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View Full Version : SMG temp power: damage bonus due to origin?


foolishseth
01-22-2006, 09:28 AM
I was doing the Renault Strike Force (CoV) yesterday, and throwing all my assorted temp powers on the Eye. One of them was a Stolen SMG, and when I looked through the combat log, each damage message for the SMG (each tic I mean) was accompanied by another damage message claiming to be a bonus due to my origin (Natural in this case).

I've never heard of temp powers giving damage bonuses associated with origin, so I assume it is some kind of text error. Anybody know what the deal is with this?

Tal_N
01-22-2006, 09:32 AM
It would be a first and unlikely to be a glitch with something so specific. Sounds like yet another move towards origin having meaning and purpose.

MowDownJoe
01-22-2006, 09:34 AM
I've heard of the Blackwand giving a bonus to those of Magic origin... must be something new in CoV.
That SMG was one-shotting white minions with full Fury on my Brute... my Brute's a Magic origin, so I'd hate to see what kind of damage the Blackwand will do... or the Quantum gun in PvP against Khelds. :)

mog87
01-22-2006, 12:14 PM
wouldnt quantum be science or technology?

MowDownJoe
01-22-2006, 02:17 PM
[ QUOTE ]
wouldnt quantum be science or technology?

[/ QUOTE ]
You've never played a kheld, have you?

I was refering to PvP. The Quantum Gun temp power. Kheldians take extra damage from Quantum Guns, which are usually only handled by mobs.

foolishseth
01-23-2006, 01:29 AM
Well my thought was maybe it was accidentally released code (text change) with no back-end behind it. Or something. But now that I think about it, the SMG did seem to be doing a hell of a lot of damage. I have the blackwand as well, and I'm pretty sure I'm not getting a bonus on that (not Magic origin though), so maybe this is actual in-game tech. I like it.

Monkey_King
01-23-2006, 11:02 AM
If it's an intended change, I don't think I like it. You shouldn't have to be Natural origin just to play a non-gimped Assault Rifle user. While it's a nice gesture, it's only going to serve to severely limit player choice. You think non-Empathy defenders have problems getting teams now, wait until only one origin gets a bonus to healing powers.

"ur not mut we need mut hlr" *kick*

Arc_Salvo
01-23-2006, 11:09 AM
I only think that this change would be to temp powers, the rationale being that there are ways for people of every origin to creatively use their background to be uniquely good at using their chosen powers.

A magician could use magic to enchant his Assault Rifle's bullets or to heighten his senses, or to conjure up unlimited ammo, etc. etc. al. for example.

And I think the devs realize this, so won't change effectiveness for primary powersets.

They just might be changing things around for temp powers (like the new lowbie ones) to try and have origins be more meaningful.

Castle
01-23-2006, 12:51 PM
[ QUOTE ]
I was doing the Renault Strike Force (CoV) yesterday, and throwing all my assorted temp powers on the Eye. One of them was a Stolen SMG, and when I looked through the combat log, each damage message for the SMG (each tic I mean) was accompanied by another damage message claiming to be a bonus due to my origin (Natural in this case).

[/ QUOTE ]

Natural heroes get a bonus with the Stolen SMG. Tech folks get bonuses with High Explosives. Blackwand gives bonuses to Magic types. Minor Mutation is more effective for Mutants. The Psionic Activator is more effective if you are a Science origin.

SpaceNut
01-23-2006, 01:08 PM
[ QUOTE ]
They just might be changing things around for temp powers (like the new lowbie ones) to try and have origins be more meaningful.

[/ QUOTE ]

You know the ironic thing? The lowbie science origin temp power is less useful than the others. Why you ask? Well, in CoH, a science origin fights Vahzilok for the first 5 levels. Zombies are inherently resistant to the Foe Sleep in Tranq Dart. So, most of the time, the Tranq Dart does nothing other than minor damage. It's a bit frustrating...

