrow
03-01-2006, 04:01 PM
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished. :)
Pilcrow
03-01-2006, 04:04 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
[/ QUOTE ]
That's not quite what _Castle_ said. The intended code kicks in only if the amount of damage matches/exceeds your maximum hit points.
For example, your max is 1000 and you currently have 900. If an attack for 901 lands, you die. If an attack for 1000 lands, you're at 1%.
[/ QUOTE ]
Wouldn't that mean that if you had an attack that could do 1050, and an attack that could do 950 (just for examples), that if your enemy was anywhere below 950, that the lower damage attack could be a killing blow, but that the higher damage attack could not?
I hope I misunderstood, because that doesn't seem quite right to me...
[/ QUOTE ]
Let's try it this way.
If someone hits you with an attack (or very fast volley of attacks if teamed) that would take you from 100% of your HP to 0 HP (or less), and you have even one single unhealed HP of damage from any other source when it happens - you're dead.
You must have every single one of your HPs present and accounted for in the green bar for this protection to kick in.
Iodine
03-01-2006, 04:06 PM
[ QUOTE ]
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished. :)
[/ QUOTE ]
No, I am pretty sure he remains in his hole for very specific reasons. That he is unable or unwilling to entertain this forum is probably the least of his concerns.
A spade is a spade, after all.
EvilGeko
03-01-2006, 04:07 PM
[ QUOTE ]
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished. :)
[/ QUOTE ]
Yawn. We got more numbers out of Castle in the last two months than we did from Geko since launch.
Geko's probably a decent enough guy, but he posts things and then retreats to the Geko cave. At least Positron, Statesman and Castle take their flames like men.
Pirates_Rule
03-01-2006, 04:08 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
100% to 0% Period. If you have 99.999999% hitpoints you can still die by one attack.
[/ QUOTE ]
That's not quite what _Castle_ said. The intended code kicks in only if the amount of damage matches/exceeds your maximum hit points.
For example, your max is 1000 and you currently have 900. If an attack for 901 lands, you die. If an attack for 1000 lands, you're at 1%.
[/ QUOTE ]
Wouldn't that mean that if you had an attack that could do 1050, and an attack that could do 950 (just for examples), that if your enemy was anywhere below 950, that the lower damage attack could be a killing blow, but that the higher damage attack could not?
I hope I misunderstood, because that doesn't seem quite right to me...
[/ QUOTE ]
Let's try it this way.
If someone hits you with an attack (or very fast volley of attacks if teamed) that would take you from 100% of your HP to 0 HP (or less), and you have even one single unhealed HP of damage from any other source when it happens - you're dead.
You must have every single one of your HPs present and accounted for in the green bar for this protection to kick in.
[/ QUOTE ]
That's what I originally thought it was, but the post I quoted seemed to indicate something different. Though the post it quoted agrees with what I thought and what you seem to be saying.
Too many quotes for me to keep track of now I think.
EvilGeko
03-01-2006, 04:11 PM
[ QUOTE ]
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished. :)
[/ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
LivingHellfire
03-01-2006, 04:12 PM
[ QUOTE ]
[ QUOTE ]
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished. :)
[/ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
[/ QUOTE ]
/signed
Kitteh
03-01-2006, 04:19 PM
Hmmm...there's gotta be a global regen nerf in here somewhere.
ChrisMoses
03-01-2006, 04:19 PM
[ QUOTE ]
6.) Does this mean that people will survive exploding buildings in Steel Canyon?
-----------------------------------------------------------------
In theory, yes
[/ QUOTE ]
In practice...
The exploding building logs two hits in the combat log, and if you'll notice two red numbers pop above your head. One hit of ~32K, and another for the same amount.
The combat tab is not differing different damage types; its two seperate entries.
So, the first hit would leave you at 1% - then the second hit would kill you.
Mr_Right
03-01-2006, 04:25 PM
[ QUOTE ]
[ QUOTE ]
6.) Does this mean that people will survive exploding buildings in Steel Canyon?
-----------------------------------------------------------------
In theory, yes
[/ QUOTE ]
In practice...
The exploding building logs two hits in the combat log, and if you'll notice two red numbers pop above your head. One hit of ~32K, and another for the same amount.