PowerCrisis
01-23-2006, 01:13 PM
[ QUOTE ]
[ QUOTE ]
They just might be changing things around for temp powers (like the new lowbie ones) to try and have origins be more meaningful.

[/ QUOTE ]

You know the ironic thing? The lowbie science origin temp power is less useful than the others. Why you ask? Well, in CoH, a science origin fights Vahzilok for the first 5 levels. Zombies are inherently resistant to the Foe Sleep in Tranq Dart. So, most of the time, the Tranq Dart does nothing other than minor damage. It's a bit frustrating...

[/ QUOTE ]

It's a gift -- we all did fine from 1-10 for the last year+, you'll manage. Take what you can get and be happy with it. Geez...some people..

Mr E-Man
01-23-2006, 01:25 PM
[ QUOTE ]
[ QUOTE ]
I was doing the Renault Strike Force (CoV) yesterday, and throwing all my assorted temp powers on the Eye. One of them was a Stolen SMG, and when I looked through the combat log, each damage message for the SMG (each tic I mean) was accompanied by another damage message claiming to be a bonus due to my origin (Natural in this case).

[/ QUOTE ]

Natural heroes get a bonus with the Stolen SMG. Tech folks get bonuses with High Explosives. Blackwand gives bonuses to Magic types. Minor Mutation is more effective for Mutants. The Psionic Activator is more effective if you are a Science origin.

[/ QUOTE ]

When will this get translated over to the hero side temp powers?

Lady_Sadako
01-23-2006, 01:53 PM
[ QUOTE ]
Natural heroes get a bonus with the Stolen SMG. Tech folks get bonuses with High Explosives. Blackwand gives bonuses to Magic types. Minor Mutation is more effective for Mutants. The Psionic Activator is more effective if you are a Science origin.

[/ QUOTE ]

Ooooohhh. MORE origin relevance, and yet not done in a way that leaves any origin feeling hard done by...

Is this a hint of things to come?

JetFlash
01-23-2006, 02:08 PM
[ QUOTE ]
[ QUOTE ]
They just might be changing things around for temp powers (like the new lowbie ones) to try and have origins be more meaningful.

[/ QUOTE ]

You know the ironic thing? The lowbie science origin temp power is less useful than the others. Why you ask? Well, in CoH, a science origin fights Vahzilok for the first 5 levels. Zombies are inherently resistant to the Foe Sleep in Tranq Dart. So, most of the time, the Tranq Dart does nothing other than minor damage. It's a bit frustrating...

[/ QUOTE ]

Could be useful vs. Reapers and Mortys (maybe not the Mortys, don't know what the sleep mag is)?

SpaceNut
01-23-2006, 02:11 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
They just might be changing things around for temp powers (like the new lowbie ones) to try and have origins be more meaningful.

[/ QUOTE ]

You know the ironic thing? The lowbie science origin temp power is less useful than the others. Why you ask? Well, in CoH, a science origin fights Vahzilok for the first 5 levels. Zombies are inherently resistant to the Foe Sleep in Tranq Dart. So, most of the time, the Tranq Dart does nothing other than minor damage. It's a bit frustrating...

[/ QUOTE ]

It's a gift -- we all did fine from 1-10 for the last year+, you'll manage. Take what you can get and be happy with it. Geez...some people..

[/ QUOTE ]

Oh, I'm not complaining, its great for pulling mobs with my scrapper. I just find it amusing that they made the science temp power a sleep while mobs in the 1-5 missions that are given for that origin all have a sleep resistance.

SpaceNut
01-23-2006, 02:15 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
They just might be changing things around for temp powers (like the new lowbie ones) to try and have origins be more meaningful.

[/ QUOTE ]

You know the ironic thing? The lowbie science origin temp power is less useful than the others. Why you ask? Well, in CoH, a science origin fights Vahzilok for the first 5 levels. Zombies are inherently resistant to the Foe Sleep in Tranq Dart. So, most of the time, the Tranq Dart does nothing other than minor damage. It's a bit frustrating...

[/ QUOTE ]

Could be useful vs. Reapers and Mortys (maybe not the Mortys, don't know what the sleep mag is)?

[/ QUOTE ]

It worked pretty well on Reapers, but generally didn't work on the Morts. If I hit them with it twice fast, it might have slept them for about a second, but generally no effect. The duration is so short thats its hard to overlap the effect.

DasScoot
01-23-2006, 03:07 PM
[ QUOTE ]
[ QUOTE ]
I was doing the Renault Strike Force (CoV) yesterday, and throwing all my assorted temp powers on the Eye. One of them was a Stolen SMG, and when I looked through the combat log, each damage message for the SMG (each tic I mean) was accompanied by another damage message claiming to be a bonus due to my origin (Natural in this case).

[/ QUOTE ]

Natural heroes get a bonus with the Stolen SMG. Tech folks get bonuses with High Explosives. Blackwand gives bonuses to Magic types. Minor Mutation is more effective for Mutants. The Psionic Activator is more effective if you are a Science origin.

[/ QUOTE ]

Huh...I can't remember seeing any of those but the SMG.

The_Foo
01-23-2006, 04:22 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
They just might be changing things around for temp powers (like the new lowbie ones) to try and have origins be more meaningful.

[/ QUOTE ]

You know the ironic thing? The lowbie science origin temp power is less useful than the others. Why you ask? Well, in CoH, a science origin fights Vahzilok for the first 5 levels. Zombies are inherently resistant to the Foe Sleep in Tranq Dart. So, most of the time, the Tranq Dart does nothing other than minor damage. It's a bit frustrating...

[/ QUOTE ]

Could be useful vs. Reapers and Mortys (maybe not the Mortys, don't know what the sleep mag is)?

[/ QUOTE ]

It worked pretty well on Reapers, but generally didn't work on the Morts. If I hit them with it twice fast, it might have slept them for about a second, but generally no effect. The duration is so short thats its hard to overlap the effect.

[/ QUOTE ]
How good does it feel to shoot 'em with a tranq gun, though? It's like a little bit of payback for all the hypos I've had to pull outta my hide from them!

Monkey_King
01-23-2006, 07:54 PM
[ QUOTE ]
[ QUOTE ]
Natural heroes get a bonus with the Stolen SMG. Tech folks get bonuses with High Explosives. Blackwand gives bonuses to Magic types. Minor Mutation is more effective for Mutants. The Psionic Activator is more effective if you are a Science origin.

[/ QUOTE ]

Huh...I can't remember seeing any of those but the SMG.

[/ QUOTE ]
The Blackwand is a reward for one of Archmage Tarixus' story arcs. The Psionic Acitvator is from one of the many "beat up Aurora Borealis" story arcs, given by what's-her-name, the hero hater in Nerva. Dunno about the Minor Mutation or High Explosives, though.

BlueNugget
01-24-2006, 06:14 AM
[ QUOTE ]
Blackwand gives bonuses to Magic types.

[/ QUOTE ]

Slightly off-topic (shame on me!) but...

Who's the Stephen Brust fan? Just curious.

greenlifechild
01-25-2006, 12:03 AM
[ QUOTE ]
[ QUOTE ]
Blackwand gives bonuses to Magic types.

[/ QUOTE ]

Slightly off-topic (shame on me!) but...

Who's the Stephen Brust fan? Just curious.

[/ QUOTE ]

Heh. When can we expect Godslayer?

Tenzhi
01-25-2006, 12:15 AM
[ QUOTE ]
If it's an intended change, I don't think I like it. You shouldn't have to be Natural origin just to play a non-gimped Assault Rifle user.