The combat tab is not differing different damage types; its two seperate entries.
So, the first hit would leave you at 1% - then the second hit would kill you.
[/ QUOTE ]
True... BUT.
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
In theory, sinse those two are hitting within a fraction of a second, it will go through the calculation and say, "Hey, he's not dead yet!"
Riverdusk
03-01-2006, 04:26 PM
[ QUOTE ]
[ QUOTE ]
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished. :)
[/ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
[/ QUOTE ]
Also one of the few where if they did everything their clients wanted them to do, they'd destroy their own product. Or go insane trying to code 50,000 versions of the same game in order to satisfy everyone's individual whims.
Bunny_Man
03-01-2006, 04:31 PM
[ QUOTE ]
[ QUOTE ]
Well, maybe it'll help curb the yelling about how defiance and vigilance are useless at high levels, particularly against av's ;)
[/ QUOTE ]
Let's see, being two-shotted instead of one-shotted... huh, nope. Sorry. Defiance is still going to be useless.
[/ QUOTE ]
Actually, it would, a little bit. Right now, a "two shot" is typically to something less than half health, but nowhere near the 1% mark, then a similar shot faceplants you. With this, it would be -more- likely that you'd end up with exactly 1% hit points, and therefore a full defiance bar. Your next shot is likely to be devastating (and then you die).
I hate to admit it, but I am finding Defiance -mildly- useful on my lvl 16-18 fire/ice blaster. I know it won't be useful at all, later, but I can see why some people initially considered it a good idea. (Personally, I thought it was a bad idea from the get-go.)
Friggin_Taser
03-01-2006, 04:37 PM
[ QUOTE ]
[ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
[/ QUOTE ]
/signed
[/ QUOTE ]
But that doesn't mean we have free reign to be a raging douchehat, Living.
Let's put it this way: If you went to McDonalds and the cook put pickles on your Big Mac when you specifically said no pickles, would you go back the next day, not order anything, and just stand there taunting and insulting the cook? Would you change your name to EvilStupidPickleCook and rant about how he wasn't are man because he didn't know how to take the pickles off your Big Mac to any customer who tries to order? Would you go up to other cooks and go, "Hey, we love you, man. I trust you will take the pickles off my Big Mac. So don't screw with my Big Mac."
No other industry allows unsatisfied customers to attack and harass someone working for them.
The conspiracy theories and personal vendettas against developers of this game are childish. Please grow up.
Logarithm
03-01-2006, 04:40 PM
[ QUOTE ]
With this, it would be -more- likely that you'd end up with exactly 1% hit points, and therefore a full defiance bar. Your next shot is likely to be devastating (and then you die).
[/ QUOTE ]
Only if the server 'tics' after the damage is dealt to you, but before you click your counterattack (before you die).
Otherwise, your defiance bar remains woefully empty.
**EDIT: Your, not You're.......for shame :(**
LivingHellfire
03-01-2006, 04:46 PM
That's a pathetic over simplification.
[ QUOTE ]
But that doesn't mean we have free reign to be a raging douchehat, Living.
[/ QUOTE ]
How about having an opinion that is contrary to the the behaviour of this developement team? Are we allowed that? Clearly you don't feel so.
What about if I went in every day (assuming I wasn't pickling my kidneys) and every time I ordered someting I asked for no pickels and every time they put pickles on? At what point will you allow me to become fed up? That doesn't mean I don't like the burger, I'm just tired of having the cook pretend to give a sh*t when he clearly doesn't. Either give a sh*t like you say you do, or tell me you don't and I'll just take the pickles off myself.
[ QUOTE ]
No other industry allows unsatisfied customers to attack and harass someone working for them.
[/ QUOTE ]
Neither does this one. They have control of the boards. I'm not calling them, or emailing them, I don't even PM them. Nobody's harassing anyone. Chill out.
[ QUOTE ]
The conspiracy theories and personal vendettas against developers of this game are childish. Please grow up.
[/ QUOTE ]
Right... so, I'm assuming you think I'm wrong about the upcoming end drain "fix"? Is it still a "conspiracy theory" if you're right? It's certainly not a vendetta... I'd have to care about them personally speaking for that to occur.
NPrince
03-01-2006, 04:48 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished. :)
[/ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
[/ QUOTE ]
/signed
[/ QUOTE ]
You know, if you really feel like this, you should either make your own computer games, or run some table top games. You'll have more power then.
But I think you'll quickly learn that any good entertainer, whether he is a game designer, game master or musician, is a slave to his audience. Not just because of money, but there's no point to making delightful games if everyone hates it and won't play.
If you honestly think the Devs don't give a [censored] how their audience feels, you don't have a very realistic perspective.
LivingHellfire
03-01-2006, 04:51 PM
Yah... I know, that's what I'm saying.
This is a funny industry though. It's an industry where the client often comes second in considering the direction of the product. I'm nt saying that is or isn't the proper way to go, my major complaint is with the bull[censored].
Arcanaville
03-01-2006, 05:07 PM
[ QUOTE ]
Would you change your name to EvilStupidPickleCook
[/ QUOTE ]
Estimated time until EvilStupidPickleCook shows up on at least one server: 1 minute, 13.28 seconds.
LivingHellfire
03-01-2006, 05:11 PM
[ QUOTE ]
[ QUOTE ]
Would you change your name to EvilStupidPickleCook
[/ QUOTE ]
Estimated time until EvilStupidPickleCook shows up on at least one server: 1 minute, 13.28 seconds.
[/ QUOTE ]
That was particularily funny, I must admit.
Angry_Citizen
03-01-2006, 05:13 PM
[ QUOTE ]
[ QUOTE ]
1.) If PlayerA gets hit by PlayerB for 1001 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
[/ QUOTE ]
Right.
[quiote]2.) If PlayerA gets hit by the Psychic Clockwork King for 2600 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
[/ QUOTE ]
Right.
[ QUOTE ]
3.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 1001 points of damage, will the player be at 10 hit points & still be alive?
[/ QUOTE ]
Wrong. Player A would be dead.
[ QUOTE ]
4.) If PlayerA is damaged & has 800 hit points left, then something (PlayerB or a mob) does 801 points of damage, will the player be at 10 hit points?
[/ QUOTE ]
No, Player A would be dead.
[ QUOTE ]
5.) If PlayerA is in a damage field (multiple Caltrops for example) and something does 1000 points of damage, will it even waste the time to do the calculation? Having 10 hit points in a persistant damage field is meaningless.
[/ QUOTE ]
Yes, it would do the calculation. Yes, at the end of that server tick, PlayerA would be left at 10 HP. At the next activation period of the Caltrops, however, if he has not been healed, he will be killed.
[ QUOTE ]
6.) Does this mean that people will survive exploding buildings in Steel Canyon?
[/ QUOTE ]
In theory, yes.
[ QUOTE ]
7.) Also, will this niffty new one-shot code introduce lag?
[/ QUOTE ]
Any new serverside check will introduce a small amount of 'lag.' However, since we are constantly working on ways to improve the servers, this really shouldn't not be a noticable factor.
[ QUOTE ]
8.) What is being done to compensate (if anything) the Stalkers that could one-shot? How about the Brutes that can one-shot?
[/ QUOTE ]
No compensation is being given, nor is it warranted.
[ QUOTE ]
In my opinion, the one-shot code should apply to pve only (unless someone can come up with a good reason to have it impact pvp).
[/ QUOTE ]
It is PvE and PvP for a variety of reasons.
[/ QUOTE ]
_Castle_, so is it no longer possible for a player to one shot an NPC? Or does this only apply to being one shotted as a player character?
The_Foo
03-01-2006, 05:13 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
1.) If PlayerA gets hit by PlayerB for 1001 points of damage, PlayerA will end up with 10 hit points and still be alive, right?
[/ QUOTE ]
Right.
[/ QUOTE ]
Statesman said:
[ QUOTE ]
if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
This is a bit ambiguous, so how about this:
Player A has 1000 max health, and is currently at 1000 health (full). He is simultaneously hit by two attacks, each doing 600 points of damage in less than a second. Dead or alive?
Sounds like alive:
[ QUOTE ]
Yes, at the end of that server tick, PlayerA would be left at 10 HP.
[/ QUOTE ]
If so, how long is the server "tick" with regard to "simultaneous" damage? About a second? Longer? Shorter?