[/ QUOTE ]

It doesn't affect the Assault Rifle user; it's a change for a temporary power called Stolen SMG that you get for doing a certain mission (or finishing a particular story arc, I forget which).

greenlifechild
01-25-2006, 12:25 AM
[ QUOTE ]
[ QUOTE ]
wouldnt quantum be science or technology?

[/ QUOTE ]
You've never played a kheld, have you?

I was refering to PvP. The Quantum Gun temp power. Kheldians take extra damage from Quantum Guns, which are usually only handled by mobs.

[/ QUOTE ]

The Quantum Gun doesn't actually do the nictus damage that the enemy guns do. Do not fear it in PvP. It's simply cool looking energy damage.

MowDownJoe
01-25-2006, 05:22 AM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
wouldnt quantum be science or technology?

[/ QUOTE ]
You've never played a kheld, have you?

I was refering to PvP. The Quantum Gun temp power. Kheldians take extra damage from Quantum Guns, which are usually only handled by mobs.

[/ QUOTE ]

The Quantum Gun doesn't actually do the nictus damage that the enemy guns do. Do not fear it in PvP. It's simply cool looking energy damage.

[/ QUOTE ]
Tell that to the Warshade I nearly kicked the crap out of in Siren's Call with my Mastermind. My first (and sadly only shot... ran out of charges at that moment) was with the Quantum Gun... he was in Nova and lost 1/3 of his health... and I'm a Mastermind, so my blasts are normally pretty pathetic.

I woulvd've gotten him if fly and leadership didn't run me out of end... and that scrapper didn't come along.

greenlifechild
01-25-2006, 01:44 PM
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
wouldnt quantum be science or technology?

[/ QUOTE ]
You've never played a kheld, have you?

I was refering to PvP. The Quantum Gun temp power. Kheldians take extra damage from Quantum Guns, which are usually only handled by mobs.

[/ QUOTE ]

The Quantum Gun doesn't actually do the nictus damage that the enemy guns do. Do not fear it in PvP. It's simply cool looking energy damage.

[/ QUOTE ]
Tell that to the Warshade I nearly kicked the crap out of in Siren's Call with my Mastermind. My first (and sadly only shot... ran out of charges at that moment) was with the Quantum Gun... he was in Nova and lost 1/3 of his health... and I'm a Mastermind, so my blasts are normally pretty pathetic.

I woulvd've gotten him if fly and leadership didn't run me out of end... and that scrapper didn't come along.

[/ QUOTE ]

Nova Form Khelds have no defenses. It's entirely possible that a gun designed to destroy enemies in a mission has a pure energy (No nictus) blast that powerful. My comment was based on testing done during CoV beta. Maybe they've changed it.

MowDownJoe
01-25-2006, 05:52 PM
Nova Form khelds may have no defense, but I doubt they have 270 HP at lv. 30, as when I would use that against a +1 mob, it would do about 80-90 damage.
And testing that weapon in beta is a joke, as no one had access to khelds during the PvP events, and no one had khelds to bring into the PvP zones period.
But, yeah... that Q-gun needs to do Nictus damage to Romulus... it's a bit of a joke.

DorianBlack
01-25-2006, 08:05 PM
[ QUOTE ]
You know the ironic thing? The lowbie science origin temp power is less useful than the others. Why you ask? Well, in CoH, a science origin fights Vahzilok for the first 5 levels. Zombies are inherently resistant to the Foe Sleep in Tranq Dart. So, most of the time, the Tranq Dart does nothing other than minor damage. It's a bit frustrating...

[/ QUOTE ]

A. It's not ironic. It would be ironic if magic origin toons got a bonus from something magical and vice versa.

B. It can't be worth less. Lobie temp powers are worthless. You can't have something worth less than nothing. Brawl does more damage. They're a nice touch, but they're hardly a significant impact in terms of game play.

Caesar_Augustus
01-30-2006, 11:23 PM
this may sound dumb, but I couldn't for the life of me figure out how to use the psionic activator in the mission with aurora borealis, was i supposed to have used it against the pods ?