[/ QUOTE ]
Specific example: the AV Clockwork King has a wail or somesuch which (according to my combat log) does two shots of damage that can one-shot a Tanker. Since this damage is applied at the same time, but not at once, does the "One-shot" code kick in?
Apologies if this has been asked: Another question: What about split-damage-type powers? If I'm hit with one attack for lethal and energy damage greater than my HP bar, am I dead?
da5id
03-01-2006, 05:16 PM
Split damage type is occured at the sime server tick, so it's gotta be ok.
How long such a tick is, is unclear. So at what threshold would it kick in for two/few-shots
Friggin_Taser
03-01-2006, 05:17 PM
[ QUOTE ]
What about if I went in every day (assuming I wasn't pickling my kidneys) and every time I ordered someting I asked for no pickels and every time they put pickles on? At what point will you allow me to become fed up? That doesn't mean I don't like the burger, I'm just tired of having the cook pretend to give a sh*t when he clearly doesn't. Either give a sh*t like you say you do, or tell me you don't and I'll just take the pickles off myself.
[/ QUOTE ]
You are never going to find any employee that actually gives a sh*t about you complaining, Living.
But at what point does anger over poor service turn into harassment? I think EG changing her name to EvilGeko and continuing a vendetta on for 4+ issues does. I think you continue to post about how Castle is the "only good one" is.
[ QUOTE ]
How about having an opinion that is contrary to the the behaviour of this developement team? Are we allowed that? Clearly you don't feel so.
[/ QUOTE ]
Great for you, you have an opinion. I have one, too. But I don't reply to the devs like a 4 year old with mine.
[ QUOTE ]
Right... so, I'm assuming you think I'm wrong about the upcoming end drain "fix"? Is it still a "conspiracy theory" if you're right? It's certainly not a vendetta... I'd have to care about them personally speaking for that to occur.
[/ QUOTE ]
Yet you care enough about them personally to hate Statesman and label Castle the "good one."
And yes, it IS conspiracy theory.
But, who cares. You've long since worn out your welcome on these boards. I welcome the nerf that finally pushes you over the edge to quitting.
Mr_Right
03-01-2006, 05:17 PM
[ QUOTE ]
_Castle_, so is it no longer possible for a player to one shot an NPC? Or does this only apply to being one shotted as a player character?
[/ QUOTE ]
This only applies to PLAYERS from either PLAYERS or NPCs.
This will not affect Players one shotting NPCs.
LivingHellfire
03-01-2006, 05:30 PM
[ QUOTE ]
You are never going to find any employee that actually gives a sh*t about you complaining, Living.
[/ QUOTE ]
Then just say that. It's all I'm saying. _Castle_ basically said it in this thread about one shotting Stalkers and the like with "None, as none was warranted" or something to that effect. Basically, "It's fine, we're not changing it, bugger off."
No equivocation. No excuses. No problem.
[ QUOTE ]
But at what point does anger over poor service turn into harassment? I think EG changing her name to EvilGeko and continuing a vendetta on for 4+ issues does. I think you continue to post about how Castle is the "only good one" is.
[/ QUOTE ]
I find it difficult to believe that all they need to do is close their browser. I'm not seeking them out to torment them, showing up at their houses and calling them late at night. Lord knows I'm not impeding their work.
[ QUOTE ]
Great for you, you have an opinion. I have one, too. But I don't reply to the devs like a 4 year old with mine.
[/ QUOTE ]
That's because your opinion is their opinion. Therefore, you reply to my opinions like a 4 year old.
[ QUOTE ]
Yet you care enough about them personally to hate Statesman and label Castle the "good one."
[/ QUOTE ]
I never said I "hate" Statesman! What are you on? I don't liek the way he does his job, but I don't even know the man. What the hell is the matter with you?
[ QUOTE ]
But, who cares. You've long since worn out your welcome on these boards. I welcome the nerf that finally pushes you over the edge to quitting.
[/ QUOTE ]
If you would take your head out of your butt for 10 seconds you'd realize it's not necessarly the nerfs themselves that bother me, but you're too busy rushing to the defense of those who need none to recognize that.
Alodarn
03-01-2006, 05:33 PM
[ QUOTE ]
It is PvE and PvP for a variety of reasons.
[/ QUOTE ]
Are snipes going to be replaced with anything useful then?
OmegaEquinox
03-01-2006, 05:35 PM
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Take that you nasty Sappers!
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
This I don't like nearly as much. I'd much rather a Stalker kill me than that nearby mob. Humiliation is better than debt anyday in my book.
ChrisMoses
03-01-2006, 06:05 PM
[ QUOTE ]
This I don't like nearly as much. I'd much rather a Stalker kill me than that nearby mob. Humiliation is better than debt anyday in my book.
[/ QUOTE ]
Yep. Replace all of the "OMG Nerf Stalkers!!!" broadcasts with "OMG U gave me debt! Griever!!1!!" ones, and you have your typical night in Siren's.
KnightSilent
03-01-2006, 06:06 PM
One question....is the code that makes Sprinting down a hill too quickly causing dmg going to be taken out then? Or the SJ/CJ that ends =>1 ft below your start point doing dmg? Because those will basically make the One-shotting code useless.
Dysmal
03-01-2006, 09:09 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
[/ QUOTE ]
/signed
[/ QUOTE ]
But that doesn't mean we have free reign to be a raging douchehat, Living.
[/ QUOTE ]
Can we be calm, serene, douchehats? How about jolly douchehats? Or sarcastic douchehats?
Ohms__NA
03-01-2006, 09:17 PM
[ QUOTE ]
I hate to admit it, but I am finding Defiance -mildly- useful on my lvl 16-18 fire/ice blaster.
[/ QUOTE ]
Exactly not the problem levels for Blasters. Exactly not the levels that I5 (Defiance) was supposed to address.
[ QUOTE ]
I know it won't be useful at all, later, but I can see why some people initially considered it a good idea. (Personally, I thought it was a bad idea from the get-go.)
[/ QUOTE ]
Pretty much. The levels Blasters didn't have a problem with are still not a problem. The levels they have a problem with are still a problem and on top of that, the low levels of Blasterdom are still coloring people's perspectives. The devs, apparently, included.
Iodine
03-01-2006, 09:28 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
It's people like you who chased Geko, Mr. Loose Lips on the Numbers, off these boards.
Keep that in mind next time you bemoan the numbers being unpublished. :)
[/ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
[/ QUOTE ]
Also one of the few where if they did everything their clients wanted them to do, they'd destroy their own product...
[/ QUOTE ]
I'm satisfied if they start doing what they SAY they are going to do. It's all about the NEEDS of this game. The WANTS can wait. Which do YOU value more? Which do they prefer at Cryptic? Which of these makes a better game? Proof, meet your pudding.
Mr. DJ
03-01-2006, 09:39 PM
[ QUOTE ]
Well, surviving the Psychic Clockwork King's alpha strike just got a lot easier.
[/ QUOTE ]
I believe it's for PvP <.< unless I missed something
Dasher
03-01-2006, 09:55 PM
ROFL!
I have to remember to save my posts before throwing them away here...
I posted a National Lampoon-worthy satire of parenting according to the gimps and nerfs inflicted on CoH/CoV players, but apparently it was deleted... oh well.
Dasher (7 lock downs, 4 deletes and counting... what ARE they so afriad of? ;))
Mr_Right
03-01-2006, 10:01 PM
[ QUOTE ]
ROFL!
I have to remember to save my posts before throwing them away here...
I posted a National Lampoon-worthy satire of parenting according to the gimps and nerfs inflicted on CoH/CoV players, but apparently it was deleted... oh well.
Dasher (7 lock downs, 4 deletes and counting... what ARE they so afriad of? ;))
[/ QUOTE ]
It probably has more to do with it not being even close to on topic, not even pretending to be. Nah, they were obviously afraid of your humor!
Dasher
03-01-2006, 10:10 PM
[ QUOTE ]
[ QUOTE ]
ROFL!
I have to remember to save my posts before throwing them away here...
I posted a National Lampoon-worthy satire of parenting according to the gimps and nerfs inflicted on CoH/CoV players, but apparently it was deleted... oh well.
Dasher (7 lock downs, 4 deletes and counting... what ARE they so afraid of? ;))
[/ QUOTE ]
It probably has more to do with it not being even close to on topic, not even pretending to be. Nah, they were obviously afraid of your humor!
[/ QUOTE ]
Shucks, it's not my humor they are afraid of, it's how many people agree with my reasoning and how well I express my arguments. And my humility! I have WAY more humility than ANYBODY else! :) Plus there's that whole "truth" thing that seems to get them all in a tizzy.
Actually, though, regarding the Lost Gem; it was a helpful post inspired by several folks' congratulations in this thread on the birth of Statesbaby. And in fact, it had everything to do with the "Two Things" first mentioned as they are indicative of overall chnages to the game. So at worst, it was a sidebar.
Alas, had you been allowed to read it, you would probably understand the situation better; you weren't, so it's not your fault you don't know what you're talking about. No matter; there'll be more and similar posts in the future. I'm not going anywhere.
At least, not until somebody else publishes a superhero MMO that actually lets us play like superheroes.
Then we'll see. :)
Dasher
Birdbird
03-01-2006, 10:34 PM
[ QUOTE ]
[ QUOTE ]
1. We're looking into the tweak to Endurance for mobs that's affected Endurance Drain abilities. Sorry about that!
[/ QUOTE ]
Take that you nasty Sappers!
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
That's all for now.
[/ QUOTE ]
This I don't like nearly as much. I'd much rather a Stalker kill me than that nearby mob. Humiliation is better than debt anyday in my book.
[/ QUOTE ]
Yeah that is another negative in this. Opens up a whole new book to griefing. Tp foe into mob and AS then let mob kill and you get debt.
Schnibbley
03-01-2006, 10:35 PM
Maybe I misunderstood, but it sounded like the one-shot code prevents you from losing more than 99% of your (max) HP in one tick.
So, if you're at 992/1000 HP, and one-or-more attacks totalling 1500 damage hit you in a single server tick, you are left at 3 HP.
Is this how it will work, or is optimism coloring my interpretation of the original post?
Birdbird
03-01-2006, 11:39 PM
[ QUOTE ]
Maybe I misunderstood, but it sounded like the one-shot code prevents you from losing more than 99% of your (max) HP in one tick.
So, if you're at 992/1000 HP, and one-or-more attacks totalling 1500 damage hit you in a single server tick, you are left at 3 HP.
Is this how it will work, or is optimism coloring my interpretation of the original post?
[/ QUOTE ]
Wrong sorry, 1000 hit points at max will leave you at 10 hp. 1000 hp max while having 999 when the one shot comes in you die.
Weeklys_Spare
03-01-2006, 11:39 PM
Even that said, there is no fix in here for the two shotting of most of the other ATs that survived the first shot. They get no benefit because they were able to survive it. There's still not enough reaction time.
This is a bad quick fix for one shotting of half the ATs.
1% of 1000 is 10 hp. 10 hp is like a kick, brawl.. etc. Not much. If they get off AS, placate and then brawl. Well hi, you're down in three and had no chance even to react other than to try to superjump, superspeed, fly etc away.
Fight them? Who actually fights a stalker that doesn't have perception enough to always see them?
Everytime a stalker comes after my BS/Regen I have time enough to target them sometimes after they hit me, they flee, I get off buildup and headsplitter. I see them fall to the ground, I run to go get off another hit, but by then I've been placated and they're away scott free, able to reattack me, without my being able to ever target them again. By this time I've already used either Reconstruction or Dull Pain or both, depending on what else they had gotten in.
Hatter
03-02-2006, 12:18 AM
[ QUOTE ]
[ QUOTE ]
You are never going to find any employee that actually gives a sh*t about you complaining, Living.
[/ QUOTE ]
Then just say that. It's all I'm saying. _Castle_ basically said it in this thread about one shotting Stalkers and the like with "None, as none was warranted" or something to that effect. Basically, "It's fine, we're not changing it, bugger off."
No equivocation. No excuses. No problem.
[ QUOTE ]
But at what point does anger over poor service turn into harassment? I think EG changing her name to EvilGeko and continuing a vendetta on for 4+ issues does. I think you continue to post about how Castle is the "only good one" is.
[/ QUOTE ]
I find it difficult to believe that all they need to do is close their browser. I'm not seeking them out to torment them, showing up at their houses and calling them late at night. Lord knows I'm not impeding their work.
[ QUOTE ]
Great for you, you have an opinion. I have one, too. But I don't reply to the devs like a 4 year old with mine.
[/ QUOTE ]
That's because your opinion is their opinion. Therefore, you reply to my opinions like a 4 year old.
[ QUOTE ]
Yet you care enough about them personally to hate Statesman and label Castle the "good one."
[/ QUOTE ]
I never said I "hate" Statesman! What are you on? I don't liek the way he does his job, but I don't even know the man. What the hell is the matter with you?
[ QUOTE ]
But, who cares. You've long since worn out your welcome on these boards. I welcome the nerf that finally pushes you over the edge to quitting.
[/ QUOTE ]
If you would take your head out of your butt for 10 seconds you'd realize it's not necessarly the nerfs themselves that bother me, but you're too busy rushing to the defense of those who need none to recognize that.
[/ QUOTE ]
while reading this fourm this quote makes me think, The Game of our lives.
anyways i welcome both changes, i rather be 2 shotted as a blaster than one
as a electric energy blaster that uses end drain as def ill be happy if ANY improvement is made from the current live set hits.
as my opinion as the devs, they do the best they can to make a good game, which it is, and pay their bills, which i hope they do.
rember guys yes this is for money and they put time sinks into the game to keep people paying and add content to keep people playing not because they are evil overlords, but because they have to feed their families.
JamesR1701A
03-02-2006, 12:59 AM
I actually like one-shotting. But...it should work like it does with npcs - we can one-shot characters that are multiple levels below us, so it should do the same for other heroes/villains. I know this'll mean that a level 50 can one-shot my 21 scrapper. Stinks, but I do think Thor should smash Rocket Boy or Mustard Man in one shot too. Iron Man, or Captain America, probably not.
James
AlterMann
03-02-2006, 04:30 AM
If you are standing still.. it will not help. You are right.
If you are moving. You will be a few (100) yards out of melee range when the AS resolves. So the Brawl can never connect.
Gangrene
03-02-2006, 05:07 AM
[ QUOTE ]
I actually like one-shotting. But...it should work like it does with npcs - we can one-shot characters that are multiple levels below us, so it should do the same for other heroes/villains. I know this'll mean that a level 50 can one-shot my 21 scrapper. Stinks, but I do think Thor should smash Rocket Boy or Mustard Man in one shot too. Iron Man, or Captain America, probably not.
James
[/ QUOTE ]
Hmm.. except in any PvP zone I know of, you are automatically exemplared to the same level as everyone else. So if you're Thor then you'll be fighting Dr. Doom, or Loki. Mustard Man or Rocket Boy won't even be on your radar.
And why Thor would want to one shot Captain America or Iron Man troubles me...
BrmstoneBalista
03-02-2006, 06:12 AM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
my check had always been a few lucks, or sturdys. Its probably not going to make a big deal. like someone said about "dont let the name fool you" post.
ok for instance. lets say, my tanker has 2000HP w/ Earths Embrace on. if a stalker chews 10 reds, 10 acc, (well, enuff to 1 shot me if possible) ASed me, i would be left with 20hp, possibly stunned and toggled, cos of the EM foty, and dead anyhow.
no worries, just Ego fretting for stalkers.
Mr_Right
03-02-2006, 06:54 AM
[ QUOTE ]
Alas, had you been allowed to read it, you would probably understand the situation better; you weren't, so it's not your fault you don't know what you're talking about.
[/ QUOTE ]
Actually... I did read it. And it was, 100%, off topic.
Satanic_Hamster
03-02-2006, 07:08 AM
[ QUOTE ]
What on earth do people want? A little bubble where nothing can hurt you in any way, shape or form, and you roll over your enemies like a trapped hamster of death?
[/ QUOTE ]
Hells yeahs.
That would be awesome.
Pilcrow
03-02-2006, 07:25 AM
[ QUOTE ]
Shucks, it's not my humor they are afraid of, it's how many people agree with my reasoning and how well I express my arguments.
[/ QUOTE ]
I'd have to say that your sense of humor, reasoning, and rhetorical style are all things to be afraid of. Perhaps not for the reasons you wish them to be.
PS - Here's a little tip for you the next time you try to be funny. Follow the rule of three (http://en.wikipedia.org/wiki/Rule_of_three_(writing)). "It's such a fine line between stupid, and clever." - David St. Hubbins
Clintonian
03-02-2006, 08:50 AM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The other thing I wanted to say about that, is that I don't buy when developers claim that us mean posters hurt their feeling and make them not want to talk with us. The developers have the control. Their input has much more force than any poster. I'm sorry but suck it up. This is the only service industry where client service is thought to be optional.
[/ QUOTE ]
/signed
[/ QUOTE ]
But that doesn't mean we have free reign to be a raging douchehat, Living.
[/ QUOTE ]
Agreed.
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No other industry allows unsatisfied customers to attack and harass someone working for them.
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Err, untrue. Just off the top of my head, comic book preofessionals encounter this same level of attention, just not every one of them. Bendis mildly encourages douchebaggery on his website for the entertainment value of it.
(You could nitpick and say that comics professionals provide a product and not a service, but I would argue that A) it's splitting a very fine hair, and B) tell that to comics retailers and people who actually subscribe directly to the companies themselves. ;) )
[ QUOTE ]
The conspiracy theories and personal vendettas against developers of this game are childish. Please grow up.
[/ QUOTE ]
Agreed, with the stipulation that there are some theories that hold water better than the official company line. Not all theories labelled as 'conspiracy' are equally deranged or self-serving.
Stupid_Fanboy
03-02-2006, 09:41 AM
[ QUOTE ]
But at what point does anger over poor service turn into harassment? I think EG changing her name to EvilGeko and continuing a vendetta on for 4+ issues does.
[/ QUOTE ]
woah, woah, woah. EG is a chixxorz? :confused:
BallLightning
03-02-2006, 09:45 AM
[ QUOTE ]
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
What about DoT caused by that one attack?
[/ QUOTE ]
He already answered that. "In a fraction of a second..."
Basically... that 1% hp leaveover is your chance to heal yourself or get healed.
HOWEVER... even a tank with 2500 hp would only have 25 hp left... wouldn't take much for a DoT to drop them in a second or two.
Ohmi_on_Victory
03-02-2006, 10:08 AM
[ QUOTE ]
One question....is the code that makes Sprinting down a hill too quickly causing dmg going to be taken out then? Or the SJ/CJ that ends =>1 ft below your start point doing dmg? Because those will basically make the One-shotting code useless.
[/ QUOTE ]
I bugged that the first day I was in beta - I was so proud of myself finding what I thought was a egregious error. Then I found out it had been bugged since day one of the beta. And it has never been fixed. I always laugh when it happens to me nowadays.
This bug might be exploitable by Stalkers with nothing better to do - hang around slopes waiting for unwary sprinters and then try to AS them before the healing ticks them back up to full.
Ohmi on Victory
Khenti
03-02-2006, 02:08 PM
[ QUOTE ]
[ QUOTE ]
What on earth do people want? A little bubble where nothing can hurt you in any way, shape or form, and you roll over your enemies like a trapped hamster of death?
[/ QUOTE ]
Hells yeahs.
That would be awesome.
[/ QUOTE ]
I need to carefully review my targeted sarcasm. :P
Touche, hamster. Touche.
---------------------
~Khenti, Pinnacle
Carl and Sons/The Establishment
Crey Crystorm - Lvl 40 Ice/Storm Controller
Hound of Belial - Lvl 35 Fire/Kinetic Corrupter
BallLightning
03-02-2006, 02:28 PM
[ QUOTE ]
No other industry allows unsatisfied customers to attack and harass someone working for them.
[/ QUOTE ]
You never worked for Avis Rental Car. :)
Helmkat
03-02-2006, 03:12 PM
[ QUOTE ]
2. We'll be putting in a check that prevents "one shotting"; if anything occurs within a fraction of second that brings a player from 100% Hit Points down to 0, we instead give the player 1% Hit Points.
[/ QUOTE ]
I just can't say how much I will enjoy that extra nanosecond of life as my Defender/Blaster/Controller wobbles around after being stunned by a Stalker EM attack. Yes indeed, time to stop and smell the roses.
States just a minor, tinsy winsy heads up. 1% solves nothing. I won't both to go through the laundry list of solutions that have been offered in other forums.